Crossfire Server, Trunk
server.h
Go to the documentation of this file.
1 #ifndef _SERVER_H
2 #define _SERVER_H
3 
4 #include <signal.h>
5 
6 extern volatile sig_atomic_t shutdown_flag;
7 
8 void player_map_change_common(object* op, mapstruct* const oldmap,
9  mapstruct* const newmap);
10 void login_check_shutdown(object* const op);
11 
12 bool can_follow(object*, player*);
13 
14 #endif
player
Definition: player.h:105
login_check_shutdown
void login_check_shutdown(object *const op)
Definition: server.cpp:1483
can_follow
bool can_follow(object *, player *)
Definition: c_wiz.cpp:2796
mapstruct
Definition: map.h:313
give.op
op
Definition: give.py:33
player_map_change_common
void player_map_change_common(object *op, mapstruct *const oldmap, mapstruct *const newmap)
Definition: server.cpp:282
shutdown_flag
volatile sig_atomic_t shutdown_flag
Definition: server.cpp:53