Crossfire Server, Trunk
face.h
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#ifndef FACE_H
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#define FACE_H
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struct
Face
{
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uint16_t
number
;
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uint8_t
visibility
;
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uint8_t
magicmap
;
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Face
*
smoothface
;
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sstring
name
;
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};
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struct
Animations
{
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sstring
name
;
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uint8_t
num_animations
;
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uint8_t
facings
;
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uint16_t
num
;
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const
Face
**
faces
;
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bool
has_blank
;
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};
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#endif
/* FACE_H */
Face::name
sstring name
Definition:
face.h:19
Face
Definition:
face.h:14
Face::smoothface
Face * smoothface
Definition:
face.h:18
Face::number
uint16_t number
Definition:
face.h:15
Animations::facings
uint8_t facings
Definition:
face.h:28
Animations::num_animations
uint8_t num_animations
Definition:
face.h:27
Animations::faces
const Face ** faces
Definition:
face.h:30
Animations::has_blank
bool has_blank
Definition:
face.h:31
Face::visibility
uint8_t visibility
Definition:
face.h:16
sstring
const typedef char * sstring
Definition:
sstring.h:2
Animations
Definition:
face.h:25
Face::magicmap
uint8_t magicmap
Definition:
face.h:17
Animations::num
uint16_t num
Definition:
face.h:29
Animations::name
sstring name
Definition:
face.h:26
crossfire-crossfire-server
include
face.h
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