Protocol: | pserver | User: | anonymous |
Machine: | crossfire.cvs.sourceforge.net | CVSROOT: | /cvsroot/crossfire |
Filename: resurrection.c | |||
Revision 1.18 | mwedel | 2006/06/05 01:28:56 | +10 -13 |
Clean up some compiler warnings. Most of the changes are related to replaced %lld with FMT64 defines so that the format will be correct, no matter if the 64 bit type is a long, long long, or if this is windows. #if 0 out a bunch of code that isn't used. -- common/exp.c: Replaced lld with FMT64 common/holy.c: #if 0 out baptize_altar(). Add banner copyright at top of file. common/info.c, common/item.c, common/loader.l, common/loader.c, common/map.c: common/porting.c Replaced lld with FMT64 common/time.c: Replace a bunch of variables declared as longs to be uint32. Update various sprintf appropriately. include/global.h: Add FMT64 and FMT64U as appropriate for different systems. Change max_time to be a uint32 include/sockproto.h, include/sproto.h: rebuilt server/apply.c: #if 0 out monster_apply_special server/c_range.c: Add != 0 in assignment if statement - same meaning, clearer on intention and avoids compiler warning. server/c_wiz.c: Update command_kick() to take const char. Update command_speed() to operate properly based on max_time being a uint32. Update various lld to FMT64. Clarify ambiguous if/if/else statement in command_insert_into() server/commands.c: Add cast to command_kick for new function prototype. #if 0 out find_command(), parse_string(), parse_command() server/disease.c: #if 0 out find_disease(), reduce_symptoms() server/egoitem.c: #if 0 out create_artifact(). Add copyright at top of file. server/gods.c: #if 0 out get_god() server/hiscore.c: Replace lld with FMT64 server/login.c: #if 0 out create_savedir_if_needed() server/resurrection.c: Replace lld with FMT64. #if 0 out dead_character() and dead_player_exists() server/server.c: Remove info_keys() - hasn't been used in a long time. #if 0 out process_active_maps() server/skill_util.c: Replace lld with FMT64 server/spell_util.c: #if 0 out check_spell_effect() server/weather.c: #if 0 out feather_map(). Fix what I suspect is an error in worldmap_to_weathermap() to skip over starting slashes. socket/image.c: Add a fair number of char * casts to suppress warnings. socket/init.c: Change buflen in init_connection() to socklen_t to match function prototype. Add some char * casts. socket/loop.c: Add some char * casts. -- MSW 2006-06-04 | |||
Show difference between Revision 1.17 and 1.18 | |||
Revision 1.17 | ryo_saeba | 2006/05/05 04:26:35 | +5 -4 |
First part of patch #1453869 courtesy Stefan Huehner (shuehner) | |||
Show difference between Revision 1.16 and 1.17 | |||
Revision 1.16 | akirschbaum | 2005/09/04 11:58:13 | +4 -6 |
common/{anim.c, image.c, los.c, map.c, porting.c, treasure.c}, include/define.h, random_maps/treasure.c, server/{apply.c, c_misc.c, c_object.c, c_wiz.c, commands.c, daemon.c, hiscore.c, init.c, login.c, player.c, plugins.c, resurrection.c, weather.c}, socket/{init.c, item.c, loop.c, lowlevel.c}: Use LOG() for error messages and debug output instead of stdout/stderr. Include filename in error messages. server/resurrection.c: Fix error message in read_player(). | |||
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Revision 1.15 | ryo_saeba | 2005/08/12 08:46:34 | +2 -2 |
Fields changed from char* to const char*, cleanup. | |||
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Revision 1.14 | ryo_saeba | 2005/08/12 03:18:59 | +4 -4 |
Use const char* instead of char* when possible | |||
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Revision 1.13 | akirschbaum | 2005/07/16 16:10:39 | +2 -2 |
Fix spelling errors in string constants. | |||
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Revision 1.12 | ryo_saeba | 2004/03/26 15:59:28 | +9 -1 |
Win32 fixes | |||
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Revision 1.11 | mwedel | 2003/09/13 00:02:12 | +198 -209 |
Updated code for skill + spell code. skills and spells are now objects. tuning these now means changing the archetypes. New spells can now be added just by making a new archetype. Lots of code cleanup also done. MSW 2003-09-12 | |||
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Revision 1.10 | mwedel | 2003/03/08 18:52:54 | +3 -3 |
Forgot to update the type to 64 bit value for resurrection code. MSW 2003-03-08 | |||
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Revision 1.9 | mwedel | 2003/03/08 18:44:12 | +2 -2 |
Update a few printf/sprintf to use %lld for 64 bit exp values. MSW 2003-03-08 | |||
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Revision 1.8 | mwedel | 2002/07/14 23:25:40 | +4 -3 |
Update banner copyright with proper contact information. MSW 2002-07-14 | |||
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Revision 1.7 | garbled | 2001/10/15 16:12:08 | +3 -3 |
Remove all instances of RANDOM()% and replace with rndm() from utils.c garbled 2001-10-15 | |||
Show difference between Revision 1.6 and 1.7 | |||
Revision 1.6 | mwedel | 2001/07/13 23:11:18 | +4 -3 |
Map tiling checkin server/Makefile.in: Remove encounter.c file. Use cproto instead of cextract to create proto file. server/alchemy.c,server/attack.c,server/c_object.c,server/c_wiz.c, server/disease.c, server/login.c, server/main.c, server/monster.c, server/move.c, server/pets.c, server/player.c, server/resurrection.c, server/rune.c, server/shop.c,server/skill_util.c, server/skills.c, server/spell_effect.c, server/spell_util.c, server/swap.c, server/time.c modified to use modified insert_ob_in_map function, use new macros to access map structure related data. change calls to update_all_los, remove lighting related code. server/apply.c: modified to use new insert_ob_in_map function. Update calls to update_object. remove RANDOM_ENCOUNTER code. for exits, modified to use the head for valid coordinates since the other parts may not have valid values since they are not saved out to disk anymore. server/c_misc.c,server/hiscore.c: modified to use new map structure/information. server/commands.c: remove dumplights command. server/encounter.c: removed - code no longer used server/init.c: remove RANDOM_ENCOUNTERS code. server/script.c: change Script_getMapObject to return NULL since there is no longer a map object. Modify to use new insert_ob_in_map and update_object functions. MSW 2001-07-13 | |||
Show difference between Revision 1.5 and 1.6 | |||
Revision 1.5 | cvs | 2000/12/03 18:40:05 | +7 -5 |
Checking for partial resistance code. Various minor errors also fixed (compiler warnings, unused variables, Makefile.in changes, etc). PR code also includes support to send protections to the client. | |||
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Revision 1.4 | peterm | 2000/07/19 22:56:28 | +3 -3 |
Some minor corrections of unintended stuff in resurrection code. | |||
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Revision 1.3 | jec | 2000/05/26 04:50:49 | +2 -2 |
* apply() cleanup patch 26/5/2000 | |||
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Revision 1.2 | cvs | 1999/07/13 01:03:04 | +0 -0 |
Global commit for 0.95.4 - most files have no changes but just have differing headers between my local RCS and the CVS versions and need to get synced up. | |||
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Revision 1.1 | uid200 | 1999/04/02 13:10:04 | None |
Initial revision | |||
First version | |||
Revision 1.1.1.1 | uid200 | 1999/04/02 13:10:04 | +0 -0 |
First CVS revsion: crossfire-0.95.3 | |||
Show difference between Revision 1.1 and 1.1.1.1 |