Crossfire Server, Trunk
common_trap.cpp
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
27 #include <global.h>
28 #include <ob_methods.h>
29 #include <ob_types.h>
30 #include <sounds.h>
31 #include <sproto.h>
32 
40 method_ret common_trap_type_move_on(object *trap, object *victim, object *originator) {
41  if (common_pre_ob_move_on(trap, victim, originator) == METHOD_ERROR)
42  return METHOD_OK;
43  if (trap->level && QUERY_FLAG(victim, FLAG_ALIVE))
44  spring_trap(trap, victim);
45  common_post_ob_move_on(trap, victim, originator);
46  return METHOD_OK;
47 }
48 
65  int det = 0;
66 
67  if (!op->level) {
68  return METHOD_OK; /* runes of level zero cannot detonate. */
69  }
70 
71  det = op->invisible;
72  if (!(rndm(0, MAX(1, (op->stats.Cha))-1))) {
73  op->invisible = 0;
74  op->speed_left -= 1;
75  } else
76  op->invisible = 1;
77  if (op->invisible != det)
79  return METHOD_OK;
80 }
UP_OBJ_FACE
#define UP_OBJ_FACE
Definition: object.h:533
global.h
QUERY_FLAG
#define QUERY_FLAG(xyz, p)
Definition: define.h:226
METHOD_OK
#define METHOD_OK
Definition: ob_methods.h:15
spring_trap
void spring_trap(object *trap, object *victim)
Definition: rune.cpp:214
common_trap_type_process
method_ret common_trap_type_process(object *op)
Definition: common_trap.cpp:64
rndm
int rndm(int min, int max)
Definition: utils.cpp:162
object::level
int16_t level
Definition: object.h:361
MAX
#define MAX(x, y)
Definition: compat.h:24
FLAG_ALIVE
#define FLAG_ALIVE
Definition: define.h:230
object_update
void object_update(object *op, int action)
Definition: object.cpp:1434
sword_of_souls.victim
victim
Definition: sword_of_souls.py:12
common_pre_ob_move_on
method_ret common_pre_ob_move_on(object *trap, object *victim, object *originator)
Definition: common_apply.cpp:35
sproto.h
method_ret
char method_ret
Definition: ob_methods.h:14
ob_types.h
sounds.h
common_trap_type_move_on
method_ret common_trap_type_move_on(object *trap, object *victim, object *originator)
Definition: common_trap.cpp:40
give.op
op
Definition: give.py:33
METHOD_ERROR
#define METHOD_ERROR
Definition: ob_methods.h:17
ob_methods.h
common_post_ob_move_on
void common_post_ob_move_on(object *trap, object *victim, object *originator)
Definition: common_apply.cpp:67