Crossfire Server, Trunk
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Go to the source code of this file.
Namespaces | |
arrest | |
Functions | |
def | arrest.find_player (object) |
Variables | |
arrest.ActionRequired = Params[2] | |
arrest.activator = Crossfire.WhoIsActivator() | |
arrest.Applied | |
string | arrest.Approved = 'Access granted' |
arrest.Corpse = activator.Map.ObjectAt(int (21), int (0)) | |
arrest.Curse = activator.Map.ObjectAt(int(x4),int(y4)) | |
arrest.Curse1 = activator.CheckArchInventory("amulet") | |
arrest.guild = CFGuilds.CFGuild(guildname) | |
arrest.guildname = Params[0] | |
arrest.guildrecord = CFGuilds.CFGuildHouses().info(guildname) | |
arrest.mymap = activator.Map | |
arrest.Name | |
arrest.Race | |
arrest.Weight | |
arrest.whoami = Crossfire.WhoAmI() | |
arrest.x4 = random.randint(21, 23) | |
arrest.y4 = random.randint(22,24) | |