Crossfire Server, Trunk
book.cpp File Reference
#include <global.h>
#include <ob_methods.h>
#include <ob_types.h>
#include <sounds.h>
#include <sproto.h>
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Functions

static method_ret book_type_apply (object *op, object *applier, int aflags)
 
void init_type_book (void)
 

Detailed Description

The implementation of the Book class of objects.

Definition in file book.cpp.

Function Documentation

◆ book_type_apply()

static method_ret book_type_apply ( object op,
object applier,
int  aflags 
)
static

Handles reading a regular (ie not containing a spell) book.

Parameters
opThe Book to apply
applierThe object attempting to apply the Book
aflagsSpecial flags (always apply/unapply)
Return values
METHOD_UNHANDLEDIf the Book wasn't read by a player
METHOD_OKIf applier was a player

Definition at line 50 of file book.cpp.

References calc_skill_exp(), change_exp(), object::contr, draw_ext_info, draw_ext_info_format(), esrv_update_item(), find_skill_by_name(), FLAG_BLIND, FLAG_IDENTIFIED, FLAG_NO_SKILL_IDENT, FLAG_WIZ, get_readable_message_type(), knowledge_read(), object::level, MAX_BUF, readable_message_type::message_subtype, readable_message_type::message_type, METHOD_OK, METHOD_UNHANDLED, MSG_TYPE_APPLY, MSG_TYPE_APPLY_ERROR, MSG_TYPE_APPLY_FAILURE, NDI_NAVY, NDI_UNIQUE, ob_describe(), give::op, PLAYER, QUERY_FLAG, SET_FLAG, object::skill, player::socket, object::type, UPD_FLAGS, UPD_NAME, socket_struct::update_look, and nlohmann::detail::void().

Referenced by init_type_book().

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◆ init_type_book()

void init_type_book ( void  )

Initializer for the BOOK object type.

Definition at line 38 of file book.cpp.

References BOOK, book_type_apply(), and register_apply().

Referenced by register_all_ob_types().

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