Crossfire Server, Trunk
commands.h
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1 
6 #ifndef COMMANDS_H
7 #define COMMANDS_H
8 
17 typedef void (*command_function)(object *op, const char *params);
18 
29 typedef void (*command_function_extra)(object *op, const char *params, const char *extra);
30 
32 typedef uint64_t command_registration;
33 
35 #define COMMAND_TYPE_NORMAL 0
36 
37 #define COMMAND_TYPE_COMMUNICATION 1
38 
39 #define COMMAND_TYPE_WIZARD 2
40 
42  SHUTDOWN_NONE, //< No shutdown pending
43  SHUTDOWN_TIME, //< Shutdown at a given time
44  SHUTDOWN_IDLE //< Shutdown when no active players are in the game
45 };
46 
47 struct shutdown_s {
49  time_t time;
51  int next_warn; //< Used in SHUTDOWN_TIME to warn players
52 };
53 
54 extern struct shutdown_s shutdown_state;
55 
56 #endif /* COMMANDS_H */
SHUTDOWN_IDLE
@ SHUTDOWN_IDLE
Definition: commands.h:44
shutdown_type
shutdown_type
Definition: commands.h:41
shutdown_s::time
time_t time
Definition: commands.h:49
shutdown_s::type
enum shutdown_type type
Definition: commands.h:48
shutdown_s
Definition: commands.h:47
SHUTDOWN_NONE
@ SHUTDOWN_NONE
Definition: commands.h:42
nlohmann::detail::void
j template void())
Definition: json.hpp:4099
SHUTDOWN_TIME
@ SHUTDOWN_TIME
Definition: commands.h:43
give.op
op
Definition: give.py:33
roll-o-matic.params
params
Definition: roll-o-matic.py:193
command_function_extra
void(* command_function_extra)(object *op, const char *params, const char *extra)
Definition: commands.h:29
shutdown_state
struct shutdown_s shutdown_state
Definition: c_wiz.cpp:44
command_registration
uint64_t command_registration
Definition: commands.h:32
shutdown_s::next_warn
int next_warn
Definition: commands.h:51
command_function
void(* command_function)(object *op, const char *params)
Definition: commands.h:17