Author | Revisions | Lines of Code | Added Lines of Code | Lines of Code per Change |
---|---|---|---|---|
avogl | 6 (54.5%) | 1790 (11.2%) | 2141 (13.1%) | 298.33 |
mids | 4 (36.4%) | 14247 (88.8%) | 14247 (86.9%) | 3,561.75 |
darth_bob | 1 (9.1%) | 0 (0.0%) | 1 (0.0%) | 0.00 |
Date | Author | File/Message |
---|---|---|
10/27/02 9:40 AM | avogl |
All teleporters which are not of archetype teleporter
(like floor tiles with "type 41" set) have been broken. This was due to missing "activate_on_push/release" flags. A lot of maps have been struck by that and I have now fixed all occurrences I could find... I hope there's not more. --AndreasV (1 Files changed, 237 Lines changed) mak/MainFloor 1.7
(+237
-225)
|
11/18/01 10:31 PM | darth_bob |
Fixed more spelling mistakes, maybe powerful dwarf could be dragon domptuer?
(1 Files changed,
1 Lines changed)
mak/MainFloor 1.6
(+1
-1)
|
9/2/01 12:33 PM | avogl |
Added the new knight statues.
--AV (1 Files changed, 8 Lines changed) mak/MainFloor 1.5
(+8
-2)
|
3/29/01 4:10 PM | avogl |
pup_land/ancient/ruin:
Made some improvements to the ruins of shining village. It is easier now to find the secret passage to the ancient castle. I also used some new arches/images for "crumbled walls". mak: Changed sacrifice for access to secret entrance. (1 Files changed, 2 Lines changed) mak/MainFloor 1.4
(+2
-2)
|
3/12/01 5:27 PM | avogl |
pupland:
Greatly reduced magic resistance for evil masters and rock crushers. This should give wizard-characters a fair chance to kill them. warrior tower: Created a shortcut to the ancient temple. It's not all easy to figure out. And one needs to complete the prerequesite-tests *two* times for it, plus bring up a fragment of chaos (->Chaoslair). --AV (1 Files changed, 406 Lines changed) mak/MainFloor 1.3
(+406
-27)
|
2/14/01 3:07 PM | avogl |
/city, /Lake_country, /pup_land:
Optical changes ("cosmetics") only. Used the new png wall-faces to make the maps look better in png mode. /mak, /dtabb, /world: Moved the mak maps (warrior proving tower) from scorn to dtabb (northeast edge). Reason: Such extremely high-level maps shouldn't be located in the starting town. Besides, dtabb has an urgent need for attractive maps. I also modified the mak maps: Corrected bugs, enhanced optical appearance and cleaned up some big balancing problems. (Turban of heavens and ancient bracers for example). The monsters there still give huge chunks of exp. However, I prefer to watch how players get along with these maps before widely reducing exp. (2 Files changed, 1488 Lines changed) mak/MainFloor 1.2
(+1441
-85)
mak/Entrance 1.2
(+47
-10)
|
2/8/01 4:58 PM | mids |
The Warrior Proofing
(4 Files changed,
14247 Lines changed)
mak/Entrance 1.1 added 622
mak/Nexus 1.1 added 124
mak/MainFloor 1.1 added 12590
mak/Bogustest 1.1 added 911
|