Crossfire Server, Trunk
GameSoundPanel.cpp
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#include "
GameSoundPanel.h
"
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GameSoundPanel::GameSoundPanel
(QWidget *parent) :
AssetSWrapperPanel
(parent) {
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addLabel
(tr(
"Game sound:"
),
"displayName"
);
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addLabel
(tr(
"Description:"
),
"description"
,
true
);
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addBottomFiller
();
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}
GameSoundPanel::GameSoundPanel
GameSoundPanel(QWidget *parent)
Definition:
GameSoundPanel.cpp:15
AssetWrapperPanel::addLabel
QLabel * addLabel(const QString &label, const char *property, bool wrapText=false)
Definition:
AssetWrapperPanel.cpp:68
GameSoundPanel.h
AssetWrapperPanel::addBottomFiller
void addBottomFiller()
Definition:
AssetWrapperPanel.cpp:154
AssetSWrapperPanel
Definition:
AssetWrapperPanel.h:113
crossfire-crossfire-server
utils
cre
sounds
GameSoundPanel.cpp
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