Protocol: | pserver | User: | anonymous |
Machine: | crossfire.cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
Filename: random-maps | |||
Revision 1.6 | qal21 | 2006/02/20 17:33:31 | +10 -5 |
Cause the random map generator to skip certain elements if the style is set to "none". | |||
Show difference between Revision 1.5 and 1.6 | |||
Revision 1.5 | mwedel | 2005/04/16 00:27:01 | +11 -0 |
Commit documentation on difficulty_increase, so it appears not to have been commited with the prior commit. MSW 2005-04-15 | |||
Show difference between Revision 1.4 and 1.5 | |||
Revision 1.4 | akirschbaum | 2005/01/04 12:24:16 | +0 -9 |
Remove generate_treasure_now as an option for random maps. | |||
Show difference between Revision 1.3 and 1.4 | |||
Revision 1.3 | temitchell | 2004/08/07 18:24:13 | +6 -3 |
added fix for random maps with single arch walls, added level indicator on random map signs added new parameter 'exit_on_final_map'- see documentation addresses patches 983780 and 983716 | |||
Show difference between Revision 1.2 and 1.3 | |||
Revision 1.2 | temitchell | 2003/09/14 14:32:00 | +412 -393 |
- reformat these as structured text - it is easy to read, is a consistant format and easy to apply styles to (scripted conversion to html, pdf..). these should now be easier to copy/diff directly onto/between the CFdoc site | |||
Show difference between Revision 1.1 and 1.2 | |||
Revision 1.1 | mwedel | 2002/01/14 01:56:02 | None |
Make a seperate 'Developers' subdirectory in doc, and put relevant developer files in that directory. This should hopefully make it a bit easier to find information for both players and developers. MSW 2001-01-14 | |||
First version |