--- arch/player/race ---


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Filename: quetzalcoatl.arc
Revision 1.10mwedel 2006/01/02 06:10:58+16 -16
Apply patch 1321682 - fix typos of many arches, as well as making
the formatting of the msg/endmsg to be consistent. This is all
cosmetic changes, no actual change of objects other than msg/endmsg
or other typos.
MSW 2006-01-02
Show difference between Revision 1.9 and 1.10
Revision 1.9cavesomething 2005/10/03 17:10:27+15 -14
patch #1311199 by sacq to fix many typos and grammos in race descriptions
Show difference between Revision 1.8 and 1.9
Revision 1.8mwedel 2003/03/19 07:44:31+1 -0
add 'facings' to all the player related arc's. Needed for it to
be compatible with normal object animation.
MSW 2003-03-18
Show difference between Revision 1.7 and 1.8
Revision 1.7mwedel 2002/07/15 04:38:56+9 -0
Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
Show difference between Revision 1.6 and 1.7
Revision 1.6avogl 2002/03/01 20:47:51+5 -6
new arches for the dragon-race patch
Show difference between Revision 1.5 and 1.6
Revision 1.5jbontje 2001/06/28 15:11:04+1 -1
Fixed typo's MiDS 2001-06-28
Show difference between Revision 1.4 and 1.5
Revision 1.4avogl 2000/12/17 15:08:15+31 -2
Inserted the new race-descriptions into the player arches.
These will now show up during the race-selection process.

was nice teamwork: Mark did the coding, Peter wrote the
descriptions, and I humbly inserted them in the arches. =)

While at it, I also fixed the animation problems for
Quetzal and Half-Orc.
Show difference between Revision 1.3 and 1.4
Revision 1.3avogl 2000/12/14 04:11:55+1 -4
Adjusting the resistances of player races, in regard
of the new PR-system.

In general, vulnerabilities are much lower since more
severe. I also removed some small paralyze/draining
vulns because they would be very nasty.
Show difference between Revision 1.2 and 1.3
Revision 1.2peterm 2000/12/04 07:18:50+5 -2
Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.
Show difference between Revision 1.1 and 1.2
Revision 1.1peterm 2000/10/16 18:55:08None
Re-adding all the class/race stuff in the reorganized way.


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