Crossfire Server, Trunk
c_misc.cpp
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 1999-2014 Mark Wedel and the Crossfire Development Team
5  * Copyright (c) 1992 Frank Tore Johansen
6  *
7  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
8  * welcome to redistribute it under certain conditions. For details, please
9  * see COPYING and LICENSE.
10  *
11  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
12  */
13 
20 #define WANT_UNARMED_SKILLS
21 
22 #include "global.h"
23 
24 #include <assert.h>
25 #include <stdlib.h>
26 #include <string.h>
27 #include <sys/stat.h>
28 
29 #undef SS_STATISTICS
30 #include "loader.h"
31 #include "shstr.h"
32 #include "sounds.h"
33 #include "sproto.h"
34 #include "version.h"
35 
36 #include "assets.h"
37 #include "AssetsManager.h"
38 
39 /* Static declarations where needed (when ordering would be an issue) */
40 static void display_who_entry(object *op, player *pl, const char *format);
41 static void get_who_escape_code_value(char *return_val, int size, const char letter, player *pl);
42 static int onoff_value(const char *line);
43 
52 static void map_info(object *op, const char *search) {
53  if ( *search != 0 ) {
55  "Maps matching search: '%s'", search);
56  }
57  if (QUERY_FLAG(op, FLAG_WIZ)) {
59  "[fixed]Path Reset In (HH:MM:SS) Pl IM TO");
60  } else {
62  "[fixed]Path Reset In (HH:MM)");
63  }
64 
65  /* Allow a comma-separate list of search strings; more complicated because of the const */
66  char *to_be_freed = NULL;
67  char *search_array[64];
68  int search_array_count = 0;
69  if ( search[0] ) {
70  to_be_freed = strdup(search);
71  if ( !to_be_freed ) {
72  search_array[0] = to_be_freed;
73  search_array_count = 1;
74  } else {
75  search_array_count = split_string(to_be_freed,search_array,64,',');
76  }
77  }
78 
79  for (mapstruct *m = first_map; m != NULL; m = m->next) {
80  bool match = TRUE;
81  if ( search_array_count ) {
82  match = FALSE;
83  for (int i=0; i<search_array_count; ++i) {
84  if ( strstr(m->path,search_array[i]) ) {
85  match=TRUE;
86  break;
87  }
88  }
89  }
90  if ( !match ) continue; /* Skip unwanted maps */
91 
92  /* Print out the last 26 characters of the map name... */
93  char map_path[MAX_BUF];
94  if (strlen(m->path) <= 26) {
95  strcpy(map_path, m->path);
96  } else {
97  safe_strncpy(map_path, m->path + strlen(m->path) - 26, sizeof(map_path));
98  }
99 
100  uint32_t ttr = MAP_WHEN_RESET(m) - seconds() > 0 ? MAP_WHEN_RESET(m) - seconds() : 0;
101  if ( !m->reset_timeout && !m->unique ) set_map_reset_time(m);
102  if (m->players) {
103  ttr = (m->unique ? 0 : m->reset_timeout) + 300;
104  }
105  else if (m->timeout) {
106  ttr = (m->unique ? 0 : m->reset_timeout) + m->timeout;
107  }
108  const uint32_t hh = ttr/3600, mm = (ttr%3600)/60, ss = ttr%60;
109  if (QUERY_FLAG(op, FLAG_WIZ)) {
112  "[fixed]%-26.26s %2d:%02d:%02d %2d %2d %4d",
113  map_path, hh, mm, ss, m->players, m->in_memory, m->timeout);
114  } else {
117  "[fixed]%-26.26s %2d:%02d%s", map_path, hh, mm,
118  m->players ? " (in use)" : "");
119  }
120  }
121  if ( to_be_freed ) free( to_be_freed );
122 }
123 
132 void command_language(object *op, const char *params) {
133  language_t language = nullptr;
134 
135  if (!op->contr)
136  return;
137 
138  if (*params == '\0' || (!strcmp(params, ""))) {
140  "Your current language is set to: English.");
142  "Available languages:");
144  return;
145  }
146 
148 
149  /* Error out if unknown language. */
150  if (language == nullptr) {
152  "Unknown language.");
153  return;
154  }
155 
156  op->contr->language = language;
157 
159  "Your current language is set to English.");
160 }
161 
175 void command_body(object *op, const char *params) {
176  int i;
177  (void)params;
178 
179  /* Too hard to try and make a header that lines everything up, so just
180  * give a description.
181  */
183  "The first column is the name of the body location.");
184 
186  "The second column is how many of those locations your body has.");
187 
189  "The third column is how many slots in that location are available.");
190 
191  for (i = 0; i < NUM_BODY_LOCATIONS; i++) {
192  /* really debugging - normally body_used should not be set to anything
193  * if body_info isn't also set.
194  */
195  if (op->body_info[i] || op->body_used[i]) {
197  "[fixed]%-30s %5d %5d",
198  i18n(op, body_locations[i].use_name), op->body_info[i], op->body_used[i]);
199  }
200  }
203  "You are not allowed to wear armor.");
206  "You are not allowed to use weapons.");
207 }
208 
217 void command_motd(object *op, const char *params) {
218  (void)params;
219  display_motd(op);
220 }
221 
230 void command_rules(object *op, const char *params) {
231  (void)params;
232  send_rules(op);
233 }
234 
243 void command_news(object *op, const char *params) {
244  (void)params;
245  send_news(op);
246 }
247 
254 static void malloc_info(object *op) {
255  int ob_used = object_count_used(), ob_free = object_count_free(), players, nrofmaps;
256  int nrm = 0, mapmem = 0, anr, anims, sum_alloc = 0, sum_used = 0, i, alnr;
257  player *pl;
258  mapstruct *m;
259  artifactlist *al;
260 
261  for (al = first_artifactlist, alnr = 0; al != NULL; al = al->next, alnr++)
262  ;
263 
264  anr = getManager()->archetypes()->count();
265 
266  anims = getManager()->animations()->count();
267 
268  for (pl = first_player, players = 0; pl != NULL; pl = pl->next, players++)
269  ;
270 
271  for (m = first_map, nrofmaps = 0; m != NULL; m = m->next, nrofmaps++)
272  if (m->in_memory == MAP_IN_MEMORY) {
273  mapmem += map_size(m) * (sizeof(object *) + sizeof(MapSpace));
274  nrm++;
275  }
276 
278  "Sizeof: object=%zu player=%zu map=%zu",
279  sizeof(object), sizeof(player), sizeof(mapstruct));
280 
282  "[fixed]Objects:");
283 
285  "[fixed]%6d used", ob_used);
286 
287  if (ob_used != nrofallocobjects - nroffreeobjects) {
289  "[fixed] (used list mismatch: %d)",
291  }
292 
294  "[fixed]%6d free (%.2f%% of %d allocated)",
295  ob_free, (float)ob_free / nrofallocobjects * 100, nrofallocobjects);
296 
297  if (ob_free != nroffreeobjects) {
299  "[fixed] (free list mismatch: %d)",
301  }
302 
304  "[fixed]%6d on active list",
306 
307  i = (ob_used*sizeof(object));
308  sum_used += i;
309  sum_alloc += i;
310 
312  "[fixed] object total: %11d", i);
313 
314  i = (ob_free*sizeof(object));
315  sum_alloc += i;
316 
318  "[fixed]%4d players: %8d",
319  players, i = (players*sizeof(player)));
320 
321  sum_alloc += i;
322  sum_used += i;
323 
325  "[fixed]%4d maps allocated: %8d",
326  nrofmaps, i = (nrofmaps*sizeof(mapstruct)));
327 
328  sum_alloc += i;
329  sum_used += nrm*sizeof(mapstruct);
330 
332  "[fixed]%4d maps in memory: %8d",
333  nrm, mapmem);
334 
335  sum_alloc += mapmem;
336  sum_used += mapmem;
337 
339  "[fixed]%4d archetypes: %8d",
340  anr, i = (anr*sizeof(archetype)));
341 
342  sum_alloc += i;
343  sum_used += i;
344 
346  "[fixed]%4d animations: %8d",
347  anims, i = (anims*sizeof(uint16_t)));
348 
349  sum_alloc += i;
350  sum_used += i;
351 
353  "[fixed]%4zu treasurelists %8d",
355 
356  sum_alloc += i;
357  sum_used += i;
358 
360  "[fixed]%4ld treasures %8d",
362 
363  sum_alloc += i;
364  sum_used += i;
365 
367  "[fixed]%4ld artifacts %8d",
368  nrofartifacts, i = (nrofartifacts*sizeof(artifact)));
369 
370  sum_alloc += i;
371  sum_used += i;
372 
374  "[fixed]%4ld artifacts strngs %8d",
375  nrofallowedstr, i = (nrofallowedstr*sizeof(linked_char)));
376 
377  sum_alloc += i;
378  sum_used += i;
379 
381  "[fixed]%4d artifactlists %8d",
382  alnr, i = (alnr*sizeof(artifactlist)));
383 
384  sum_alloc += i;
385  sum_used += i;
386 
388  "[fixed]Total space allocated:%8d",
389  sum_alloc);
390 
392  "[fixed]Total space used: %8d",
393  sum_used);
394 }
395 
407 static void current_region_info(object *op) {
408  /*
409  * Ok I /suppose/ I should write a separate function for this, but it isn't
410  * going to be /that/ slow, and won't get called much
411  */
413 
414  /* This should only be possible if regions are not operating on this server. */
415  if (!r)
416  return;
417 
419  "You are in %s.\n%s",
421 }
422 
429 static void current_map_info(object *op) {
430  mapstruct *m = op->map;
431 
432  if (!m)
433  return;
434 
436  "%s (%s) in %s",
437  m->name, m->path, get_region_longname(get_region_by_map(m)));
438 
439  if (QUERY_FLAG(op, FLAG_WIZ)) {
441  "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %d reset_group: %s",
442  m->players, m->difficulty,
443  MAP_WIDTH(m), MAP_HEIGHT(m),
445  MAP_TIMEOUT(m), m->reset_group ? m->reset_group : "(none)");
446  }
447  if (m->msg)
449 }
450 
451 #ifdef DEBUG_MALLOC_LEVEL
452 
460 void command_malloc_verify(object *op, char *parms) {
461  extern int malloc_verify(void);
462 
463  if (!malloc_verify())
465  "Heap is corrupted.");
466  else
468  "Heap checks out OK.");
469 
470  return 1;
471 }
472 #endif
473 
484 void command_whereabouts(object *op, const char *params) {
485  player *pl;
486  (void)params;
487 
488  /*
489  * reset the counter on the region, then use it to store the number of
490  * players there.
491  * I don't know how thread-safe this would be, I suspect not very....
492  */
493  for (auto reg : all_regions) {
494  reg->counter = 0;
495  }
496  for (pl = first_player; pl != NULL; pl = pl->next)
497  if (pl->ob->map != NULL)
498  get_region_by_map(pl->ob->map)->counter++;
499 
500  /* we only want to print out by places with a 'longname' field...*/
501  for (auto reg : all_regions) {
502  if (reg->longname == NULL && reg->counter > 0) {
503  if (reg->parent != NULL) {
504  reg->parent->counter += reg->counter;
505  reg->counter = 0;
506  } else /*uh oh, we shouldn't be here. */
507  LOG(llevError, "command_whereabouts() Region %s with no longname has no parent\n", reg->name);
508  }
509  }
511  "In the world currently there are:");
512 
513  for (auto reg : all_regions)
514  if (reg->counter > 0) {
516  "%u players in %s",
517  reg->counter, get_region_longname(reg));
518  }
519 }
520 
522 struct chars_names {
525 };
526 
536 static int name_cmp(const chars_names *c1, const chars_names *c2) {
537  return strcasecmp(c1->namebuf, c2->namebuf);
538 }
539 
550 void list_players(object *op, region *reg, partylist *party) {
551  player *pl;
552  uint16_t i;
553  char *format;
554  int num_players = 0, num_wiz = 0, num_afk = 0, num_bot = 0;
555  chars_names *chars = NULL;
556 
557  if (op == NULL || QUERY_FLAG(op, FLAG_WIZ))
558  format = settings.who_wiz_format;
559  else
560  format = settings.who_format;
561 
562  for (pl = first_player; pl != NULL; pl = pl->next) {
563  if (pl->ob->map == NULL)
564  continue;
565  if (pl->hidden && !QUERY_FLAG(op, FLAG_WIZ))
566  continue;
567 
568  if (reg && !region_is_child_of_region(get_region_by_map(pl->ob->map), reg))
569  continue;
570  if (party && pl->party != party)
571  continue;
572 
573  if (pl->state == ST_PLAYING || pl->state == ST_GET_PARTY_PASSWORD) {
574  num_players++;
575  chars = (chars_names *)realloc(chars, num_players*sizeof(chars_names));
576  if (chars == NULL) {
578  "who failed - out of memory!");
579  return;
580  }
581  sprintf(chars[num_players-1].namebuf, "%s", pl->ob->name);
582  chars[num_players-1].login_order = num_players;
583 
584  /* Check for WIZ's & AFK's*/
585  if (QUERY_FLAG(pl->ob, FLAG_WIZ))
586  num_wiz++;
587 
588  if (QUERY_FLAG(pl->ob, FLAG_AFK))
589  num_afk++;
590 
591  if (pl->socket->is_bot)
592  num_bot++;
593  }
594  }
595  if (first_player != (player *)NULL) {
596  if (reg == NULL && party == NULL)
598  "Total Players (%d) -- WIZ(%d) AFK(%d) BOT(%d)",
599  num_players, num_wiz, num_afk, num_bot);
600  else if (party == NULL)
602  "Total Players in %s (%d) -- WIZ(%d) AFK(%d) BOT(%d)",
603  reg->longname ? reg->longname : reg->name, num_players, num_wiz, num_afk, num_bot);
604  else
606  "Total Players in party %s (%d) -- WIZ(%d) AFK(%d) BOT(%d)",
607  party->partyname, num_players, num_wiz, num_afk, num_bot);
608  }
609  qsort(chars, num_players, sizeof(chars_names), (int (*)(const void *, const void *))name_cmp);
610  for (i = 0; i < num_players; i++)
611  display_who_entry(op, find_player(chars[i].namebuf), format);
612  free(chars);
613 }
614 
623 void command_who(object *op, const char *params) {
624  region *reg;
625 
627  list_players(op, reg, NULL);
628 }
629 
640 static void display_who_entry(object *op, player *pl, const char *format) {
641  char tmpbuf[MAX_BUF];
642  char outbuf[MAX_BUF];
643  size_t i;
644 
645  strcpy(outbuf, "[fixed]");
646 
647  if (pl == NULL) {
648  LOG(llevError, "display_who_entry(): I was passed a null player\n");
649  return;
650  }
651  for (i = 0; i <= strlen(format); i++) {
652  if (format[i] == '%') {
653  i++;
654  get_who_escape_code_value(tmpbuf, sizeof(tmpbuf), format[i], pl);
655  strcat(outbuf, tmpbuf);
656  } else if (format[i] == '_') {
657  strcat(outbuf, " "); /* allow '_' to be used in place of spaces */
658  } else {
659  snprintf(tmpbuf, sizeof(tmpbuf), "%c", format[i]);
660  strcat(outbuf, tmpbuf);
661  }
662  }
664 }
665 
696 static void get_who_escape_code_value(char *return_val, int size, const char letter, player *pl) {
697  switch (letter) {
698  case 'N':
699  strlcpy(return_val, pl->ob->name, size);
700  break;
701 
702  case 't':
703  player_get_title(pl, return_val, size);
704  break;
705 
706  case 'c':
707  snprintf(return_val, size, "%u", pl->ob->count);
708  break;
709 
710  case 'n':
711  snprintf(return_val, size, "\n");
712  break;
713 
714  case 'h':
715  strlcpy(return_val, pl->peaceful ? "" : " <Hostile>", size);
716  break;
717 
718  case 'l':
719  snprintf(return_val, size, "%d", pl->ob->level);
720  break;
721 
722  case 'd':
723  strlcpy(return_val, (QUERY_FLAG(pl->ob, FLAG_WIZ) ? " <WIZ>" : ""), size);
724  break;
725 
726  case 'a':
727  strlcpy(return_val, (QUERY_FLAG(pl->ob, FLAG_AFK) ? " <AFK>" : ""), size);
728  break;
729 
730  case 'b':
731  strlcpy(return_val, (pl->socket->is_bot == 1) ? " <BOT>" : "", size);
732  break;
733 
734  case 'm':
735  strlcpy(return_val, pl->ob->map->path, size);
736  break;
737 
738  case 'M':
739  strlcpy(return_val, pl->ob->map->name ? pl->ob->map->name : "Untitled", size);
740  break;
741 
742  case 'r':
743  strlcpy(return_val, get_name_of_region_for_map(pl->ob->map), size);
744  break;
745 
746  case 'R':
747  strlcpy(return_val, get_region_longname(get_region_by_map(pl->ob->map)), size);
748  break;
749 
750  case 'i':
751  strlcpy(return_val, pl->socket->host, size);
752  break;
753 
754  case '%':
755  snprintf(return_val, size, "%%");
756  break;
757 
758  case '_':
759  snprintf(return_val, size, "_");
760  break;
761 
762  default:
763  return_val[0] = '\0';
764  }
765 }
766 
775 void command_afk(object *op, const char *params) {
776  (void)params;
777  if (QUERY_FLAG(op, FLAG_AFK)) {
780  "You are no longer AFK");
781  } else {
782  SET_FLAG(op, FLAG_AFK);
784  "You are now AFK");
785  }
786 }
787 
796 void command_malloc(object *op, const char *params) {
797  (void)params;
798  malloc_info(op);
799 }
800 
809 void command_mapinfo(object *op, const char *params) {
810  (void)params;
812 }
813 
822 void command_whereami(object *op, const char *params) {
823  (void)params;
825 }
826 
835 void command_maps(object *op, const char *params) {
836  map_info(op, params);
837 }
838 
847 void command_strings(object *op, const char *params) {
848  char stats[HUGE_BUF];
849  (void)params;
850 
851  ss_dump_statistics(stats, sizeof(stats));
853  "[fixed]%s\n",
854  stats);
855 
857  ss_dump_table(SS_DUMP_TOTALS, stats, sizeof(stats)));
858 }
859 
868 void command_time(object *op, const char *params) {
869  (void)params;
870  time_info(op);
871 }
872 
881 void command_hiscore(object *op, const char *params) {
882  hiscore_display(op, op == NULL ? 9999 : 50, params);
883 }
884 
893 void command_debug(object *op, const char *params) {
894  int i;
895 
896  if (*params == '\0' || !sscanf(params, "%d", &i)) {
898  "Global debug level is %d.",
899  settings.debug);
900  return;
901  }
902  settings.debug = (enum LogLevel)FABS(i);
904  "Debug level set to %d.",
905  i);
906 }
907 
908 
917 void command_wizpass(object *op, const char *params) {
918  int i;
919 
920  if (!op)
921  return;
922 
923  if (*params == '\0')
924  i = (QUERY_FLAG(op, FLAG_WIZPASS)) ? 0 : 1;
925  else
926  i = onoff_value(params);
927 
928  if (i) {
930  "You will now walk through walls.");
932  } else {
934  "You will now be stopped by walls.");
936  }
937 }
938 
947 void command_wizcast(object *op, const char *params) {
948  int i;
949 
950  if (!op)
951  return;
952 
953  if (*params == '\0')
954  i = (QUERY_FLAG(op, FLAG_WIZCAST)) ? 0 : 1;
955  else
956  i = onoff_value(params);
957 
958  if (i) {
960  "You can now cast spells anywhere.");
962  } else {
964  "You now cannot cast spells in no-magic areas.");
966  }
967 }
968 
977 void command_dumpallobjects(object *op, const char *params) {
978  (void)op;
979  (void)params;
980  object_dump_all();
981 }
982 
991 void command_dumpfriendlyobjects(object *op, const char *params) {
992  (void)op;
993  (void)params;
995 }
996 
1005 void command_dumpallarchetypes(object *op, const char *params) {
1006  (void)op;
1007  (void)params;
1009 }
1010 
1019 void command_ssdumptable(object *op, const char *params) {
1020  (void)op;
1021  (void)params;
1022  ss_dump_table(SS_DUMP_TABLE, NULL, 0);
1023 }
1024 
1033 void command_dumpmap(object *op, const char *params) {
1034  (void)params;
1035  if (op)
1036  dump_map(op->map);
1037 }
1038 
1047 void command_dumpallmaps(object *op, const char *params) {
1048  (void)op;
1049  (void)params;
1050  dump_all_maps();
1051 }
1052 
1061 void command_printlos(object *op, const char *params) {
1062  (void)params;
1063  if (op)
1064  print_los(op);
1065 }
1066 
1067 
1076 void command_version(object *op, const char *params) {
1077  (void)params;
1079  MSG_TYPE_ADMIN_VERSION, "Crossfire " FULL_VERSION);
1080 }
1081 
1090 void command_listen(object *op, const char *params) {
1091  int i;
1092 
1093  if (*params == '\0' || !sscanf(params, "%d", &i)) {
1095  "Set listen to what (presently %d)?",
1096  op->contr->listening);
1097  return;
1098  }
1099  if (i < 0) {
1101  "Verbose level should be positive.");
1102  return;
1103  }
1104  op->contr->listening = (char)i;
1106  "Your verbose level is now %d.",
1107  i);
1108 }
1109 
1121 void command_statistics(object *pl, const char *params) {
1122  char buf[MAX_BUF];
1123  uint32_t hours, minutes;
1124  uint64_t seconds; /* 64 bit to prevent overflows an intermediate results */
1125  (void)params;
1126 
1127  if (!pl->contr)
1128  return;
1129  safe_strncpy(buf, i18n(pl, "[fixed] Experience: %"), sizeof(buf));
1130  strcat(buf, FMT64);
1132  buf,
1133  pl->stats.exp);
1134  safe_strncpy(buf, i18n(pl, "[fixed] Next Level: %"), sizeof(buf));
1135  strcat(buf, FMT64);
1137  buf,
1138  level_exp(pl->level+1, pl->expmul));
1139 
1141  "[fixed]\nStat Nat/Real/Max");
1142 
1144  "[fixed]Str %2d/ %3d/%3d",
1145  pl->contr->orig_stats.Str, pl->stats.Str, 20+pl->arch->clone.stats.Str);
1147  "[fixed]Dex %2d/ %3d/%3d",
1148  pl->contr->orig_stats.Dex, pl->stats.Dex, 20+pl->arch->clone.stats.Dex);
1150  "[fixed]Con %2d/ %3d/%3d",
1151  pl->contr->orig_stats.Con, pl->stats.Con, 20+pl->arch->clone.stats.Con);
1153  "[fixed]Int %2d/ %3d/%3d",
1154  pl->contr->orig_stats.Int, pl->stats.Int, 20+pl->arch->clone.stats.Int);
1156  "[fixed]Wis %2d/ %3d/%3d",
1157  pl->contr->orig_stats.Wis, pl->stats.Wis, 20+pl->arch->clone.stats.Wis);
1159  "[fixed]Pow %2d/ %3d/%3d",
1160  pl->contr->orig_stats.Pow, pl->stats.Pow, 20+pl->arch->clone.stats.Pow);
1162  "[fixed]Cha %2d/ %3d/%3d",
1163  pl->contr->orig_stats.Cha, pl->stats.Cha, 20+pl->arch->clone.stats.Cha);
1165  "\nAttack Mode: %s",
1166  i18n(pl, pl->contr->peaceful ? "Peaceful" : "Hostile"));
1170  float weap_speed = pl->weapon_speed; // This is the number of attacks per tick.
1171  if (weap_speed < 0.0f)
1172  weap_speed = 0.0f;
1173  if (weap_speed > 1.0f)
1174  weap_speed = 1.0f;
1175  // We will initially calculate the damage if every attack you perform hits.
1176  // This will serve as a baseline for future calculations
1177  float dps = (1000000.0f / tick_duration) * weap_speed * pl->stats.dam;
1178  // TODO: Account for opposing AC in calculations, make some sort of table/chart.
1179  // Then we round the floating-point.
1181  "\n\nDam/Sec: %4d", (int)(dps + 0.5f));
1182 
1183  /* max_time is in microseconds - thus divide by 1000000.
1184  * Need 64 bit values, as otherwise ticks_played * max_time
1185  * can easily overflow.
1186  * Note the message displayed here isn't really
1187  * perfect, since if max_time has been changed since the player started,
1188  * the time estimates use the current value. But I'm presuming that
1189  * max_time won't change very often. MSW 2009-12-01
1190  */
1191  seconds = (uint64_t)pl->contr->ticks_played * (uint64_t)tick_duration / 1000000;
1192  minutes = (uint32_t)seconds / 60;
1193  hours = minutes / 60;
1194  minutes = minutes % 60;
1195 
1197  "You have played this character for %u ticks, which amounts "
1198  "to %d hours and %d minutes.",
1199  pl->contr->ticks_played, hours, minutes);
1200 
1201 
1202  /* Can't think of anything else to print right now */
1203 }
1204 
1213 void command_fix_me(object *op, const char *params) {
1214  (void)params;
1216  fix_object(op);
1217 }
1218 
1227 void command_players(object *op, const char *params) {
1228  char buf[MAX_BUF];
1229  char *t;
1230  DIR *dir;
1231  (void)params;
1232 
1233  snprintf(buf, sizeof(buf), "%s/%s/", settings.localdir, settings.playerdir);
1234  t = buf+strlen(buf);
1235  if ((dir = opendir(buf)) != NULL) {
1236  const struct dirent *entry;
1237 
1238  while ((entry = readdir(dir)) != NULL) {
1239  /* skip '.' , '..' */
1240  if (!((entry->d_name[0] == '.' && entry->d_name[1] == '\0')
1241  || (entry->d_name[0] == '.' && entry->d_name[1] == '.' && entry->d_name[2] == '\0'))) {
1242  struct stat st;
1243 
1244  strcpy(t, entry->d_name);
1245  if (stat(buf, &st) == 0) {
1246  /* This was not posix compatible
1247  * if ((st.st_mode & S_IFMT)==S_IFDIR) {
1248  */
1249  if (S_ISDIR(st.st_mode)) {
1250  struct tm *tm = localtime(&st.st_mtime);
1251 
1253  "[fixed]%s\t%04d %02d %02d %02d %02d %02d",
1254  entry->d_name,
1255  1900+tm->tm_year,
1256  1+tm->tm_mon,
1257  tm->tm_mday,
1258  tm->tm_hour,
1259  tm->tm_min,
1260  tm->tm_sec);
1261  }
1262  }
1263  }
1264  }
1265  closedir(dir);
1266  }
1267 }
1268 
1277 void command_applymode(object *op, const char *params) {
1278  unapplymode unapply = op->contr->unapply;
1279  static const char *const types[] = {
1280  "nochoice",
1281  "never",
1282  "always"
1283  };
1284 
1285  if (*params == '\0') {
1287  "applymode is set to %s",
1288  types[op->contr->unapply]);
1289  return;
1290  }
1291 
1292  if (!strcmp(params, "nochoice"))
1293  op->contr->unapply = unapply_nochoice;
1294  else if (!strcmp(params, "never"))
1295  op->contr->unapply = unapply_never;
1296  else if (!strcmp(params, "always"))
1297  op->contr->unapply = unapply_always;
1298  else {
1300  "applymode: Unknown options %s, valid options are nochoice, never, always",
1301  params);
1302  return;
1303  }
1305  "applymode%s set to %s",
1306  (unapply == op->contr->unapply ? "" : " now"),
1307  types[op->contr->unapply]);
1308 }
1309 
1318 void command_bowmode(object *op, const char *params) {
1319  bowtype_t oldtype = op->contr->bowtype;
1320  static const char *const types[] = {
1321  "normal",
1322  "threewide",
1323  "spreadshot",
1324  "firenorth",
1325  "firene",
1326  "fireeast",
1327  "firese",
1328  "firesouth",
1329  "firesw",
1330  "firewest",
1331  "firenw",
1332  "bestarrow"
1333  };
1334  int i, found;
1335 
1336  if (*params == '\0') {
1338  "bowmode is set to %s",
1339  types[op->contr->bowtype]);
1340  return;
1341  }
1342 
1343  for (i = 0, found = 0; i <= bow_bestarrow; i++) {
1344  if (!strcmp(params, types[i])) {
1345  found++;
1346  op->contr->bowtype = static_cast<bowtype_t>(i);
1347  break;
1348  }
1349  }
1350  if (!found) {
1352  stringbuffer_append_printf(buf, "bowmode: Unknown options %s, valid options are:", params);
1353  for (i = 0; i <= bow_bestarrow; i++) {
1356  if (i < bow_nw)
1358  else
1360  }
1361  char *result = stringbuffer_finish(buf);
1363  free(result);
1364  return;
1365  }
1367  "bowmode%s set to %s",
1368  (oldtype == op->contr->bowtype ? "" : " now"),
1369  types[op->contr->bowtype]);
1370  return;
1371 }
1372 
1381 void command_unarmed_skill(object *op, const char *params) {
1382  object *skill;
1383  size_t i;
1384 
1385  if (*params == '\0') {
1387  "unarmed skill is set to %s",
1388  op->contr->unarmed_skill ? op->contr->unarmed_skill: "nothing");
1389  return;
1390  }
1391 
1392  /* find_skill_by_name() will ready any skill tools - which
1393  * is OK for us because no unarmed skills require skill tools,
1394  * but this could be an issue if you reuse this code for other skills.
1395  */
1396  skill = find_skill_by_name(op, params);
1397 
1398  if (!skill) {
1400  "You do not know any such skill called %s",
1401  params);
1402  return;
1403  }
1404  for (i = 0; i < sizeof(unarmed_skills); i++)
1405  if (skill->subtype == unarmed_skills[i])
1406  break;
1407  if (i == sizeof(unarmed_skills)) {
1409  "%s is not an unarmed skill!",
1410  skill->name);
1411  return;
1412 
1413  }
1414 
1415  if (op->contr->unarmed_skill)
1416  free_string(op->contr->unarmed_skill);
1417 
1418  /* Taking actual skill name is better than taking params,
1419  * as params could be something more than an exact skill name.
1420  */
1421  op->contr->unarmed_skill = add_string(skill->name);
1422 
1424  "unarmed skill is now set to %s",
1425  op->contr->unarmed_skill);
1426 }
1427 
1428 
1437 void command_petmode(object *op, const char *params) {
1438  petmode_t oldtype = op->contr->petmode;
1439  static const char *const types[] = {
1440  "normal",
1441  "sad",
1442  "defend",
1443  "arena"
1444  };
1445 
1446  if (*params == '\0') {
1448  "petmode is set to %s",
1449  types[op->contr->petmode]);
1450  return;
1451  }
1452 
1453  if (!strcmp(params, "normal"))
1454  op->contr->petmode = pet_normal;
1455  else if (!strcmp(params, "sad"))
1456  op->contr->petmode = pet_sad;
1457  else if (!strcmp(params, "defend"))
1458  op->contr->petmode = pet_defend;
1459  else if (!strcmp(params, "arena"))
1460  op->contr->petmode = pet_arena;
1461  else {
1463  "petmode: Unknown options %s, valid options are normal, sad (seek and destroy), defend, arena",
1464  params);
1465  return;
1466  }
1468  "petmode%s set to %s",
1469  (oldtype == op->contr->petmode ? "" : " now"),
1470  types[op->contr->petmode]);
1471 }
1472 
1481 void command_showpets(object *op, const char *params) {
1482  objectlink *obl, *list;
1483  int counter = 0, target = 0;
1484  int have_shown_pet = 0;
1485  if (*params != '\0')
1486  target = atoi(params);
1487 
1488  list = get_friends_of(op);
1489 
1490  for (obl = list; obl != NULL; obl = obl->next) {
1491  object *ob = obl->ob;
1492 
1493  if (target == 0) {
1494  if (counter == 0)
1496  "Pets:");
1498  "%d %s - level %d",
1499  ++counter, ob->name, ob->level);
1500  } else if (!have_shown_pet && ++counter == target) {
1502  "[fixed]level %d %s",
1503  ob->level, ob->name);
1505  "[fixed]%d/%d HP, %d/%d SP",
1506  ob->stats.hp, ob->stats.maxhp, ob->stats.sp, ob->stats.maxsp);
1507 
1508  /* this is not a nice way to do this, it should be made to be more like the statistics command */
1510  "[fixed]Str %d",
1511  ob->stats.Str);
1513  "[fixed]Dex %d",
1514  ob->stats.Dex);
1516  "[fixed]Con %d",
1517  ob->stats.Con);
1519  "[fixed]Int %d",
1520  ob->stats.Int);
1522  "[fixed]Wis %d",
1523  ob->stats.Wis);
1525  "[fixed]Cha %d",
1526  ob->stats.Cha);
1528  "[fixed]Pow %d",
1529  ob->stats.Pow);
1531  "[fixed]wc %d damage %d ac %d",
1532  ob->stats.wc, ob->stats.dam, ob->stats.ac);
1533  have_shown_pet = 1;
1534  }
1535  }
1536  if (list) {
1538  }
1539 
1540  if (counter == 0)
1542  "You have no pets.");
1543  else if (target != 0 && have_shown_pet == 0)
1545  "No such pet.");
1546 }
1547 
1556 void command_usekeys(object *op, const char *params) {
1557  usekeytype oldtype = op->contr->usekeys;
1558  static const char *const types[] = {
1559  "inventory",
1560  "keyrings",
1561  "containers"
1562  };
1563 
1564  if (*params == '\0') {
1566  "usekeys is set to %s",
1567  types[op->contr->usekeys]);
1568  return;
1569  }
1570 
1571  if (!strcmp(params, "inventory"))
1572  op->contr->usekeys = key_inventory;
1573  else if (!strcmp(params, "keyrings"))
1574  op->contr->usekeys = keyrings;
1575  else if (!strcmp(params, "containers"))
1576  op->contr->usekeys = containers;
1577  else {
1579  "usekeys: Unknown option %s, valid options are inventory, keyrings, containers",
1580  params);
1581  return;
1582  }
1584  "usekeys%s set to %s",
1585  (oldtype == op->contr->usekeys ? "" : " now"),
1586  types[op->contr->usekeys]);
1587 }
1588 
1597 void command_resistances(object *op, const char *params) {
1598  int i;
1599  (void)params;
1600  if (!op)
1601  return;
1602 
1603  for (i = 0; i < NROFATTACKS; i++) {
1604  if (i == ATNR_INTERNAL)
1605  continue;
1606 
1608  "[fixed]%-20s %+5d",
1609  attacktype_desc[i], op->resist[i]);
1610  }
1611 
1612  /* If dragon player, let's display natural resistances */
1613  if (is_dragon_pl(op)) {
1614  int attack;
1615  object *tmp;
1616 
1617  tmp = object_find_by_type_and_arch_name(op, FORCE, "dragon_skin_force");
1618  if (tmp != NULL) {
1620  "\nNatural skin resistances:");
1621 
1622  for (attack = 0; attack < NROFATTACKS; attack++) {
1623  if (atnr_is_dragon_enabled(attack)) {
1625  "%s: %d",
1626  change_resist_msg[attack], tmp->resist[attack]);
1627  }
1628  }
1629  }
1630  }
1631 }
1632 
1643 static void help_topics(object *op, int what) {
1644  DIR *dirp;
1645  struct dirent *de;
1646  char filename[MAX_BUF], line[HUGE_BUF];
1647  char suffix[MAX_BUF];
1648  int namelen;
1649  const char *language;
1650 
1651  language = i18n_get_language_code(op->contr->language);
1652  snprintf(suffix, sizeof(suffix), ".%s", language);
1653 
1654  switch (what) {
1655  case 1:
1656  snprintf(filename, sizeof(filename), "%s/wizhelp", settings.datadir);
1658  " Wiz commands:");
1659  break;
1660 
1661  case 3:
1662  snprintf(filename, sizeof(filename), "%s/mischelp", settings.datadir);
1664  " Misc help:");
1665  break;
1666 
1667  default:
1668  snprintf(filename, sizeof(filename), "%s/help", settings.datadir);
1670  " Commands:");
1671  break;
1672  }
1673  if (!(dirp = opendir(filename)))
1674  return;
1675 
1676  line[0] = '\0';
1677  for (de = readdir(dirp); de; de = readdir(dirp)) {
1678  namelen = NAMLEN(de);
1679 
1680  if (namelen <= 2
1681  && *de->d_name == '.'
1682  && (namelen == 1 || de->d_name[1] == '.'))
1683  continue;
1684  if (strstr(de->d_name, suffix)) {
1685  strcat(line, strtok(de->d_name, "."));
1686  strcat(line, " ");
1687  }
1688  }
1690  line);
1691  closedir(dirp);
1692 }
1693 
1703 static int find_help_file_in(const char *dir, const char *name, const char *language, char *path, int length) {
1704  struct stat st;
1705 
1706  snprintf(path, length, "%s/%s/%s.%s", settings.datadir, dir, name, language);
1707  if (stat(path, &st) == 0 && S_ISREG(st.st_mode)) {
1708  return 1;
1709  }
1710  return 0;
1711 }
1712 
1726 static int find_help_file(const char *name, const char *language, int wiz, char *path, int length) {
1727  if (wiz) {
1728  if (find_help_file_in("wizhelp", name, language, path, length))
1729  return 1;
1730  if (strcmp(language, "en") && find_help_file_in("wizhelp", name, "en", path, length))
1731  return 1;
1732  }
1733 
1734  if (find_help_file_in("help", name, language, path, length))
1735  return 1;
1736  if (strcmp(language, "en") && find_help_file_in("help", name, "en", path, length))
1737  return 1;
1738 
1739  return 0;
1740 }
1741 
1749 static void display_help_file(object *op, const char *filename) {
1750  BufferReader *br;
1751  const char *line;
1752 
1753  if ((br = bufferreader_init_from_file(NULL, filename, "Cannot open help file %s: %s\n", llevError)) == NULL) {
1754  return;
1755  }
1756 
1757  while ((line = bufferreader_next_line(br))) {
1759  }
1760 
1762 }
1763 
1772 void command_help(object *op, const char *params) {
1773  char filename[MAX_BUF];
1774  const char *language;
1775 
1776  /*
1777  * Main help page?
1778  */
1779  if (*params == '\0') {
1780  snprintf(filename, sizeof(filename), "%s/def_help", settings.datadir);
1782  return;
1783  }
1784 
1785  /*
1786  * Topics list
1787  */
1788  if (!strcmp(params, "topics")) {
1789  help_topics(op, 3);
1790  help_topics(op, 0);
1791  if (QUERY_FLAG(op, FLAG_WIZ))
1792  help_topics(op, 1);
1793  return;
1794  }
1795 
1796  /*
1797  * Commands list
1798  */
1799  if (!strcmp(params, "commands")) {
1801  return;
1802  }
1803 
1804  /*
1805  * User wants info about command
1806  */
1807  if (strchr(params, '.') || strchr(params, ' ') || strchr(params, '/')) {
1809  "Illegal characters in '%s'",
1810  params);
1811  return;
1812  }
1813 
1814  language = i18n_get_language_code(op->contr->language);
1815 
1816  if (!find_help_file(params, language, QUERY_FLAG(op, FLAG_WIZ), filename, sizeof(filename))) {
1818  "No help available on '%s'",
1819  params);
1820  return;
1821  }
1822 
1823  /*
1824  * Found that. Just cat it to screen.
1825  */
1827 }
1828 
1839 static int onoff_value(const char *line) {
1840  int i;
1841 
1842  if (sscanf(line, "%d", &i))
1843  return (i != 0);
1844 
1845  switch (line[0]) {
1846  case 'o':
1847  switch (line[1]) {
1848  case 'n':
1849  return 1; /* on */
1850  default:
1851  return 0; /* o[ff] */
1852  }
1853 
1854  case 'y': /* y[es] */
1855  case 'k': /* k[ylla] */
1856  case 's':
1857  case 'd':
1858  return 1;
1859 
1860  case 'n': /* n[o] */
1861  case 'e': /* e[i] */
1862  case 'u':
1863  default:
1864  return 0;
1865  }
1866 }
1867 
1873 void command_quit(object* op, const char* params) {
1874  (void)params;
1875  draw_ext_info(
1877  "To leave the game, sleep in (apply) a bed to reality. To "
1878  "permenantly delete your character, use the 'delete' command.");
1879 }
1880 
1889 void command_delete(object *op, const char *params) {
1890  (void)params;
1891  if (QUERY_FLAG(op, FLAG_WIZ)) {
1892  draw_ext_info(NDI_UNIQUE, 0, op, MSG_TYPE_COMMAND, MSG_TYPE_ADMIN_DM, "Can't quit when in DM mode.");
1893  return;
1894  }
1895 
1896  send_query(op->contr->socket, CS_QUERY_SINGLECHAR,
1897  i18n(op, "Quitting will delete your character.\nAre you sure you want to delete your character (y/n):"));
1898 
1900 }
1901 
1910 void command_sound(object *op, const char *params) {
1911  (void)params;
1912  if (!(op->contr->socket->sound&SND_MUTE)) {
1913  op->contr->socket->sound = op->contr->socket->sound|SND_MUTE;
1915  "Sounds are turned off.");
1916  } else {
1917  op->contr->socket->sound = op->contr->socket->sound&~SND_MUTE;
1919  "The sounds are enabled.");
1920  }
1921  return;
1922 }
1923 
1935 void receive_player_name(object *op, const char *name) {
1936  if (!check_name(op->contr, name)) {
1937  get_name(op);
1938  return;
1939  }
1940  FREE_AND_COPY(op->name, name);
1941  FREE_AND_COPY(op->name_pl, name);
1943  op->contr->name_changed = 1;
1944  get_password(op);
1945 }
1946 
1955 void receive_player_password(object *op, const char *password) {
1956  unsigned int pwd_len = strlen(password);
1957 
1958  if (pwd_len == 0 || pwd_len > 16) {
1959  if (op->contr->state == ST_CHANGE_PASSWORD_OLD
1960  || op->contr->state == ST_CHANGE_PASSWORD_NEW
1961  || op->contr->state == ST_CHANGE_PASSWORD_CONFIRM) {
1963  "Password changed cancelled.");
1964  player_set_state(op->contr, ST_PLAYING);
1965  } else
1966  get_name(op);
1967  return;
1968  }
1969  /* To hide the password better */
1970  /* With currently clients, not sure if this is really the case - MSW */
1972 
1973  if (checkbanned(op->name, op->contr->socket->host)) {
1974  LOG(llevInfo, "Banned player tried to add: [%s@%s]\n", op->name, op->contr->socket->host);
1976  "You are not allowed to play.");
1977  get_name(op);
1978  return;
1979  }
1980 
1981  if (op->contr->state == ST_CONFIRM_PASSWORD) {
1982  if (!check_password(password, op->contr->password)) {
1984  "The passwords did not match.");
1985  get_name(op);
1986  return;
1987  }
1988  LOG(llevInfo, "LOGIN: New player named %s from ip %s\n", op->name, op->contr->socket->host);
1989  display_motd(op);
1991  "\nWelcome, Brave New Warrior!\n");
1992  roll_again(op);
1993  player_set_state(op->contr, ST_ROLL_STAT);
1994  return;
1995  }
1996 
1997  if (op->contr->state == ST_CHANGE_PASSWORD_OLD) {
1998  if (!check_password(password, op->contr->password)) {
2000  "You entered the wrong current password.");
2001  player_set_state(op->contr, ST_PLAYING);
2002  } else {
2003  send_query(op->contr->socket, CS_QUERY_HIDEINPUT, i18n(op, "Please enter your new password, or blank to cancel:"));
2005  }
2006  return;
2007  }
2008 
2009  if (op->contr->state == ST_CHANGE_PASSWORD_NEW) {
2010  safe_strncpy(op->contr->new_password, newhash(password),
2011  sizeof(op->contr->new_password));
2012  send_query(op->contr->socket, CS_QUERY_HIDEINPUT,
2013  i18n(op, "Please confirm your new password, or blank to cancel:"));
2015  return;
2016  }
2017 
2018  if (op->contr->state == ST_CHANGE_PASSWORD_CONFIRM) {
2019  if (!check_password(password, op->contr->new_password)) {
2021  "The new passwords don't match!");
2022  } else {
2024  "Password changed.");
2025  strncpy(op->contr->password, op->contr->new_password, 13);
2026  }
2027  player_set_state(op->contr, ST_PLAYING);
2028  return;
2029  }
2030 
2031  safe_strncpy(op->contr->password, newhash(password),
2032  sizeof(op->contr->password));
2033  player_set_state(op->contr, ST_ROLL_STAT);
2034  check_login(op, password);
2035 }
2036 
2047 void command_title(object *op, const char *params) {
2048  char buf[HUGE_BUF];
2049 
2050  if (settings.set_title == FALSE) {
2052  "You cannot change your title.");
2053  return;
2054  }
2055 
2056  /* dragon players cannot change titles */
2057  if (is_dragon_pl(op)) {
2059  "Dragons cannot change titles.");
2060  return;
2061  }
2062 
2063  if (*params == '\0') {
2064  char tmp[MAX_BUF];
2065 
2066  player_get_title(op->contr, tmp, sizeof(tmp));
2067  snprintf(buf, sizeof(buf), "Your title is '%s'.", tmp);
2069  return;
2070  }
2071  if (strcmp(params, "clear") == 0 || strcmp(params, "default") == 0) {
2072  if (!player_has_own_title(op->contr))
2074  "Your title is the default title.");
2075  else
2077  "Title set to default.");
2078  player_set_own_title(op->contr, "");
2079  return;
2080  }
2081 
2082  if ((int)strlen(params) >= MAX_NAME) {
2084  "Title too long.");
2085  return;
2086  }
2087  player_set_own_title(op->contr, params);
2088 }
2089 
2098 void command_save(object *op, const char *params) {
2099  (void)params;
2100  if (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL)&P_NO_CLERIC) {
2102  "You can not save on unholy ground.");
2103  } else if (!op->stats.exp) {
2105  "You don't deserve to save yet.");
2106  } else {
2107  if (save_player(op, 1))
2109  "You have been saved.");
2110  else
2112  "SAVE FAILED!");
2113  }
2114 }
2115 
2124 void command_peaceful(object *op, const char *params) {
2125  (void)params;
2126  if ((op->contr->peaceful = !op->contr->peaceful))
2128  "You will not attack other players.");
2129  else
2131  "You will attack other players.");
2132 }
2133 
2142 void command_wimpy(object *op, const char *params) {
2143  int i;
2144 
2145  if (*params == '\0' || !sscanf(params, "%d", &i)) {
2147  "Your current wimpy level is %d.",
2148  op->run_away);
2149  return;
2150  }
2151 
2152  if (i < 0 || i > 100) {
2154  "Wimpy level must be between 1 and 100.");
2155  return;
2156  }
2157 
2159  "Your new wimpy level is %d.",
2160  i);
2161  op->run_away = i;
2162 }
2163 
2172 void command_brace(object *op, const char *params) {
2173  if (*params == '\0')
2174  op->contr->braced = !op->contr->braced;
2175  else
2176  op->contr->braced = onoff_value(params);
2177 
2178  if (op->contr->braced)
2180  "You are braced.");
2181  else
2183  "Not braced.");
2184 
2185  fix_object(op);
2186 }
2187 
2196 void command_kill_pets(object *op, const char *params) {
2197  if (*params == '\0') {
2200  "Your pets have been killed.");
2201  } else {
2202  objectlink *obl, *list = get_friends_of(op);
2203  int counter = 0, removecount = 0;
2204  int target = atoi(params);
2205 
2206  for (obl = list; obl != NULL; obl = obl->next) {
2207  object *ob = obl->ob;
2208  if (object_get_owner(ob) == op) {
2209  if (++counter == target || (target == 0 && !strcasecmp(ob->name, params))) {
2210  if (!QUERY_FLAG(ob, FLAG_REMOVED))
2211  object_remove(ob);
2214  removecount++;
2215  }
2216  }
2217  }
2218  if (list) {
2220  }
2221  if (removecount != 0)
2223  "Killed %d pets.",
2224  removecount);
2225  else
2227  "Couldn't find any suitable pets to kill.");
2228  }
2229 }
2230 
2239 void command_passwd(object *pl, const char *params) {
2240  (void)params;
2241  /* If old client, this is the way you change your password. */
2242  if (pl->contr->socket->login_method < 1){
2243  send_query(pl->contr->socket, CS_QUERY_HIDEINPUT, i18n(pl, "Password change.\nPlease enter your current password, or empty string to cancel."));
2244 
2246  }
2247  /* If new client (login_method = 2) or jxclient (login_method = 1), changing the password does nothing anyway, so error out */
2248  else{
2250  "passwd is maintained for older clients that do not support the account system. Please use the 'Password' button in your character selection screen to change your password.");
2251  }
2252 }
2253 
2263 void do_harvest(object *pl, int dir, object *skill) {
2264  int16_t x, y;
2265  int count = 0, proba; /* Probability to get the item, 100 based. */
2266  int level, exp, check_exhaust = 0;
2267  object *found[10]; /* Found items that can be harvested. */
2268  mapstruct *map;
2269  object *item, *inv, *harvested;
2270  sstring trace, ttool, tspeed, race, tool, slevel, sexp;
2271  float speed;
2272 
2273  x = pl->x+freearr_x[dir];
2274  y = pl->y+freearr_y[dir];
2275  map = pl->map;
2276 
2277  if (!IS_PLAYER(pl))
2278  return;
2279 
2280  if (!map)
2281  return;
2282 
2283  if (get_map_flags(map, &map, x, y, &x, &y)&P_OUT_OF_MAP) {
2284  draw_ext_info_format(NDI_WHITE, 0, pl, MSG_TYPE_SKILL, MSG_TYPE_SKILL_FAILURE, i18n(pl, "You cannot %s here."), skill->slaying);
2285  return;
2286  }
2287 
2288  if (!pl->chosen_skill || pl->chosen_skill->skill != skill->skill)
2289  return;
2290 
2291  trace = object_get_value(pl->chosen_skill, "harvest_race");
2292  ttool = object_get_value(pl->chosen_skill, "harvest_tool");
2293  tspeed = object_get_value(pl->chosen_skill, "harvest_speed");
2294  if (!trace || strcmp(trace, "") == 0 || !ttool || strcmp(ttool, "") == 0 || !tspeed || strcmp(tspeed, "") == 0) {
2295  draw_ext_info_format(NDI_WHITE, 0, pl, MSG_TYPE_SKILL, MSG_TYPE_SKILL_FAILURE, i18n(pl, "You start to %s, but change your mind."), skill->slaying);
2296  LOG(llevError, "do_harvest: tool %s without harvest_[race|tool|speed]\n", pl->chosen_skill->name);
2297  return;
2298  }
2299 
2300  item = GET_MAP_OB(map, x, y);
2315  const char* harvestitems;
2316  if ((harvestitems = object_get_value(item, "harvestitems"))) {
2317  struct treasurelist* t = find_treasurelist(harvestitems);
2318  if (t) {
2319  create_treasure(t, item, 0, map->difficulty, 0);
2320  }
2321  object_set_value(item, "harvestitems", NULL, false);
2322  }
2323  while (item && count < 10) {
2325  if (object_value_set(inv, "harvestable") == false)
2326  continue;
2327  race = object_get_value(inv, "harvest_race");
2328  tool = object_get_value(inv, "harvest_tool");
2329  slevel = object_get_value(inv, "harvest_level");
2330  sexp = object_get_value(inv, "harvest_exp");
2331  if (race && (!slevel || !sexp)) {
2332  LOG(llevError, "do_harvest: item %s without harvest_[level|exp]\n", inv->name);
2333  continue;
2334  }
2335  if (race == trace && (!tool || tool == ttool))
2336  found[count++] = inv;
2337  } FOR_INV_FINISH();
2338  item = item->above;
2339  }
2340  if (count == 0) {
2341  draw_ext_info_format(NDI_WHITE, 0, pl, MSG_TYPE_SKILL, MSG_TYPE_SKILL_FAILURE, i18n(pl, "You find nothing to %s here."), skill->slaying);
2342  return;
2343  }
2344 
2345  inv = found[rndm(0, count-1)];
2346  assert(inv);
2347  item = inv->env;
2348  assert(item);
2349 
2350  slevel = object_get_value(inv, "harvest_level");
2351  sexp = object_get_value(inv, "harvest_exp");
2352  level = atoi(slevel);
2353  exp = atoi(sexp);
2354 
2355  speed = atof(tspeed);
2356  if (speed < 0)
2357  speed = -speed*pl->speed;
2358  pl->speed_left -= speed;
2359 
2360 
2361  /* Now we found something to harvest, randomly try to get it. */
2362  if (level > skill->level+10) {
2363  draw_ext_info_format(NDI_WHITE, 0, pl, MSG_TYPE_SKILL, MSG_TYPE_SKILL_FAILURE, i18n(pl, "You find something, but it is too difficult for you to %s."), skill->slaying);
2364  return;
2365  }
2366 
2367  if (level >= skill->level)
2368  /* Up to 10 more levels, 1 to 11 percent probability. */
2369  proba = 10+skill->level-level;
2370  else if (skill->level <= level+10)
2371  proba = 10+(skill->level-level)*2;
2372  else
2373  proba = 30;
2374 
2375  if (proba <= random_roll(0, 100, pl, 1)) {
2376  draw_ext_info_format(NDI_WHITE, 0, pl, MSG_TYPE_SKILL, MSG_TYPE_SKILL_FAILURE, i18n(pl, "You find something, but fail to %s it."), skill->slaying);
2377  return;
2378  }
2379 
2380  /* Check the new item can fit into inventory.
2381  * Fixes bug #3060474: fishing puts more fishes into inventory than you can carry. */
2382  if (((uint32_t)(pl->weight + pl->carrying + inv->weight)) > get_weight_limit(pl->stats.Str)) {
2383  draw_ext_info_format(NDI_WHITE, 0, pl, MSG_TYPE_SKILL, MSG_TYPE_SKILL_FAILURE, "You are carrying too much to %s a %s.", skill->slaying, inv->name);
2384  return;
2385  }
2386 
2387  /* Ok, got it. */
2388 
2389  /* If we have nrof 0, treat it like a singleton.
2390  * Old behavior was infinite here, and extremely abuseable.
2391  * Neila H. 2024-02-06
2392  */
2393  if (inv->nrof == 0) {
2394  check_exhaust = (count == 1 ? 1 : 0);
2395  object_remove(inv);
2396  harvested = inv;
2397  } else {
2398  if (count == 1 && inv->nrof == 1) {
2399  check_exhaust = 1;
2400  }
2401  if ( inv->nrof == 1 ) {
2402  /* Avoid dumping object inventory like a dead monster if it has an inventory */
2403  object_remove(inv);
2404  harvested = inv;
2405  }
2406  else {
2407  harvested = object_split(inv, 1, NULL, 0);
2408  }
2409  }
2410  object_set_value(harvested, "harvestable", NULL, 0);
2411  if (QUERY_FLAG(harvested, FLAG_MONSTER)) {
2412  int spot = object_find_free_spot(harvested, pl->map, pl->x, pl->y, 0, SIZEOFFREE);
2413  if (spot == -1) {
2414  /* Better luck next time...*/
2415  object_remove(harvested);
2416  draw_ext_info_format(NDI_WHITE, 0, pl, MSG_TYPE_SKILL, MSG_TYPE_SKILL_FAILURE, "You fail to %s anything.", skill->slaying);
2417  return;
2418  }
2419  object_insert_in_map_at(harvested, pl->map, NULL, 0, pl->x+freearr_x[spot], pl->y+freearr_y[spot]);
2420  draw_ext_info_format(NDI_WHITE, 0, pl, MSG_TYPE_SKILL, MSG_TYPE_SKILL_FAILURE, "You %s a %s!", skill->slaying, harvested->name);
2421  } else {
2422  harvested = object_insert_in_ob(harvested, pl);
2423  draw_ext_info_format(NDI_WHITE, 0, pl, MSG_TYPE_SKILL, MSG_TYPE_SKILL_FAILURE, "You %s some %s.", skill->slaying, harvested->name);
2424  }
2425 
2426  /* Get exp */
2427  change_exp(pl, exp, skill->name, SK_EXP_ADD_SKILL);
2428 
2429  if (check_exhaust) {
2430  sstring replacement = object_get_value(item, "harvest_exhaust_replacement");
2431  if (replacement) {
2432  if (replacement[0] != '-') {
2433  archetype *other = try_find_archetype(replacement);
2434  if (other) {
2435  object *final = object_create_arch(other);
2437  }
2438  }
2441  }
2442  }
2443 
2444  return;
2445 }
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Definition: utils.cpp:473
command_dumpfriendlyobjects
void command_dumpfriendlyobjects(object *op, const char *params)
Definition: c_misc.cpp:991
command_language
void command_language(object *op, const char *params)
Definition: c_misc.cpp:132
command_petmode
void command_petmode(object *op, const char *params)
Definition: c_misc.cpp:1437
MSG_TYPE_COMMAND_INFO
#define MSG_TYPE_COMMAND_INFO
Definition: newclient.h:515
add_string
sstring add_string(const char *str)
Definition: shstr.cpp:124
object_count_free
int object_count_free(void)
Definition: object.cpp:1751
first_map
mapstruct * first_map
Definition: init.cpp:107
get_region_msg
const char * get_region_msg(const region *r)
Definition: region.cpp:231
display_motd
void display_motd(const object *op)
Definition: player.cpp:139
petmode_t
petmode_t
Definition: player.h:57
MAP_WHEN_RESET
#define MAP_WHEN_RESET(m)
Definition: map.h:62
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struct dirent * readdir(DIR *)
MSG_TYPE_COMMAND_MALLOC
#define MSG_TYPE_COMMAND_MALLOC
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Definition: python_init.py:8
command_passwd
void command_passwd(object *pl, const char *params)
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FLAG_AFK
#define FLAG_AFK
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MSG_TYPE_COMMAND_STATISTICS
#define MSG_TYPE_COMMAND_STATISTICS
Definition: newclient.h:513
change_resist_msg
const char *const change_resist_msg[NROFATTACKS]
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FREE_AND_COPY
#define FREE_AND_COPY(sv, nv)
Definition: global.h:204
bow_nw
@ bow_nw
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object_create_arch
object * object_create_arch(archetype *at)
Definition: arch.cpp:298
do_harvest
void do_harvest(object *pl, int dir, object *skill)
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FLAG_WIZPASS
#define FLAG_WIZPASS
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void object_free(object *ob, int flags)
Definition: object.cpp:1592
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static int find_help_file_in(const char *dir, const char *name, const char *language, char *path, int length)
Definition: c_misc.cpp:1703
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FOR_INV_FINISH
#define FOR_INV_FINISH()
Definition: define.h:677
MAX_NAME
#define MAX_NAME
Definition: define.h:41
ST_CHANGE_PASSWORD_NEW
#define ST_CHANGE_PASSWORD_NEW
Definition: define.h:551
INS_BELOW_ORIGINATOR
#define INS_BELOW_ORIGINATOR
Definition: object.h:584
command_applymode
void command_applymode(object *op, const char *params)
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disinfect.count
int count
Definition: disinfect.py:7
push.match
bool match
Definition: push.py:61
level_exp
int64_t level_exp(int level, double expmul)
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body_locations
body_locations_struct body_locations[NUM_BODY_LOCATIONS]
Definition: item.cpp:55
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Definition: object.h:483
display_help_file
static void display_help_file(object *op, const char *filename)
Definition: c_misc.cpp:1749
FLAG_USE_WEAPON
#define FLAG_USE_WEAPON
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void command_strings(object *op, const char *params)
Definition: c_misc.cpp:847
ss_dump_table
char * ss_dump_table(int what, char *buf, size_t size)
Definition: shstr.cpp:354
SND_MUTE
#define SND_MUTE
Definition: sounds.h:14
nrofallocobjects
int nrofallocobjects
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void stringbuffer_append_string(StringBuffer *sb, const char *str)
Definition: stringbuffer.cpp:95
chars_names::namebuf
char namebuf[MAX_BUF]
Definition: c_misc.cpp:523
MapSpace
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random_roll
int random_roll(int min, int max, const object *op, int goodbad)
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Definition: c_misc.cpp:1556
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void command_whereabouts(object *op, const char *params)
Definition: c_misc.cpp:484
MSG_SUBTYPE_NONE
#define MSG_SUBTYPE_NONE
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char * partyname
Definition: party.h:14
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void command_afk(object *op, const char *params)
Definition: c_misc.cpp:775
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void command_sound(object *op, const char *params)
Definition: c_misc.cpp:1910
nlohmann::detail::void
j template void())
Definition: json.hpp:4099
command_save
void command_save(object *op, const char *params)
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object_insert_in_map_at
object * object_insert_in_map_at(object *op, mapstruct *m, object *originator, int flag, int x, int y)
Definition: object.cpp:2100
command_resistances
void command_resistances(object *op, const char *params)
Definition: c_misc.cpp:1597
FLAG_MONSTER
#define FLAG_MONSTER
Definition: define.h:245
key_inventory
@ key_inventory
Definition: player.h:66
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object * find_skill_by_name(object *who, const char *name)
Definition: skill_util.cpp:211
seconds
long seconds(void)
Definition: time.cpp:348
MAP_WIDTH
#define MAP_WIDTH(m)
Definition: map.h:73
SIZEOFFREE
#define SIZEOFFREE
Definition: define.h:155
P_OUT_OF_MAP
#define P_OUT_OF_MAP
Definition: map.h:247
AssetsManager::archetypes
Archetypes * archetypes()
Definition: AssetsManager.h:44
MAX_BUF
#define MAX_BUF
Definition: define.h:35
receive_player_password
void receive_player_password(object *op, const char *password)
Definition: c_misc.cpp:1955
strlcpy
size_t strlcpy(char *dst, const char *src, size_t size)
Definition: porting.cpp:222
NAMLEN
#define NAMLEN(dirent)
Definition: global.h:211
checkbanned
int checkbanned(const char *login, const char *host)
Definition: ban.cpp:32
command_printlos
void command_printlos(object *op, const char *params)
Definition: c_misc.cpp:1061
set_map_reset_time
void set_map_reset_time(mapstruct *map)
Definition: map.cpp:2224
get_weight_limit
uint32_t get_weight_limit(int stat)
Definition: living.cpp:2362
nroffreeobjects
int nroffreeobjects
Definition: object.cpp:290
free_string
void free_string(sstring str)
Definition: shstr.cpp:280
pet_sad
@ pet_sad
Definition: player.h:59
Settings::playerdir
const char * playerdir
Definition: global.h:250
IS_PLAYER
static bool IS_PLAYER(object *op)
Definition: object.h:609
StringBuffer
Definition: stringbuffer.cpp:25
print_los
void print_los(object *op)
Definition: los.cpp:665
is_valid_types_gen.found
found
Definition: is_valid_types_gen.py:39
command_delete
void command_delete(object *op, const char *params)
Definition: c_misc.cpp:1889
ST_PLAYING
#define ST_PLAYING
Definition: define.h:541
region
Definition: map.h:272
sounds.h
FLAG_REMOVED
#define FLAG_REMOVED
Definition: define.h:232
command_version
void command_version(object *op, const char *params)
Definition: c_misc.cpp:1076
FLAG_WIZ
#define FLAG_WIZ
Definition: define.h:231
llevInfo
@ llevInfo
Definition: logger.h:12
command_players
void command_players(object *op, const char *params)
Definition: c_misc.cpp:1227
Floor.t
t
Definition: Floor.py:62
NDI_UNIQUE
#define NDI_UNIQUE
Definition: newclient.h:251
object::slaying
sstring slaying
Definition: object.h:327
all_regions
std::vector< region * > all_regions
Definition: init.cpp:108
object::name
sstring name
Definition: object.h:319
attacktype_desc
const char *const attacktype_desc[NROFATTACKS]
Definition: init.cpp:40
chars_names
Definition: c_misc.cpp:522
MSG_TYPE_SKILL_FAILURE
#define MSG_TYPE_SKILL_FAILURE
Definition: newclient.h:579
pet_normal
@ pet_normal
Definition: player.h:58
object_count_used
int object_count_used(void)
Definition: object.cpp:1767
command_dumpmap
void command_dumpmap(object *op, const char *params)
Definition: c_misc.cpp:1033
Settings::who_wiz_format
char who_wiz_format[MAX_BUF]
Definition: global.h:277
is_dragon_pl
int is_dragon_pl(const object *op)
Definition: player.cpp:122
players
std::vector< archetype * > players
Definition: player.cpp:493
ST_CONFIRM_PASSWORD
#define ST_CONFIRM_PASSWORD
Definition: define.h:548
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void command_maps(object *op, const char *params)
Definition: c_misc.cpp:835
unapply_nochoice
@ unapply_nochoice
Definition: player.h:76
get_map_flags
int get_map_flags(mapstruct *oldmap, mapstruct **newmap, int16_t x, int16_t y, int16_t *nx, int16_t *ny)
Definition: map.cpp:300
FLAG_USE_ARMOUR
#define FLAG_USE_ARMOUR
Definition: define.h:295
item
Definition: item.py:1
mapstruct
Definition: map.h:313
MSG_TYPE_COMMAND_BODY
#define MSG_TYPE_COMMAND_BODY
Definition: newclient.h:510
sstring
const typedef char * sstring
Definition: sstring.h:2
roll_again
void roll_again(object *op)
Definition: player.cpp:1141
command_motd
void command_motd(object *op, const char *params)
Definition: c_misc.cpp:217
give.op
op
Definition: give.py:33
assets_number_of_treasurelists
size_t assets_number_of_treasurelists()
Definition: assets.cpp:258
i18n_list_languages
void i18n_list_languages(object *who)
Definition: languages.cpp:95
object::skill
sstring skill
Definition: object.h:329
object_split
object * object_split(object *orig_ob, uint32_t nr, char *err, size_t size)
Definition: object.cpp:2633
command_brace
void command_brace(object *op, const char *params)
Definition: c_misc.cpp:2172
object_find_free_spot
int object_find_free_spot(const object *ob, mapstruct *m, int x, int y, int start, int stop)
Definition: object.cpp:3555
command_title
void command_title(object *op, const char *params)
Definition: c_misc.cpp:2047
i18n_find_language_by_code
language_t i18n_find_language_by_code(const char *code)
Definition: languages.cpp:59
roll-o-matic.params
params
Definition: roll-o-matic.py:193
diamondslots.y
y
Definition: diamondslots.py:16
NDI_WHITE
#define NDI_WHITE
Definition: newclient.h:232
assets.h
pet_arena
@ pet_arena
Definition: player.h:61
CLEAR_FLAG
#define CLEAR_FLAG(xyz, p)
Definition: define.h:225
get_region_from_string
region * get_region_from_string(const char *name)
Definition: region.cpp:117
tick_duration
uint32_t tick_duration
Definition: time.cpp:35
MAP_HEIGHT
#define MAP_HEIGHT(m)
Definition: map.h:75
MAP_ENTER_Y
#define MAP_ENTER_Y(m)
Definition: map.h:82
MSG_TYPE_COMMAND_CONFIG
#define MSG_TYPE_COMMAND_CONFIG
Definition: newclient.h:514
atnr_is_dragon_enabled
int atnr_is_dragon_enabled(int attacknr)
Definition: player.cpp:103
command_who
void command_who(object *op, const char *params)
Definition: c_misc.cpp:623
object_find_by_type_and_arch_name
object * object_find_by_type_and_arch_name(const object *who, int type, const char *name)
Definition: object.cpp:4273
level
int level
Definition: readable.cpp:1563
first_artifactlist
artifactlist * first_artifactlist
Definition: init.cpp:109
containers
@ containers
Definition: player.h:68
keyrings
@ keyrings
Definition: player.h:67
MSG_TYPE_COMMAND_MAPS
#define MSG_TYPE_COMMAND_MAPS
Definition: newclient.h:509
strcasecmp
int strcasecmp(const char *s1, const char *s2)
malloc_info
static void malloc_info(object *op)
Definition: c_misc.cpp:254
find_help_file
static int find_help_file(const char *name, const char *language, int wiz, char *path, int length)
Definition: c_misc.cpp:1726
command_whereami
void command_whereami(object *op, const char *params)
Definition: c_misc.cpp:822
get_region_by_map
region * get_region_by_map(mapstruct *m)
Definition: region.cpp:72
command_help
void command_help(object *op, const char *params)
Definition: c_misc.cpp:1772
loader.h
command_bowmode
void command_bowmode(object *op, const char *params)
Definition: c_misc.cpp:1318
save_player
int save_player(object *op, int flag)
Definition: login.cpp:230
ST_GET_PARTY_PASSWORD
#define ST_GET_PARTY_PASSWORD
Definition: define.h:549
draw_ext_info
void draw_ext_info(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *message)
Definition: main.cpp:308
command_wizpass
void command_wizpass(object *op, const char *params)
Definition: c_misc.cpp:917
region::counter
uint32_t counter
Definition: map.h:282
current_map_info
static void current_map_info(object *op)
Definition: c_misc.cpp:429
MAP_ENTER_X
#define MAP_ENTER_X(m)
Definition: map.h:80
object_remove
void object_remove(object *op)
Definition: object.cpp:1833
player_set_state
void player_set_state(player *pl, uint8_t state)
Definition: player.cpp:4467
try_find_archetype
archetype * try_find_archetype(const char *name)
Definition: assets.cpp:270
get_who_escape_code_value
static void get_who_escape_code_value(char *return_val, int size, const char letter, player *pl)
Definition: c_misc.cpp:696
object_sum_weight
signed long object_sum_weight(object *op)
Definition: object.cpp:568
check_password
bool check_password(const char *typed, const char *crypted)
Definition: server.cpp:114
SS_DUMP_TOTALS
#define SS_DUMP_TOTALS
Definition: shstr.h:47
P_NO_CLERIC
#define P_NO_CLERIC
Definition: map.h:236
ST_CONFIRM_QUIT
#define ST_CONFIRM_QUIT
Definition: define.h:545
FREE_OBJ_FREE_INVENTORY
#define FREE_OBJ_FREE_INVENTORY
Definition: object.h:544
command_wimpy
void command_wimpy(object *op, const char *params)
Definition: c_misc.cpp:2142
SK_EXP_ADD_SKILL
#define SK_EXP_ADD_SKILL
Definition: skills.h:78
say.item
dictionary item
Definition: say.py:149
MSG_TYPE_ADMIN_VERSION
#define MSG_TYPE_ADMIN_VERSION
Definition: newclient.h:490
unapply_never
@ unapply_never
Definition: player.h:77
treasure
Definition: treasure.h:63
LogLevel
LogLevel
Definition: logger.h:10
artifact
Definition: artifact.h:14
object_set_value
int object_set_value(object *op, const char *key, const char *value, int add_key)
Definition: object.cpp:4495
command_unarmed_skill
void command_unarmed_skill(object *op, const char *params)
Definition: c_misc.cpp:1381
freearr_x
short freearr_x[SIZEOFFREE]
Definition: object.cpp:299
MAP_TIMEOUT
#define MAP_TIMEOUT(m)
Definition: map.h:66
TRUE
#define TRUE
Definition: compat.h:11
ST_ROLL_STAT
#define ST_ROLL_STAT
Definition: define.h:543
check_name
int check_name(player *me, const char *name)
Definition: login.cpp:181
closedir
int closedir(DIR *)
MSG_TYPE_COMMAND_WHO
#define MSG_TYPE_COMMAND_WHO
Definition: newclient.h:508
altar_valkyrie.pl
pl
Definition: altar_valkyrie.py:28
command_wizcast
void command_wizcast(object *op, const char *params)
Definition: c_misc.cpp:947
BufferReader
Definition: bufferreader.cpp:21
send_query
void send_query(socket_struct *ns, uint8_t flags, const char *text)
Definition: request.cpp:752
command_peaceful
void command_peaceful(object *op, const char *params)
Definition: c_misc.cpp:2124
MSG_TYPE_ADMIN
#define MSG_TYPE_ADMIN
Definition: newclient.h:391
command_mapinfo
void command_mapinfo(object *op, const char *params)
Definition: c_misc.cpp:809
Settings::who_format
char who_format[MAX_BUF]
Definition: global.h:276
FOR_INV_PREPARE
#define FOR_INV_PREPARE(op_, it_)
Definition: define.h:670
FORCE
@ FORCE
Definition: object.h:229
usekeytype
usekeytype
Definition: player.h:65
command_listen
void command_listen(object *op, const char *params)
Definition: c_misc.cpp:1090
ring_occidental_mages.r
r
Definition: ring_occidental_mages.py:6
dump_all_maps
void dump_all_maps(void)
Definition: map.cpp:268
command_fix_me
void command_fix_me(object *op, const char *params)
Definition: c_misc.cpp:1213
dump_all_archetypes
void dump_all_archetypes(void)
Definition: arch.cpp:150
assets_number_of_treasures
size_t assets_number_of_treasures()
Definition: assets.cpp:255
i18n
const char * i18n(const object *who, const char *code)
Definition: languages.cpp:42
give.name
name
Definition: give.py:27
castle_read.suffix
string suffix
Definition: castle_read.py:30
player_get_title
void player_get_title(const player *pl, char *buf, size_t bufsize)
Definition: player.cpp:232
get_name
void get_name(object *op)
Definition: player.cpp:881
bufferreader_next_line
char * bufferreader_next_line(BufferReader *br)
Definition: bufferreader.cpp:102
CS_QUERY_HIDEINPUT
#define CS_QUERY_HIDEINPUT
Definition: newclient.h:57
find_player
player * find_player(const char *plname)
Definition: player.cpp:59
level
Definition: level.py:1
Settings::localdir
const char * localdir
Definition: global.h:249