Crossfire Server, Trunk
crossfire-crossfire-maps/unlinked/chadfire/README.txt File Reference

Variables

Source __pad0__
 
Source except with the whole giant wilderness empty without dungeons but the towns are mostly fine Its hard to figure out how to go about putting in dungeons in the and monsters themselves too many breeds disease too too little is boring
 
Source except with the whole giant wilderness empty without dungeons but the towns are mostly fine Its hard to figure out how to go about putting in dungeons in the and monsters themselves too many breeds disease too too little is too randomly is non randomly is complicated etc And then I was thinking of trying to make a technically linear world setup like how pokemon or fable but some goto issues sort of paused that idea So for now im taking a break
 
Source except with the whole giant wilderness empty without dungeons but the towns are mostly fine Its hard to figure out how to go about putting in dungeons in the and monsters themselves too many breeds disease too easy
 
Source except with the whole giant wilderness empty without dungeons but the towns are mostly fine Its hard to figure out how to go about putting in dungeons in the and monsters themselves too many breeds disease too too little is too randomly is non randomly is complicated etc And then I was thinking of trying to make a technically linear world setup like how pokemon or fable is
 
Source except with the whole giant wilderness empty without dungeons but the towns are mostly fine Its hard to figure out how to go about putting in dungeons in the and monsters themselves too many breeds disease too too little is too randomly is weird
 
Source except with the whole giant wilderness empty without dungeons but the towns are mostly fine Its hard to figure out how to go about putting in dungeons in the wilderness
 

Variable Documentation

◆ __pad0__

Source __pad0__

Definition at line 7 of file README.txt.

◆ boring

Source except with the whole giant wilderness empty without dungeons but the towns are mostly fine Its hard to figure out how to go about putting in dungeons in the and monsters themselves too many breeds disease too too little is boring

Definition at line 10 of file README.txt.

◆ break

Source except with the whole giant wilderness empty without dungeons but the towns are mostly fine Its hard to figure out how to go about putting in dungeons in the and monsters themselves too many breeds disease too too little is too randomly is non randomly is complicated etc And then I was thinking of trying to make a technically linear world setup like how pokemon or fable but some goto issues sort of paused that idea So for now im taking a break

Definition at line 15 of file README.txt.

◆ easy

Source except with the whole giant wilderness empty without dungeons but the towns are mostly fine Its hard to figure out how to go about putting in dungeons in the and monsters themselves too many breeds disease too easy

Definition at line 10 of file README.txt.

◆ is

Source except with the whole giant wilderness empty without dungeons but the towns are mostly fine Its hard to figure out how to go about putting in dungeons in the and monsters themselves too many breeds disease too too little is too randomly is non randomly is complicated etc And then I was thinking of trying to make a technically linear world setup like how pokemon or fable is

Definition at line 12 of file README.txt.

◆ weird

Source except with the whole giant wilderness empty without dungeons but the towns are mostly fine Its hard to figure out how to go about putting in dungeons in the and monsters themselves too many breeds disease too too little is too randomly is weird

Definition at line 10 of file README.txt.

◆ wilderness

Source except with the whole giant wilderness empty without dungeons but the towns are mostly fine Its hard to figure out how to go about putting in dungeons in the wilderness

Definition at line 9 of file README.txt.