- l -
- lamp_type_apply()
: lamp.cpp
- lamp_type_describe()
: lamp.cpp
- layoutgen()
: random_map.cpp
, rproto.h
- learn_skill()
: sproto.h
, skill_util.cpp
- leave()
: server.cpp
, sproto.h
- legacy_animate_trigger()
: sproto.h
, time.cpp
- legacy_monster_stand_in_light()
: perf_tests.cpp
- legacy_move_hole()
: sproto.h
, time.cpp
- legacy_ob_apply()
: typesproto.h
, apply.cpp
- legacy_ob_describe()
: typesproto.h
, legacy_describe.cpp
- legacy_ob_process()
: typesproto.h
, process.cpp
- legacy_remove_force()
: sproto.h
, time.cpp
- legal_artifact_combination()
: artifact.cpp
, libproto.h
- legal_range()
: sproto.h
, c_range.cpp
- level_exp()
: living.cpp
, libproto.h
- level_for_item()
: treasure.cpp
- lightable_type_apply()
: lightable.cpp
- lighter_type_apply()
: lighter.cpp
- link_multipart_objects()
: map.cpp
- link_player_skills()
: player.cpp
, libproto.h
- links_suite()
: check_links.cpp
- list_map()
: mapper.cpp
- list_modules()
: init.cpp
- list_players()
: sproto.h
, c_misc.cpp
- living_suite()
: check_living.cpp
- load_and_link_tiled_map()
: map.cpp
- load_assets()
: init.cpp
, assets.h
- load_bells()
: cfcitybell.cpp
- load_citylife()
: citylife.cpp
- load_dir()
: rproto.h
, style.cpp
- load_face_file()
: libproto.h
- load_image_info()
: libproto.h
- load_map_header()
: map.cpp
- load_materials()
: init.cpp
- load_object()
: loader.cpp
, libproto.h
- load_object_from_reader()
: loader.cpp
, libproto.h
- load_objects()
: map.cpp
, check_mapsave.cpp
- load_overlay_map()
: map.cpp
- load_parameters()
: reader.cpp
, random_map.h
- load_png_file()
: libproto.h
- load_races()
: sproto.h
, races.cpp
- load_settings()
: init.cpp
- load_style_map()
: rproto.h
, style.cpp
- load_table_float()
: living.cpp
- load_table_int()
: living.cpp
- load_temporary_map()
: map.cpp
- load_treasures()
: libproto.h
- load_unique_objects()
: map.cpp
- loader_suite()
: check_loader.cpp
- local_check_loaded_object()
: check_1727944.cpp
- locate_recipe_artifact()
: recipe.cpp
, libproto.h
- lock_and_hide_doors()
: treasure.cpp
, rproto.h
- lock_item_cmd()
: sockproto.h
, item.cpp
- LOG()
: libproto.h
, logger.cpp
- log_message()
: cfpython.cpp
- log_python_error()
: cfpython.cpp
- log_time()
: time.cpp
- logger_suite()
: check_logger.cpp
- login_check_shutdown()
: server.cpp
, server.h
- login_suite()
: check_login.cpp
- look_at()
: sockproto.h
, item.cpp
- look_at_cmd()
: sockproto.h
, item.cpp
- lookup_spell_by_name()
: sproto.h
, spell_util.cpp
- loop_suite()
: check_loop.cpp
- loot_object()
: player.cpp
- los_suite()
: check_los.cpp
- lowlevel_suite()
: check_lowlevel.cpp