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Crossfire Server, Trunk
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Variables | |
| currentstep = character.QuestGetState(questname) | |
| endstep = startstep | |
| me = Crossfire.WhoAmI() | |
| msg = Crossfire.WhatIsMessage() | |
| string | qn = 'darcap/Spike' |
| questname = args[0] | |
| DIALOGCHECK MINARGS 2 MAXARGS 2 More... | |
| stage = args[1] | |
| startstep = int(stage[1:]) | |
| state = who.QuestGetState(qn) | |
| bool | verdict = False |
| who = Crossfire.WhoIsActivator() | |
| quest.questname = args[0] |
| quest.state = who.QuestGetState(qn) |
Definition at line 13 of file quest.py.
Referenced by cf_map_trigger_connected(), cf_quest_set_player_state(), cf_quest_start(), cfapi_map_trigger_connected(), cfapi_player_quest(), command_quest(), creator_type_trigger(), duplicator_type_trigger(), get_quest_by_number(), Map_TriggerConnected(), marker_type_trigger(), mood_floor_type_trigger(), ob_trigger(), Player_QuestGetState(), Player_QuestSetState(), Player_QuestStart(), player_set_state(), quest_display(), quest_info(), quest_read_player_data(), quest_send_initial_states(), quest_set_player_state(), quest_set_state(), quest_start(), quest_was_completed(), quest_write_player_data(), inja::Lexer.scan(), inja::Lexer.scan_body(), inja::Lexer.start(), teleporter_type_trigger(), trigger_connected(), and trigger_move().