Go to the documentation of this file.
197 time_t last_save_time;
200 uint32_t last_save_tick;
234 #define FIND_PLAYER_PARTIAL_NAME 0x1
235 #define FIND_PLAYER_NO_HIDDEN_DM 0x2
244 #define ADD_PLAYER_NEW 0x1
245 #define ADD_PLAYER_NO_MAP 0x2
246 #define ADD_PLAYER_NO_STATS_ROLL 0x4
SockList ** delayed_buffers
struct client_spell * next
int8_t blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]
struct client_spell client_spell
uint8_t delayed_buffers_used
uint32_t partial_commands
int16_t last_resist[NROFATTACKS]
char savebed_map[MAX_BUF]
const char * unarmed_skill
partylist * party_to_join
uint32_t last_path_attuned
uint32_t last_character_flags
float last_character_load
const typedef char * sstring
uint32_t last_path_denied
client_spell * spell_state
living last_applied_stats
int64_t last_skill_exp[MAX_SKILLS]
uint8_t delayed_buffers_allocated
int32_t last_weight_limit
object * last_skill_ob[MAX_SKILLS]
party_rejoin_mode rejoin_party
object * ranges[range_size]
bool is_criminal(object *op)
void commit_crime(object *op, const char *description)
uint32_t last_path_repelled