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Crossfire Server, Trunk
1.75.0
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Go to the source code of this file.
Data Structures | |
struct | materialtype_t |
One material type. More... | |
Macros | |
#define | M_ADAMANT 256 |
Adamant. More... | |
#define | M_BONE 2048 |
Bone. More... | |
#define | M_CLOTH 128 |
Cloth. More... | |
#define | M_GLASS 4 |
Glass. More... | |
#define | M_ICE 4096 |
Ice. More... | |
#define | M_IRON 2 |
Iron. More... | |
#define | M_LEATHER 8 |
Leather. More... | |
#define | M_LIQUID 512 |
Liquid. More... | |
#define | M_ORGANIC 32 |
General organic. More... | |
#define | M_PAPER 1 |
Paper. More... | |
#define | M_SOFT_METAL 1024 |
Soft metal. More... | |
#define | M_SPECIAL 8192 |
When displaying names, don't show the materialname. More... | |
#define | M_STONE 64 |
Stone. More... | |
#define | M_WOOD 16 |
Wood. More... | |
Variables | |
EXTERN std::vector< materialtype_t * > | materials |
Material types. More... | |
Material structures and defines.
Definition in file material.h.
EXTERN std::vector<materialtype_t *> materials |
Material types.
Definition at line 41 of file material.h.