Crossfire Server, Trunk
1.75.0
- l -
lamp_type_apply() :
lamp.cpp
lamp_type_describe() :
lamp.cpp
layoutgen() :
random_map.cpp
,
rproto.h
learn_skill() :
sproto.h
,
skill_util.cpp
leave() :
server.cpp
,
sproto.h
legacy_animate_trigger() :
sproto.h
,
time.cpp
legacy_move_hole() :
sproto.h
,
time.cpp
legacy_ob_apply() :
typesproto.h
,
apply.cpp
legacy_ob_describe() :
legacy_describe.cpp
,
typesproto.h
legacy_ob_process() :
typesproto.h
,
process.cpp
legacy_remove_force() :
sproto.h
,
time.cpp
legal_artifact_combination() :
artifact.cpp
,
libproto.h
legal_range() :
sproto.h
,
c_range.cpp
let_it_snow() :
cfweather.cpp
level_exp() :
living.cpp
,
libproto.h
level_for_item() :
treasure.cpp
lightable_type_apply() :
lightable.cpp
lighter_type_apply() :
lighter.cpp
lighter_type_examine() :
lighter.cpp
link_multipart_objects() :
map.cpp
link_player_skills() :
player.cpp
,
libproto.h
list_map() :
mapper.cpp
list_modules() :
init.cpp
list_players() :
sproto.h
,
c_misc.cpp
load_and_link_tiled_map() :
map.cpp
load_assets() :
assets.cpp
,
assets.h
load_bells() :
cfcitybell.cpp
load_citylife() :
citylife.cpp
load_dir() :
rproto.h
,
style.cpp
load_face_file() :
libproto.h
load_humidity_map_part() :
cfweather.cpp
load_image_info() :
libproto.h
load_map_header() :
map.cpp
load_materials() :
init.cpp
load_object() :
loader.cpp
,
libproto.h
load_object_from_reader() :
loader.cpp
,
libproto.h
load_objects() :
map.cpp
load_overlay_map() :
map.cpp
,
libproto.h
load_parameters() :
reader.cpp
,
random_map.h
load_png_file() :
libproto.h
load_races() :
sproto.h
,
races.cpp
load_settings() :
init.cpp
load_style_map() :
rproto.h
,
style.cpp
load_table() :
living.cpp
load_temporary_map() :
map.cpp
load_treasures() :
libproto.h
load_unique_objects() :
map.cpp
locate_recipe_artifact() :
libproto.h
,
recipe.cpp
lock_and_hide_doors() :
rproto.h
,
treasure.cpp
lock_item_cmd() :
item.cpp
,
sockproto.h
LOG() :
logger.cpp
,
libproto.h
log_message() :
cfpython.cpp
log_python_error() :
cfpython.cpp
log_time() :
time.cpp
login_check_shutdown() :
server.cpp
,
server.h
look_at() :
sockproto.h
,
item.cpp
look_at_cmd() :
sockproto.h
,
item.cpp
lookup_spell_by_name() :
sproto.h
,
spell_util.cpp
loot_object() :
player.cpp
Generated on Mon Dec 1 2025 16:08:10 for Crossfire Server, Trunk by
1.8.17