Crossfire Server, Trunk
newclient.h
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1 
14 #ifndef NEWCLIENT_H
15 #define NEWCLIENT_H
16 
25 #define MAXSOCKBUF (2+65535+1)
26 
32 #define MAP2_COORD_OFFSET 15
33 
42 #define MAP2_TYPE_CLEAR 0x0
43 #define MAP2_TYPE_DARKNESS 0x1
44 #define MAP2_TYPE_LABEL 0x2 // SC 1030
45 /*
46  * These next two are not used presently, but the numbers are set aside for
47  * when support is added.
48  *
49  * #define MAP2_TYPE_LIGHTSOURCE 0x3
50  */
56 enum map2_label {
64 };
65 
66 #define MAP2_LAYER_START 0x10
67 #define MAP2_ADD_LENGTH 0b11100000 // OR this with the above for "next byte is length", SC 1030
68 
69 #define CS_QUERY_YESNO 0x1
70 #define CS_QUERY_SINGLECHAR 0x2
71 #define CS_QUERY_HIDEINPUT 0x4
73 #define CS_SAY_NORMAL 0x1
74 #define CS_SAY_SHOUT 0x2
75 #define CS_SAY_GSAY 0x4
82 #define FLOAT_MULTI 100000
83 #define FLOAT_MULTF 100000.0
84 
90 #define CS_STAT_HP 1
91 #define CS_STAT_MAXHP 2
92 #define CS_STAT_SP 3
93 #define CS_STAT_MAXSP 4
94 #define CS_STAT_STR 5
95 #define CS_STAT_INT 6
96 #define CS_STAT_WIS 7
97 #define CS_STAT_DEX 8
98 #define CS_STAT_CON 9
99 #define CS_STAT_CHA 10
100 #define CS_STAT_EXP 11
101 #define CS_STAT_LEVEL 12
102 #define CS_STAT_WC 13
103 #define CS_STAT_AC 14
104 #define CS_STAT_DAM 15
105 #define CS_STAT_ARMOUR 16
106 #define CS_STAT_SPEED 17
107 #define CS_STAT_FOOD 18
108 #define CS_STAT_WEAP_SP 19
109 #define CS_STAT_RANGE 20
110 #define CS_STAT_TITLE 21
111 #define CS_STAT_POW 22
112 #define CS_STAT_GRACE 23
113 #define CS_STAT_MAXGRACE 24
114 #define CS_STAT_FLAGS 25
115 #define CS_STAT_WEIGHT_LIM 26
116 #define CS_STAT_EXP64 28
117 #define CS_STAT_SPELL_ATTUNE 29
118 #define CS_STAT_SPELL_REPEL 30
119 #define CS_STAT_SPELL_DENY 31
120 #define CS_STAT_RACE_STR 32
121 #define CS_STAT_RACE_INT 33
122 #define CS_STAT_RACE_WIS 34
123 #define CS_STAT_RACE_DEX 35
124 #define CS_STAT_RACE_CON 36
125 #define CS_STAT_RACE_CHA 37
126 #define CS_STAT_RACE_POW 38
127 #define CS_STAT_BASE_STR 39
128 #define CS_STAT_BASE_INT 40
129 #define CS_STAT_BASE_WIS 41
130 #define CS_STAT_BASE_DEX 42
131 #define CS_STAT_BASE_CON 43
132 #define CS_STAT_BASE_CHA 44
133 #define CS_STAT_BASE_POW 45
134 #define CS_STAT_APPLIED_STR 46
135 #define CS_STAT_APPLIED_INT 47
136 #define CS_STAT_APPLIED_WIS 48
137 #define CS_STAT_APPLIED_DEX 49
138 #define CS_STAT_APPLIED_CON 50
139 #define CS_STAT_APPLIED_CHA 51
140 #define CS_STAT_APPLIED_POW 52
141 #define CS_STAT_GOLEM_HP 53
142 #define CS_STAT_GOLEM_MAXHP 54
143 #define CS_STAT_CHARACTER_FLAGS 55
144 #define CS_STAT_GOD_NAME 56
145 #define CS_STAT_OVERLOAD 57
146 #define CS_STAT_ITEM_POWER 58
148 #define CS_STAT_RESIST_START 100
149 #define CS_STAT_RESIST_END 117
151 #define CS_STAT_RES_PHYS 100
152 #define CS_STAT_RES_MAG 101
153 #define CS_STAT_RES_FIRE 102
154 #define CS_STAT_RES_ELEC 103
155 #define CS_STAT_RES_COLD 104
156 #define CS_STAT_RES_CONF 105
157 #define CS_STAT_RES_ACID 106
158 #define CS_STAT_RES_DRAIN 107
159 #define CS_STAT_RES_GHOSTHIT 108
160 #define CS_STAT_RES_POISON 109
161 #define CS_STAT_RES_SLOW 110
162 #define CS_STAT_RES_PARA 111
163 #define CS_STAT_TURN_UNDEAD 112
164 #define CS_STAT_RES_FEAR 113
165 #define CS_STAT_RES_DEPLETE 114
166 #define CS_STAT_RES_DEATH 115
167 #define CS_STAT_RES_HOLYWORD 116
168 #define CS_STAT_RES_BLIND 117
169 
175 #define CS_STAT_SKILLINFO 140
176 
182 #define CS_NUM_SKILLS 50
183 
192 #define SF_FIREON 0x01
193 #define SF_RUNON 0x02
194 
200 // readied skill
201 #define CF_CONFUSED 0x01
202 #define CF_POISONED 0x02
203 #define CF_BLIND 0x04
204 #define CF_XRAY 0x08
205 #define CF_DISEASED 0x10
206 #define CF_NOT_PERFECT 0x20
207 #define CF_HOSTILE 0x40
208 #define CF_STEALTHY 0x80
209 #define CF_PARALYZED 0x0100
210 #define CF_WIZARD 0x0200
212 
213 
220 #define ACL_NAME 1
221 #define ACL_CLASS 2
222 #define ACL_RACE 3
223 #define ACL_LEVEL 4
224 #define ACL_FACE 5
225 #define ACL_PARTY 6
226 #define ACL_MAP 7
227 #define ACL_FACE_NUM 8
228 
245 #define NDI_BLACK 0
246 #define NDI_WHITE 1
247 #define NDI_NAVY 2
248 #define NDI_RED 3
249 #define NDI_ORANGE 4
250 #define NDI_BLUE 5
251 #define NDI_DK_ORANGE 6
252 #define NDI_GREEN 7
253 #define NDI_LT_GREEN 8
255 #define NDI_GREY 9
256 #define NDI_BROWN 10
257 #define NDI_GOLD 11
258 #define NDI_TAN 12
259 #define NDI_MAX_COLOR 12
261 #define NDI_COLOR_MASK 0xff
265 #define NDI_UNIQUE 0x100
266 #define NDI_ALL 0x200
267 #define NDI_ALL_DMS 0x400
269 #define NDI_NO_TRANSLATE 0x800
272 #define NDI_DELAYED 0x1000
279 
280 
285 
286 #define F_APPLIED 0x000F
287 #define F_UNIDENTIFIED 0x0010
288 #define F_UNPAID 0x0200
289 #define F_MAGIC 0x0400
290 #define F_CURSED 0x0800
291 #define F_DAMNED 0x1000
292 #define F_OPEN 0x2000
293 #define F_NOPICK 0x4000
294 #define F_LOCKED 0x8000
295 #define F_BLESSED 0x0100
296 #define F_READ 0x0020
297 
306 #define FACE_FLOOR 0x80
307 #define FACE_WALL 0x40
309 #define FACE_COLOR_MASK 0xf
310 
317 #define UPD_LOCATION 0x01
318 #define UPD_FLAGS 0x02
319 #define UPD_WEIGHT 0x04
320 #define UPD_FACE 0x08
321 #define UPD_NAME 0x10
322 #define UPD_ANIM 0x20
323 #define UPD_ANIMSPEED 0x40
324 #define UPD_NROF 0x80
325 #define UPD_ALL 0xFF
326 
327 #define UPD_SP_MANA 0x01
328 #define UPD_SP_GRACE 0x02
329 #define UPD_SP_DAMAGE 0x04
331 
332 
336 #define SOUND_TYPE_LIVING 1
337 #define SOUND_TYPE_SPELL 2
338 #define SOUND_TYPE_ITEM 3
339 #define SOUND_TYPE_GROUND 4
340 #define SOUND_TYPE_HIT 5
341 #define SOUND_TYPE_HIT_BY 6
342 
349 #define FACE_IS_ANIM 1<<15
350 #define ANIM_RANDOM 1<<13
351 #define ANIM_SYNC 2<<13
352 
353 #define ANIM_FLAGS_MASK 0x6000
359 #define ANIM_MASK 0x1fff
360 
376 #define EMI_NOREDRAW 0x01
377 
380 #define EMI_SMOOTH 0x02
381 
386 #define EMI_HASMOREBITS 0x80
387 
389 /*
390  * Note!
391  * When adding message types, don't forget to keep the client up to date too!
392  */
393 
398 #define MSG_TYPE_BOOK 1
399 #define MSG_TYPE_CARD 2
400 #define MSG_TYPE_PAPER 3
401 #define MSG_TYPE_SIGN 4
402 #define MSG_TYPE_MONUMENT 5
403 #define MSG_TYPE_DIALOG 6
404 #define MSG_TYPE_MOTD 7
405 #define MSG_TYPE_ADMIN 8
406 #define MSG_TYPE_SHOP 9
407 #define MSG_TYPE_COMMAND 10
408 #define MSG_TYPE_ATTRIBUTE 11
410 #define MSG_TYPE_SKILL 12
411 #define MSG_TYPE_APPLY 13
412 #define MSG_TYPE_ATTACK 14
413 #define MSG_TYPE_COMMUNICATION 15
414 #define MSG_TYPE_SPELL 16
415 #define MSG_TYPE_ITEM 17
416 #define MSG_TYPE_MISC 18
418 #define MSG_TYPE_VICTIM 19
420 #define MSG_TYPE_CLIENT 20
421 #define MSG_TYPE_LAST 21
422 
423 #define MSG_SUBTYPE_NONE 0
424 
425 /* book messages subtypes */
426 #define MSG_TYPE_BOOK_CLASP_1 1
427 #define MSG_TYPE_BOOK_CLASP_2 2
428 #define MSG_TYPE_BOOK_ELEGANT_1 3
429 #define MSG_TYPE_BOOK_ELEGANT_2 4
430 #define MSG_TYPE_BOOK_QUARTO_1 5
431 #define MSG_TYPE_BOOK_QUARTO_2 6
432 #define MSG_TYPE_BOOK_SPELL_EVOKER 7
433 #define MSG_TYPE_BOOK_SPELL_PRAYER 8
434 #define MSG_TYPE_BOOK_SPELL_PYRO 9
435 #define MSG_TYPE_BOOK_SPELL_SORCERER 10
436 #define MSG_TYPE_BOOK_SPELL_SUMMONER 11
437 
438 /* card messages subtypes*/
439 #define MSG_TYPE_CARD_SIMPLE_1 1
440 #define MSG_TYPE_CARD_SIMPLE_2 2
441 #define MSG_TYPE_CARD_SIMPLE_3 3
442 #define MSG_TYPE_CARD_ELEGANT_1 4
443 #define MSG_TYPE_CARD_ELEGANT_2 5
444 #define MSG_TYPE_CARD_ELEGANT_3 6
445 #define MSG_TYPE_CARD_STRANGE_1 7
446 #define MSG_TYPE_CARD_STRANGE_2 8
447 #define MSG_TYPE_CARD_STRANGE_3 9
448 #define MSG_TYPE_CARD_MONEY_1 10
449 #define MSG_TYPE_CARD_MONEY_2 11
450 #define MSG_TYPE_CARD_MONEY_3 12
451 
452 /* Paper messages subtypes */
453 #define MSG_TYPE_PAPER_NOTE_1 1
454 #define MSG_TYPE_PAPER_NOTE_2 2
455 #define MSG_TYPE_PAPER_NOTE_3 3
456 #define MSG_TYPE_PAPER_LETTER_OLD_1 4
457 #define MSG_TYPE_PAPER_LETTER_OLD_2 5
458 #define MSG_TYPE_PAPER_LETTER_NEW_1 6
459 #define MSG_TYPE_PAPER_LETTER_NEW_2 7
460 #define MSG_TYPE_PAPER_ENVELOPE_1 8
461 #define MSG_TYPE_PAPER_ENVELOPE_2 9
462 #define MSG_TYPE_PAPER_SCROLL_OLD_1 10
463 #define MSG_TYPE_PAPER_SCROLL_OLD_2 11
464 #define MSG_TYPE_PAPER_SCROLL_NEW_1 12
465 #define MSG_TYPE_PAPER_SCROLL_NEW_2 13
466 #define MSG_TYPE_PAPER_SCROLL_MAGIC 14
467 
468 /* road signs messages subtypes */ /* Including magic mouths */
469 #define MSG_TYPE_SIGN_BASIC 1
470 #define MSG_TYPE_SIGN_DIR_LEFT 2
471 #define MSG_TYPE_SIGN_DIR_RIGHT 3
472 #define MSG_TYPE_SIGN_DIR_BOTH 4
473 #define MSG_TYPE_SIGN_MAGIC_MOUTH 5
474 
475 /* stones and monument messages */
476 #define MSG_TYPE_MONUMENT_STONE_1 1
477 #define MSG_TYPE_MONUMENT_STONE_2 2
478 #define MSG_TYPE_MONUMENT_STONE_3 3
479 #define MSG_TYPE_MONUMENT_STATUE_1 4
480 #define MSG_TYPE_MONUMENT_STATUE_2 5
481 #define MSG_TYPE_MONUMENT_STATUE_3 6
482 #define MSG_TYPE_MONUMENT_GRAVESTONE_1 7
483 #define MSG_TYPE_MONUMENT_GRAVESTONE_2 8
484 #define MSG_TYPE_MONUMENT_GRAVESTONE_3 9
485 #define MSG_TYPE_MONUMENT_WALL_1 10
486 #define MSG_TYPE_MONUMENT_WALL_2 11
487 #define MSG_TYPE_MONUMENT_WALL_3 12
488 
489 /* dialog message */
490 #define MSG_TYPE_DIALOG_NPC 1
491 #define MSG_TYPE_DIALOG_ALTAR 2
492 #define MSG_TYPE_DIALOG_MAGIC_EAR 3
494 /* MOTD doesn't have any subtypes */
495 
496 /* admin/global messages */
497 #define MSG_TYPE_ADMIN_RULES 1
498 #define MSG_TYPE_ADMIN_NEWS 2
499 #define MSG_TYPE_ADMIN_PLAYER 3
500 #define MSG_TYPE_ADMIN_DM 4
501 #define MSG_TYPE_ADMIN_HISCORE 5
502 #define MSG_TYPE_ADMIN_LOADSAVE 6
503 #define MSG_TYPE_ADMIN_LOGIN 7
504 #define MSG_TYPE_ADMIN_VERSION 8
505 #define MSG_TYPE_ADMIN_ERROR 9
506 /*
507  * I'm not actually expecting anything to make much use of the MSG_TYPE_SHOP
508  * values However, to use the media tags, need to use draw_ext_info, and need
509  * to have a type/subtype, so figured might as well put in real values here.
510  */
511 #define MSG_TYPE_SHOP_LISTING 1
513 #define MSG_TYPE_SHOP_PAYMENT 2
515 #define MSG_TYPE_SHOP_SELL 3
516 #define MSG_TYPE_SHOP_MISC 4
517 /*
518  * Basically, 1 subtype/command. Like shops, not expecting much to be done,
519  * but by having different subtypes, it makes it easier for client to store
520  * way information (eg, who output)
521  */
522 #define MSG_TYPE_COMMAND_WHO 1
523 #define MSG_TYPE_COMMAND_MAPS 2
524 #define MSG_TYPE_COMMAND_BODY 3
525 #define MSG_TYPE_COMMAND_MALLOC 4
526 #define MSG_TYPE_COMMAND_WEATHER 5
527 #define MSG_TYPE_COMMAND_STATISTICS 6
528 #define MSG_TYPE_COMMAND_CONFIG 7
529 #define MSG_TYPE_COMMAND_INFO 8
530 #define MSG_TYPE_COMMAND_QUESTS 9
531 #define MSG_TYPE_COMMAND_DEBUG 10
532 #define MSG_TYPE_COMMAND_ERROR 11
533 #define MSG_TYPE_COMMAND_SUCCESS 12
534 #define MSG_TYPE_COMMAND_FAILURE 13
535 #define MSG_TYPE_COMMAND_EXAMINE 14
536 #define MSG_TYPE_COMMAND_INVENTORY 15
537 #define MSG_TYPE_COMMAND_HELP 16
538 #define MSG_TYPE_COMMAND_DM 17
539 #define MSG_TYPE_COMMAND_NEWPLAYER 18
544 /* This is somewhat verbose. If the client ends up being able to
545  * choose various attributes based on message type, I think it is important
546  * for the client to know if this is a benefit or detriment to the player.
547  * In the case of losing a bonus, this typically indicates a spell has
548  * ended, which is probably more important (and should be displayed more
549  * prominently) than when you cast the spell
550  */
551 
552 #define MSG_TYPE_ATTRIBUTE_ATTACKTYPE_GAIN 1
553 #define MSG_TYPE_ATTRIBUTE_ATTACKTYPE_LOSS 2
558 #define MSG_TYPE_ATTRIBUTE_PROTECTION_GAIN 3
559 #define MSG_TYPE_ATTRIBUTE_PROTECTION_LOSS 4
565 #define MSG_TYPE_ATTRIBUTE_MOVE 5
567 #define MSG_TYPE_ATTRIBUTE_RACE 6
568 #define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START 7
570 #define MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END 8
571 #define MSG_TYPE_ATTRIBUTE_STAT_GAIN 9
572 #define MSG_TYPE_ATTRIBUTE_STAT_LOSS 10
573 #define MSG_TYPE_ATTRIBUTE_LEVEL_GAIN 11
574 #define MSG_TYPE_ATTRIBUTE_LEVEL_LOSS 12
575 #define MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_START 13
577 #define MSG_TYPE_ATTRIBUTE_GOOD_EFFECT_END 14
578 #define MSG_TYPE_ATTRIBUTE_GOD 15
580 /* I think one type/skill is overkill, so instead, use broader categories
581  * for these messages.
582  * The difference in ERROR vs FAILURE is basically this: ERROR indicates
583  * something wasn't right to even attempt to use the skill (don't have
584  * needed object, or haven't marked objects, etc).
585  * FAILURE indicates that player attempted to use the skill, but it
586  * didn't work.
587  * PRAY is listed out because praying over altars can generate some
588  * messages not really related to the skill itself.
589  */
590 #define MSG_TYPE_SKILL_MISSING 1
591 #define MSG_TYPE_SKILL_ERROR 2
592 #define MSG_TYPE_SKILL_SUCCESS 3
593 #define MSG_TYPE_SKILL_FAILURE 4
594 #define MSG_TYPE_SKILL_PRAY 5
595 #define MSG_TYPE_SKILL_LIST 6
597 /* Messages related to applying objects. Note that applying many objects may
598  * generate MSG_TYPE_ATTRIBUTE messages - the APPLY here more directly related
599  * to the direct messages related to applying them (you put on your armor, you
600  * apply scroll, etc). The ERROR is like that for SKILLS - something prevent
601  * even trying to apply the object. FAILURE indicates result wasn't
602  * successful.
603  */
604 #define MSG_TYPE_APPLY_ERROR 1
605 #define MSG_TYPE_APPLY_UNAPPLY 2
606 #define MSG_TYPE_APPLY_SUCCESS 3
607 #define MSG_TYPE_APPLY_FAILURE 4
608 #define MSG_TYPE_APPLY_CURSED 5
609 #define MSG_TYPE_APPLY_TRAP 6
610 #define MSG_TYPE_APPLY_BADBODY 7
611 #define MSG_TYPE_APPLY_PROHIBITION 8
612 #define MSG_TYPE_APPLY_BUILD 9
614 /* attack related messages */
615 #define MSG_TYPE_ATTACK_DID_HIT 1
616 #define MSG_TYPE_ATTACK_PET_HIT 2
617 #define MSG_TYPE_ATTACK_FUMBLE 3
618 #define MSG_TYPE_ATTACK_DID_KILL 4
619 #define MSG_TYPE_ATTACK_PET_DIED 5
620 #define MSG_TYPE_ATTACK_NOKEY 6
621 #define MSG_TYPE_ATTACK_NOATTACK 7
622 #define MSG_TYPE_ATTACK_PUSHED 8
623 #define MSG_TYPE_ATTACK_MISS 9
625 #define MSG_TYPE_COMMUNICATION_RANDOM 1
626 #define MSG_TYPE_COMMUNICATION_SAY 2
627 #define MSG_TYPE_COMMUNICATION_ME 3
628 #define MSG_TYPE_COMMUNICATION_TELL 4
629 #define MSG_TYPE_COMMUNICATION_EMOTE 5
630 #define MSG_TYPE_COMMUNICATION_PARTY 6
631 #define MSG_TYPE_COMMUNICATION_SHOUT 7
632 #define MSG_TYPE_COMMUNICATION_CHAT 8
634 #define MSG_TYPE_SPELL_HEAL 1
635 #define MSG_TYPE_SPELL_PET 2
636 #define MSG_TYPE_SPELL_FAILURE 3
637 #define MSG_TYPE_SPELL_END 4
638 #define MSG_TYPE_SPELL_SUCCESS 5
639 #define MSG_TYPE_SPELL_ERROR 6
640 #define MSG_TYPE_SPELL_PERCEIVE_SELF 7
641 #define MSG_TYPE_SPELL_TARGET 8
642 #define MSG_TYPE_SPELL_INFO 9
645 #define MSG_TYPE_ITEM_REMOVE 1
646 #define MSG_TYPE_ITEM_ADD 2
647 #define MSG_TYPE_ITEM_CHANGE 3
648 #define MSG_TYPE_ITEM_INFO 4
649 /*
650  * MSG_TYPE_MISC, by its very nature, doesn't really have subtypes. It is
651  * used for messages that really don't belong anyplace else
652  */
653 #define MSG_TYPE_VICTIM_SWAMP 1
654 #define MSG_TYPE_VICTIM_WAS_HIT 2
655 #define MSG_TYPE_VICTIM_STEAL 3
657 #define MSG_TYPE_VICTIM_SPELL 4
659 #define MSG_TYPE_VICTIM_DIED 5
660 #define MSG_TYPE_VICTIM_WAS_PUSHED 6
663 #define MSG_TYPE_CLIENT_CONFIG 1
664 #define MSG_TYPE_CLIENT_SERVER 2
665 #define MSG_TYPE_CLIENT_COMMAND 3
666 #define MSG_TYPE_CLIENT_QUERY 4
667 #define MSG_TYPE_CLIENT_DEBUG 5
668 #define MSG_TYPE_CLIENT_NOTICE 6
669 #define MSG_TYPE_CLIENT_METASERVER 7
670 #define MSG_TYPE_CLIENT_SCRIPT 8
671 #define MSG_TYPE_CLIENT_ERROR 9
673 
674 
677 #define INFO_MAP_ARCH_NAME 1
678 #define INFO_MAP_NAME 2
679 #define INFO_MAP_DESCRIPTION 3
684 typedef struct SockList {
685 #ifdef CLIENT_TYPES_H /* Used by the client */
686  int len;
687  unsigned char *buf;
688 #else /* Used by the server */
689  size_t len;
690  unsigned char buf[MAXSOCKBUF]; /* 2(size)+65535(content)+1(ending NULL) */
691 #endif
692 } SockList;
693 
697 typedef struct CS_Stats {
698  int ibytes;
699  int obytes;
700  short max_conn;
701  time_t time_start; //< Start time of sampling interval
702 
703  // These variables partly duplicate the process_*_utime statistics in
704  // time.cpp, but are needed because we need data from the last sampling
705  // interval and not over all time.
706  unsigned long ticks; //< Number of ticks processed
707  unsigned long ticks_overtime; //< Number of ticks that were over time
708  unsigned long max_ticktime; //< Longest tick (in ms)
709  unsigned long total_ticktime; //< Total tick time (in ms)
710 } CS_Stats;
711 
713 
714 #endif /* NEWCLIENT_H */
CS_Stats::ibytes
int ibytes
Definition: newclient.h:698
CS_Stats::total_ticktime
unsigned long total_ticktime
Definition: newclient.h:709
CS_Stats
struct CS_Stats CS_Stats
MAP2_LABEL_SIGN
@ MAP2_LABEL_SIGN
Definition: newclient.h:61
MAXSOCKBUF
#define MAXSOCKBUF
Definition: newclient.h:25
CS_Stats::ticks
unsigned long ticks
Definition: newclient.h:706
a_active
@ a_active
Definition: newclient.h:284
map2_label
map2_label
Definition: newclient.h:56
buf
StringBuffer * buf
Definition: readable.cpp:1565
MAP2_LABEL_PLAYER_PARTY
@ MAP2_LABEL_PLAYER_PARTY
Definition: newclient.h:58
CS_Stats::time_start
time_t time_start
Definition: newclient.h:701
a_readied
@ a_readied
Definition: newclient.h:284
a_applied
@ a_applied
Definition: newclient.h:284
SockList
struct SockList SockList
MAP2_LABEL_SAY
@ MAP2_LABEL_SAY
Definition: newclient.h:62
CS_Stats::obytes
int obytes
Definition: newclient.h:699
SockList::len
size_t len
Definition: newclient.h:689
cst_tot
CS_Stats cst_tot
CS_Stats::max_ticktime
unsigned long max_ticktime
Definition: newclient.h:708
MAP2_LABEL_NPC
@ MAP2_LABEL_NPC
Definition: newclient.h:60
MAP2_LABEL_DM
@ MAP2_LABEL_DM
Definition: newclient.h:59
MAP2_LABEL_PLAYER
@ MAP2_LABEL_PLAYER
Definition: newclient.h:57
a_wielded
@ a_wielded
Definition: newclient.h:284
a_none
@ a_none
Definition: newclient.h:284
CS_Stats::ticks_overtime
unsigned long ticks_overtime
Definition: newclient.h:707
MAP2_LABEL_CHAT
@ MAP2_LABEL_CHAT
Definition: newclient.h:63
cst_lst
CS_Stats cst_lst
Definition: newclient.h:712
a_worn
@ a_worn
Definition: newclient.h:284
CS_Stats
Definition: newclient.h:697
CS_Stats::max_conn
short max_conn
Definition: newclient.h:700