Crossfire Server, Trunk
recipe.h
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1 
6 #ifndef RECIPE_H
7 #define RECIPE_H
8 
10 struct recipe {
12  size_t arch_names;
13  char **arch_name;
14  int chance;
16  int diff;
17  int exp;
18  int index;
19  int transmute;
21  int yield;
30  int min_level;
32  char **tool;
33  size_t tool_size;
34 } ;
35 
37 struct recipelist {
39  int number;
42 };
43 
44 #endif /* RECIPE_H */
recipe::tool_size
size_t tool_size
Definition: recipe.h:33
recipe::arch_names
size_t arch_names
Definition: recipe.h:12
recipe::yield
int yield
Definition: recipe.h:21
recipe::failure_arch
sstring failure_arch
Definition: recipe.h:28
recipelist::next
recipelist * next
Definition: recipe.h:41
recipelist::items
recipe * items
Definition: recipe.h:40
recipe::failure_message
sstring failure_message
Definition: recipe.h:29
recipe::arch_name
char ** arch_name
Definition: recipe.h:13
recipe::transmute
int transmute
Definition: recipe.h:19
recipe::exp
int exp
Definition: recipe.h:17
recipelist::total_chance
int total_chance
Definition: recipe.h:38
linked_char
Definition: global.h:96
recipe::is_combination
int is_combination
Definition: recipe.h:31
recipelist
Definition: recipe.h:37
recipe::index
int index
Definition: recipe.h:18
recipe::ingred_count
int ingred_count
Definition: recipe.h:23
recipe
Definition: recipe.h:10
recipe::tool
char ** tool
Definition: recipe.h:32
recipe::chance
int chance
Definition: recipe.h:14
sstring
const typedef char * sstring
Definition: sstring.h:2
recipe::diff
int diff
Definition: recipe.h:16
recipe::keycode
sstring keycode
Definition: recipe.h:25
recipelist::number
int number
Definition: recipe.h:39
recipe::min_level
int min_level
Definition: recipe.h:30
recipe::ingred
linked_char * ingred
Definition: recipe.h:22
recipe::next
recipe * next
Definition: recipe.h:24
recipe::skill
sstring skill
Definition: recipe.h:26
recipe::cauldron
sstring cauldron
Definition: recipe.h:27
recipe::title
sstring title
Definition: recipe.h:11