Crossfire Server, Trunk
QuestConditionScript.h
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 2022 the Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
13 #ifndef _QUESTCONDITIONSCRIPT_H
14 #define _QUESTCONDITIONSCRIPT_H
15 
16 #include <QObject>
17 
21 class QuestConditionScript : public QObject
22 {
23  Q_OBJECT
24 
25  public:
26  QuestConditionScript(const QString& name, const QString& comment);
27  virtual ~QuestConditionScript();
28 
29  const QString& name() const;
30  const QString& comment() const;
31 
32  private:
33  QString myName;
34  QString myComment;
35 };
36 
37 #endif /* _QUESTCONDITIONSCRIPT_H */
QuestConditionScript::myComment
QString myComment
Definition: QuestConditionScript.h:34
QuestConditionScript
Definition: QuestConditionScript.h:21
QuestConditionScript::~QuestConditionScript
virtual ~QuestConditionScript()
Definition: QuestConditionScript.cpp:21
QuestConditionScript::name
const QString & name() const
Definition: QuestConditionScript.cpp:24
QuestConditionScript::QuestConditionScript
QuestConditionScript(const QString &name, const QString &comment)
Definition: QuestConditionScript.cpp:15
QuestConditionScript::comment
const QString & comment() const
Definition: QuestConditionScript.cpp:29
QuestConditionScript::myName
QString myName
Definition: QuestConditionScript.h:33