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198 time_t last_save_time;
201 uint32_t last_save_tick;
235 #define FIND_PLAYER_PARTIAL_NAME 0x1
236 #define FIND_PLAYER_NO_HIDDEN_DM 0x2
245 #define ADD_PLAYER_NEW 0x1
246 #define ADD_PLAYER_NO_MAP 0x2
247 #define ADD_PLAYER_NO_STATS_ROLL 0x4
const char * unarmed_skill
client_spell * spell_state
struct client_spell * next
living last_applied_stats
SockList ** delayed_buffers
uint32_t last_path_denied
uint32_t partial_commands
char savebed_map[MAX_BUF]
int8_t blocked_los[MAP_CLIENT_X][MAP_CLIENT_Y]
object * ranges[range_size]
uint8_t delayed_buffers_used
uint32_t last_path_attuned
uint32_t last_character_flags
int64_t last_skill_exp[MAX_SKILLS]
int32_t last_weight_limit
object * last_skill_ob[MAX_SKILLS]
partylist * party_to_join
const typedef char * sstring
int16_t last_resist[NROFATTACKS]
uint8_t delayed_buffers_allocated
uint32_t last_path_repelled
bool is_criminal(object *op)
void commit_crime(object *op, const char *description)
float last_character_load
party_rejoin_mode rejoin_party