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Crossfire Server, Trunk
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#include <string>#include <map>#include <set>#include <vector>#include <algorithm>#include <functional>

Go to the source code of this file.
Classes | |
| class | AssetsCollection< T, Key > |
Functions | |
| template<class T , class Key > | |
| T * | asset_create (const Key &key) |
| template<class T > | |
| void | asset_destroy (T *asset) |
| T* asset_create | ( | const Key & | key | ) |
Create an asset with the specified key.
| key | unique asset key. |
| void asset_destroy | ( | T * | asset | ) |
Destroy an asset.
| asset | asset to destroy. |
Referenced by AssetsCollection< Animations >::clear().
