Crossfire Server, Trunk
face.h
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#ifndef FACE_H
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#define FACE_H
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typedef
struct
Face
{
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uint16_t
number
;
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uint8_t
visibility
;
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uint8_t
magicmap
;
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struct
Face
*
smoothface
;
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sstring
name
;
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}
Face
;
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typedef
struct
animations_struct
{
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sstring
name
;
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uint8_t
num_animations
;
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uint8_t
facings
;
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uint16_t
num
;
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const
Face
**
faces
;
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}
Animations
;
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#endif
/* FACE_H */
Face::name
sstring name
Definition:
face.h:19
Face
Definition:
face.h:14
Face
struct Face Face
Face::number
uint16_t number
Definition:
face.h:15
animations_struct::num_animations
uint8_t num_animations
Definition:
face.h:27
sstring
const typedef char * sstring
Definition:
global.h:40
Animations
struct animations_struct Animations
Face::smoothface
struct Face * smoothface
Definition:
face.h:18
animations_struct::name
sstring name
Definition:
face.h:26
animations_struct
Definition:
face.h:25
animations_struct::facings
uint8_t facings
Definition:
face.h:28
Face::visibility
uint8_t visibility
Definition:
face.h:16
animations_struct::faces
const Face ** faces
Definition:
face.h:30
Face::magicmap
uint8_t magicmap
Definition:
face.h:17
animations_struct::num
uint16_t num
Definition:
face.h:29
crossfire-crossfire-server
include
face.h
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