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Crossfire Server, Trunk
1.75.0
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Used to link together several objects. More...
#include <object.h>
Collaboration diagram for objectlink:Data Fields | |
| tag_t | id |
| ob's tag, in case it is removed. More... | |
| objectlink * | next |
| Next item to link to. More... | |
| object * | ob |
| Item to link to. More... | |
| tag_t objectlink::id |
ob's tag, in case it is removed.
Definition at line 463 of file object.h.
Referenced by add_button_link(), get_button_links(), get_button_value(), trigger_connected(), update_button(), and update_buttons().
| objectlink* objectlink::next |
Next item to link to.
Definition at line 462 of file object.h.
Referenced by add_button_link(), command_kill_pets(), command_showpets(), free_objectlink(), get_button_links(), get_button_value(), get_nearest_player(), pets_terminate_all(), remove_button_link(), trigger_connected(), update_button(), and update_buttons().
| object* objectlink::ob |
Item to link to.
Definition at line 461 of file object.h.
Referenced by add_button_link(), command_kill_pets(), command_showpets(), get_button_links(), get_button_value(), get_nearest_player(), pets_terminate_all(), remove_button_link(), trigger_connected(), update_button(), and update_buttons().