Protocol: | pserver | User: | anonymous |
Machine: | crossfire.cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
Filename: glue.c | |||
Revision 1.14 | akirschbaum | 2006/02/10 17:59:25 | +2 -2 |
Apply slightly modified patch #1428309 (code-cleanup: const, static) by Stefan Huehner: add const/static to functions/variables. Remove some type casts. | |||
Show difference between Revision 1.13 and 1.14 | |||
Revision 1.13 | ryo_saeba | 2005/07/15 08:51:48 | +6 -277 |
Glue cleaning. New plugin function. | |||
Show difference between Revision 1.12 and 1.13 | |||
Revision 1.12 | temitchell | 2003/10/26 21:44:33 | +7 -1 |
- Add TRIGGER_MARKER object (type 52) a MARKER that can activated by a connected trigger. | |||
Show difference between Revision 1.11 and 1.12 | |||
Revision 1.11 | mwedel | 2003/10/26 01:56:56 | +12 -1 |
common/glue.c, common/object.c, common/player.c, include/funcpoint.h, server/init.c, server/monster.c, server/shop.c, server/skill_util.c: add find_skill_by_number() function - this replaces find_skill. Locate new function in skill_util.c, which is more a proper place than common/player.c - this change necessitated adding glue function pointers so the other common files can call it. server/spell_effect.c: Fix cast_heal() so if the spell is not one that heals hit points, don't process the code that checks for that and sets a false success value. socket/metaserver.c: Clean up formatting - no code changes. MSW 2003-10-25 | |||
Show difference between Revision 1.10 and 1.11 | |||
Revision 1.10 | mwedel | 2003/03/24 00:58:07 | +1 -12 |
common/glue.c, include/funcpoint.h: remove draw_func() pointer - no longer needed, so code that sets up pointer removed. lib/*: rebuilt - facings added to old player animation information. ruined_temple archetype added. server/init.c: remove set_draw() function server/player.c: remove call to draw() - socket code takes care of this. socket/info.c: remove draw() - instead, draw_client_map() can be used, as that is most the only thing draw() did anyways. socket/loop.c: Update draw() calls to draw_client_map() socket/request.c: Remove special handling for darkness==4 cases (first space that is in full darkness) - this is extra complications and causes display problems. Update draw_client_map() to include the little bit of logic that draw() had that this function did not have. MSW 2003-03-24 | |||
Show difference between Revision 1.9 and 1.10 | |||
Revision 1.9 | garbled | 2003/01/16 22:38:35 | +7 -1 |
Add a duplicator/multiplier/destroyer object type. This will duplicate a specific arch when triggered, and that arch is on top of the duplicator. It will multiply the number of items in the pile, by the level of the duplicator. If the duplicator is set to level 0, it will destroy the object. | |||
Show difference between Revision 1.8 and 1.9 | |||
Revision 1.8 | garbled | 2002/11/08 02:50:44 | +10 -2 |
Add glue for weather_effect from server/weather.c Make decay_objects stop destroying all my snow and puddles. Lower the ferocity of this function a bit as well. in ready_map_name, we call weather_effect, so that as a player enters a worldmap tile, he will immediately see the current weather conditions. | |||
Show difference between Revision 1.7 and 1.8 | |||
Revision 1.7 | mwedel | 2002/07/14 23:25:39 | +3 -3 |
Update banner copyright with proper contact information. MSW 2002-07-14 | |||
Show difference between Revision 1.6 and 1.7 | |||
Revision 1.6 | avogl | 2002/03/01 15:33:09 | +10 -2 |
As announced on cf-devel, this is the patch which adds a new dragon-race to Crossfire. Players of this dragon race can gain resistances by eating the flesh of their defeated foes. They can also specify in a certain resistance-type and gain various abilities when increasing levels. This "focus" can be switched by eating very special As announced on cf-devel, this is the patch which adds a new dragon-race to Crossfire. Players of this dragon race can gain resistances by eating the flesh of their defeated foes. They can also specify in a certain resistance-type and gain various abilities when increasing levels. This "focus" can be switched by eating very special flesh, which will be available for sale. Dragon players gain special titles which cannot be overwritten by manually set titles. Also see the dragon race description during the race selection process. Note that the quetzal has been slightly modified (picture and race) to prevent getting mixed up with the new dragon race. Please keep in mind that this is the first version of this dragon-race-code. Do not expect it to be perfectly balanced in all aspects. Player's opinions will provide some good feedback for further development I hope. --AndreasV | |||
Show difference between Revision 1.5 and 1.6 | |||
Revision 1.5 | garbled | 2001/12/18 02:58:03 | +7 -1 |
Lots of changes here. Basically implement a night and day system, as well as tracking of game time. A clockdata file is now created and updated by the server to increment time. Time increases by 1 hour, approximately every 2 minutes of real time. Right now this code has virtually no effect, but as maps are updated with outdoor settings, nightfall will occur automatically. The time command has been modified to show the current game time, and the clock objects have been changed to show the game time as well. garbled 2001-12-18 | |||
Show difference between Revision 1.4 and 1.5 | |||
Revision 1.4 | cvs | 2000/06/16 01:06:33 | +7 -1 |
Modified how firewalls worked. Can now trigger them with handles. | |||
Show difference between Revision 1.3 and 1.4 | |||
Revision 1.3 | jec | 2000/05/26 04:50:45 | +6 -7 |
* apply() cleanup patch 26/5/2000 | |||
Show difference between Revision 1.2 and 1.3 | |||
Revision 1.2 | cvs | 1999/07/13 01:02:41 | +0 -0 |
Global commit for 0.95.4 - most files have no changes but just have differing headers between my local RCS and the CVS versions and need to get synced up. | |||
Show difference between Revision 1.1 and 1.2 | |||
Revision 1.1 | uid200 | 1999/04/02 13:10:03 | None |
Initial revision | |||
First version | |||
Revision 1.1.1.1 | uid200 | 1999/04/02 13:10:03 | +0 -0 |
First CVS revsion: crossfire-0.95.3 | |||
Show difference between Revision 1.1 and 1.1.1.1 |