Crossfire Server, Trunk
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Variables | |
dictionary | currentrecord = { '#' : player.Name, 'rank' : currentstep, 'title' : player.Title } |
currentstep = player.QuestGetState("scorn/Aristocracy") | |
lastrecord = nobledata.get_record(player.Name) | |
nobledata = CFDataFile.CFData('scorn_nobility', ['rank', 'title']) | |
player = Crossfire.WhoIsActivator() | |
dictionary castle_write.currentrecord = { '#' : player.Name, 'rank' : currentstep, 'title' : player.Title } |
Definition at line 28 of file castle_write.py.
castle_write.currentstep = player.QuestGetState("scorn/Aristocracy") |
Definition at line 27 of file castle_write.py.
dictionary castle_write.lastrecord = nobledata.get_record(player.Name) |
Definition at line 29 of file castle_write.py.
castle_write.nobledata = CFDataFile.CFData('scorn_nobility', ['rank', 'title']) |
Definition at line 26 of file castle_write.py.
castle_write.player = Crossfire.WhoIsActivator() |
Definition at line 23 of file castle_write.py.