Crossfire Server, Trunk
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#include <newserver.h>
Data Fields | |
struct map_cell_struct | cells [MAX_CLIENT_X][MAX_CLIENT_Y] |
One map for a player.
Definition at line 48 of file newserver.h.
struct map_cell_struct Map::cells[MAX_CLIENT_X][MAX_CLIENT_Y] |
Definition at line 49 of file newserver.h.
Referenced by check_space_for_heads(), draw_client_map2(), esrv_map_scroll(), map2_add_ob(), and map2_delete_layer().