- r -
- races_get_random_monster()
: sproto.h
, races.cpp
- random_house_generator_close()
: random_house_generator.cpp
, modules.h
- random_house_generator_init()
: modules.h
, random_house_generator.cpp
- random_map_suite()
: check_random_map.cpp
- random_roll()
: utils.cpp
, libproto.h
- random_roll64()
: utils.cpp
, libproto.h
- rangetostring()
: sockproto.h
, info.cpp
- raw_to_header()
: microtar.cpp
- re_cmp()
: libproto.h
, re-cmp.cpp
- re_cmp_step()
: re-cmp.cpp
- re_cmp_suite()
: check_re-cmp.cpp
- re_get_token()
: re-cmp.cpp
- re_init()
: re-cmp.cpp
- re_match_token()
: re-cmp.cpp
- read_ignore_list()
: gridarta-types-convert.cpp
- read_line()
: gridarta-types-convert.cpp
- read_map_log()
: sproto.h
, swap.cpp
- read_parameters()
: cfnewspaper.cpp
- read_template()
: bwp.cpp
- read_type()
: gridarta-types-convert.cpp
- readable_suite()
: check_readable.cpp
- readdir()
: win32.h
- readDirectory()
: CREMainWindow.cpp
- reader_suite()
: check_reader.cpp
- ready_map_name()
: map.cpp
, libproto.h
- readyMap()
: cfpython.cpp
- real_money_value()
: shop.cpp
- rec_sighup()
: init.cpp
- receive_party_password()
: sproto.h
, c_party.cpp
- receive_play_again()
: sproto.h
, player.cpp
- receive_player_name()
: sproto.h
, c_misc.cpp
- receive_player_password()
: sproto.h
, c_misc.cpp
- recharge()
: sproto.h
, spell_effect.cpp
- recipe_chance()
: alchemy.cpp
, check_alchemy.cpp
- recipe_find_ingredient_cost()
: recipe.cpp
- recipe_get_difficulty_string()
: recipe.cpp
, libproto.h
- recipe_get_face()
: recipe.cpp
, libproto.h
- recipe_suite()
: check_recipe.cpp
- recursive_roll()
: sproto.h
, move.cpp
- reflwall()
: sproto.h
, spell_util.cpp
- regenerate_rod()
: sproto.h
, spell_util.cpp
- region_is_child_of_region()
: region.cpp
, libproto.h
- region_suite()
: check_region.cpp
- register_all_ob_types()
: sproto.h
, ob_types.cpp
- register_apply()
: ob_types.cpp
, libproto.h
- register_describe()
: ob_types.cpp
, libproto.h
- register_move_on()
: ob_types.cpp
, libproto.h
- register_process()
: ob_types.cpp
, libproto.h
- register_trigger()
: ob_types.cpp
, libproto.h
- registerCommand()
: cfpython.cpp
- registerGEvent()
: cfpython.cpp
- relative_path()
: mapper.cpp
- remove_adjacent_doors()
: treasure.cpp
- remove_button_link()
: button.cpp
, libproto.h
- remove_contents()
: alchemy.cpp
- remove_curse()
: sproto.h
, spell_effect.cpp
- remove_depletion()
: living.cpp
, libproto.h
- remove_directory()
: porting.cpp
, libproto.h
- remove_door()
: sproto.h
, time.cpp
- remove_force()
: time.cpp
- remove_friendly_object()
: friend.cpp
, libproto.h
- remove_if_unused()
: party.cpp
- remove_locked_door()
: sproto.h
, time.cpp
- remove_marking_runes()
: build_map.cpp
- remove_monsters()
: rproto.h
, treasure.cpp
- remove_special_prayers()
: gods.cpp
- remove_statbonus()
: libproto.h
, living.cpp
- remove_symptoms()
: disease.cpp
- remove_trap()
: sproto.h
, skills.cpp
- remove_unpaid_objects()
: sproto.h
, player.cpp
- remove_value()
: shop.cpp
- replace()
: libproto.h
, utils.cpp
- replace_unprintable_chars()
: utils.cpp
, libproto.h
- reply_cmd()
: sockproto.h
, request.cpp
- reportSummon()
: CREMainWindow.cpp
- request_info_cmd()
: sockproto.h
, loop.cpp
- request_suite()
: check_request.cpp
- reset_faces_sent()
: c_wiz.cpp
- reset_sleep()
: time.cpp
, libproto.h
- reset_stats()
: sockproto.h
- restore_player()
: player.cpp
- resurrect_player()
: resurrection.cpp
- resurrection_fails()
: resurrection.cpp
- resurrection_suite()
: check_resurrection.cpp
- retrofit_joined_wall()
: rproto.h
, wall.cpp
- reverse_ob_inv()
: loader.cpp
- reverse_ob_key_values()
: loader.cpp
- rewinddir()
: win32.h
- ring_bell()
: cfcitybell.cpp
- ring_desc()
: item.cpp
- rmap_lex_read()
: reader.cpp
- rmap_yval()
: reader.cpp
- rn2()
: rogue_layout.cpp
- rndm()
: libproto.h
, utils.cpp
- rod_adjust()
: sproto.h
, stubs_random.cpp
, stubs_socket.cpp
, stubs_common.cpp
, spell_util.cpp
, main.cpp
, mapper.cpp
- rogue_layout_suite()
: check_rogue_layout.cpp
- roguelike_layout_gen()
: rproto.h
, rogue_layout.cpp
- roguelike_link_rooms()
: rogue_layout.cpp
- roguelike_make_rooms()
: rogue_layout.cpp
- roguelike_place_room()
: rogue_layout.cpp
- roll_again()
: player.cpp
, sproto.h
- roll_ob()
: move.cpp
- roll_stat()
: sproto.h
, player.cpp
- roll_stats()
: player.cpp
, sproto.h
- room_gen_cooridored()
: room_gen.h
- room_gen_onion_suite()
: check_room_gen_onion.cpp
- room_gen_spiral_suite()
: check_room_gen_spiral.cpp
- roomify_layout()
: random_map.cpp
, rproto.h
- rotate_layout()
: random_map.cpp
, rproto.h
- round_up()
: microtar.cpp
- runapply()
: cfanim.cpp
- runapplyobject()
: cfanim.cpp
- runcamera()
: cfanim.cpp
- rundropobject()
: cfanim.cpp
- rune_attack()
: rune.cpp
- rune_suite()
: check_rune.cpp
- runfire()
: cfanim.cpp
- runghosted()
: cfanim.cpp
- runmessage()
: cfanim.cpp
- runmovement()
: cfanim.cpp
- runmoveto()
: cfanim.cpp
- runnotice()
: cfanim.cpp
- runpickup()
: cfanim.cpp
- runpickupobject()
: cfanim.cpp
- runPluginCommand()
: plugin_template.cpp
- runsay()
: cfanim.cpp
- runstop()
: cfanim.cpp
- runteleport()
: cfanim.cpp
- runtrigger()
: cfanim.cpp
- runturn()
: cfanim.cpp
- runvisible()
: cfanim.cpp
- runwizard()
: cfanim.cpp