--- crossfire/doc/Developers ---


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Filename: random-maps
Revision 1.6qal21 2006/02/20 17:33:31 +10 -5
Cause the random map generator to skip certain elements if the style is set to "none".
Show difference between Revision 1.5 and 1.6
Revision 1.5mwedel 2005/04/16 00:27:01 +11 -0
Commit documentation on difficulty_increase, so it appears not to have
been commited with the prior commit.
MSW 2005-04-15
Show difference between Revision 1.4 and 1.5
Revision 1.4akirschbaum 2005/01/04 12:24:16 +0 -9
Remove generate_treasure_now as an option for random maps.
Show difference between Revision 1.3 and 1.4
Revision 1.3temitchell 2004/08/07 18:24:13 +6 -3
added fix for random maps with single arch walls,
added level indicator on random map signs
added new parameter 'exit_on_final_map'- see documentation
addresses patches 983780 and 983716
Show difference between Revision 1.2 and 1.3
Revision 1.2temitchell 2003/09/14 14:32:00 +412 -393
- reformat these as structured text - it is easy to read, is a
consistant format and easy to apply styles to
(scripted conversion to html, pdf..).

these should now be easier to copy/diff directly onto/between the CFdoc
site
Show difference between Revision 1.1 and 1.2
Revision 1.1mwedel 2002/01/14 01:56:02 None
Make a seperate 'Developers' subdirectory in doc, and put relevant
developer files in that directory. This should hopefully make it a bit
easier to find information for both players and developers.
MSW 2001-01-14
First version


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