Crossfire Server, Trunk
1.75.0
- r -
races_get_random_monster() :
sproto.h
,
races.cpp
random_house_generator_close() :
random_house_generator.cpp
,
modules.h
random_house_generator_init() :
modules.h
,
random_house_generator.cpp
random_roll() :
libproto.h
,
utils.cpp
random_roll64() :
utils.cpp
,
libproto.h
rangetostring() :
sockproto.h
,
info.cpp
raw_to_header() :
microtar.cpp
re_cmp() :
re-cmp.cpp
,
libproto.h
re_cmp_step() :
re-cmp.cpp
re_get_token() :
re-cmp.cpp
re_init() :
re-cmp.cpp
re_match_token() :
re-cmp.cpp
read_ignore_list() :
gridarta-types-convert.cpp
read_line() :
gridarta-types-convert.cpp
read_map_log() :
sproto.h
,
swap.cpp
read_parameters() :
cfnewspaper.cpp
read_type() :
gridarta-types-convert.cpp
readdir() :
win32.h
ready_map_name() :
map.cpp
,
libproto.h
readyMap() :
cfpython.cpp
real_money_value() :
shop.cpp
rec_sighup() :
init.cpp
receive_party_password() :
sproto.h
,
c_party.cpp
receive_play_again() :
sproto.h
,
player.cpp
receive_player_name() :
sproto.h
,
c_misc.cpp
receive_player_password() :
sproto.h
,
c_misc.cpp
recharge() :
sproto.h
,
spell_effect.cpp
recipe_chance() :
alchemy.cpp
recipe_find_ingredient_cost() :
recipe.cpp
recipe_get_difficulty_string() :
recipe.cpp
,
libproto.h
recipe_get_face() :
recipe.cpp
,
libproto.h
recursive_roll() :
sproto.h
,
move.cpp
reflwall() :
sproto.h
,
spell_util.cpp
regenerate_rod() :
sproto.h
,
spell_util.cpp
region_is_child_of_region() :
region.cpp
,
libproto.h
register_all_ob_types() :
sproto.h
,
ob_types.cpp
register_apply() :
ob_types.cpp
,
libproto.h
register_describe() :
ob_types.cpp
,
libproto.h
register_examine() :
ob_types.cpp
,
libproto.h
register_move_on() :
ob_types.cpp
,
libproto.h
register_process() :
ob_types.cpp
,
libproto.h
register_trigger() :
ob_types.cpp
,
libproto.h
registerCommand() :
cfpython.cpp
registerGEvent() :
cfpython.cpp
relative_path() :
mapper.cpp
remove_adjacent_doors() :
treasure.cpp
remove_button_link() :
button.cpp
,
libproto.h
remove_contents() :
alchemy.cpp
remove_curse() :
sproto.h
,
spell_effect.cpp
remove_depletion() :
living.cpp
,
libproto.h
remove_directory() :
porting.cpp
,
libproto.h
remove_door() :
sproto.h
,
time.cpp
remove_force() :
time.cpp
remove_friendly_object() :
friend.cpp
,
libproto.h
remove_if_unused() :
party.cpp
remove_locked_door() :
sproto.h
,
time.cpp
remove_marking_runes() :
build_map.cpp
remove_monsters() :
rproto.h
,
treasure.cpp
remove_special_prayers() :
gods.cpp
remove_statbonus() :
living.cpp
,
libproto.h
remove_symptoms() :
disease.cpp
remove_trailing_slash() :
mapper.cpp
remove_trap() :
sproto.h
,
skills.cpp
remove_unpaid_objects() :
sproto.h
,
player.cpp
remove_value() :
shop.cpp
replace() :
utils.cpp
,
libproto.h
replace_unprintable_chars() :
libproto.h
,
utils.cpp
reply_cmd() :
sockproto.h
,
request.cpp
request_info_cmd() :
loop.cpp
,
sockproto.h
reset_faces_sent() :
c_wiz.cpp
reset_sleep() :
time.cpp
,
libproto.h
reset_stats() :
sockproto.h
restore_player() :
player.cpp
resurrect_player() :
resurrection.cpp
resurrection_fails() :
resurrection.cpp
retrofit_joined_wall() :
rproto.h
,
wall.cpp
reverse_ob_inv() :
loader.cpp
reverse_ob_key_values() :
loader.cpp
rewinddir() :
win32.h
ring_bell() :
cfcitybell.cpp
ring_desc() :
item.cpp
rmap_lex_read() :
reader.cpp
rmap_yval() :
reader.cpp
rn2() :
rogue_layout.cpp
rndm() :
utils.cpp
,
libproto.h
rod_adjust() :
main.cpp
,
spell_util.cpp
,
sproto.h
roguelike_layout_gen() :
rogue_layout.cpp
,
rproto.h
roguelike_link_rooms() :
rogue_layout.cpp
roguelike_make_rooms() :
rogue_layout.cpp
roguelike_place_room() :
rogue_layout.cpp
roll_again() :
player.cpp
,
sproto.h
roll_ob() :
move.cpp
roll_stat() :
player.cpp
,
sproto.h
roll_stats() :
player.cpp
,
sproto.h
room_gen_cooridored() :
room_gen.h
roomify_layout() :
random_map.cpp
,
rproto.h
rotate_layout() :
rproto.h
,
random_map.cpp
round_up() :
microtar.cpp
runapply() :
cfanim.cpp
runapplyobject() :
cfanim.cpp
runcamera() :
cfanim.cpp
rundropobject() :
cfanim.cpp
rune_attack() :
rune.cpp
runfire() :
cfanim.cpp
runghosted() :
cfanim.cpp
runmessage() :
cfanim.cpp
runmovement() :
cfanim.cpp
runmoveto() :
cfanim.cpp
runnotice() :
cfanim.cpp
runpickup() :
cfanim.cpp
runpickupobject() :
cfanim.cpp
runPluginCommand() :
plugin_template.cpp
runsay() :
cfanim.cpp
runstop() :
cfanim.cpp
runteleport() :
cfanim.cpp
runtrigger() :
cfanim.cpp
runturn() :
cfanim.cpp
runvisible() :
cfanim.cpp
runwizard() :
cfanim.cpp
Generated on Fri Aug 1 2025 00:41:50 for Crossfire Server, Trunk by
1.8.17