Crossfire Server, Trunk
GameSoundsPanel.cpp
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#include "
GameSoundsPanel.h
"
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GameSoundsPanel::GameSoundsPanel
(QWidget *parent) :
AssetSWrapperPanel
(parent) {
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addLabel
(
nullptr
,
"description"
,
true
);
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addBottomFiller
();
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}
AssetWrapperPanel::addLabel
QLabel * addLabel(const QString &label, const char *property, bool wrapText=false)
Definition:
AssetWrapperPanel.cpp:68
AssetWrapperPanel::addBottomFiller
void addBottomFiller()
Definition:
AssetWrapperPanel.cpp:154
GameSoundsPanel::GameSoundsPanel
GameSoundsPanel(QWidget *parent)
Definition:
GameSoundsPanel.cpp:15
AssetSWrapperPanel
Definition:
AssetWrapperPanel.h:113
GameSoundsPanel.h
crossfire-crossfire-server
utils
cre
sounds
GameSoundsPanel.cpp
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