Crossfire Server, Trunk
|
Variables | |
current_map = Crossfire.WhoIsActivator().Map | |
player = Crossfire.WhoIsActivator() | |
tile = td.player_objects(player, current_map) | |
walls = td.bulletwall+td.firewall+td.lightningwall | |
wrench = Crossfire.WhoAmI() | |
destroy-tower.current_map = Crossfire.WhoIsActivator().Map |
Definition at line 7 of file destroy-tower.py.
destroy-tower.player = Crossfire.WhoIsActivator() |
Definition at line 5 of file destroy-tower.py.
destroy-tower.tile = td.player_objects(player, current_map) |
Definition at line 8 of file destroy-tower.py.
destroy-tower.walls = td.bulletwall+td.firewall+td.lightningwall |
Definition at line 13 of file destroy-tower.py.
destroy-tower.wrench = Crossfire.WhoAmI() |
Definition at line 6 of file destroy-tower.py.