Directory Statistics for mak/

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Lines Of Code for mak/

Commits for mak/ (per author)

AuthorRevisionsLines of CodeAdded Lines of CodeLines of Code per Change
avogl6 (54.5%) 1790 (11.2%) 2141 (13.1%) 298.33
mids4 (36.4%) 14247 (88.8%) 14247 (86.9%) 3,561.75
darth_bob1 (9.1%) 0 (0.0%) 1 (0.0%) 0.00

Commit Log

DateAuthorFile/Message
10/27/02 9:40 AMavogl
All teleporters which are not of archetype teleporter
(like floor tiles with "type 41" set) have been broken.
This was due to missing "activate_on_push/release" flags.
A lot of maps have been struck by that and I have
now fixed all occurrences I could find... I hope there's
not more.

--AndreasV
(1 Files changed, 237 Lines changed)
mak/MainFloor 1.7 (+237 -225)
11/18/01 10:31 PMdarth_bob
Fixed more spelling mistakes, maybe powerful dwarf could be dragon domptuer? (1 Files changed, 1 Lines changed)
mak/MainFloor 1.6 (+1 -1)
9/2/01 12:33 PMavogl
Added the new knight statues.
--AV
(1 Files changed, 8 Lines changed)
mak/MainFloor 1.5 (+8 -2)
3/29/01 4:10 PMavogl
pup_land/ancient/ruin:

Made some improvements to the ruins of shining village.
It is easier now to find the secret passage to the
ancient castle.
I also used some new arches/images for "crumbled walls".

mak:

Changed sacrifice for access to secret entrance.
(1 Files changed, 2 Lines changed)
mak/MainFloor 1.4 (+2 -2)
3/12/01 5:27 PMavogl
pupland:
Greatly reduced magic resistance for evil masters
and rock crushers. This should give wizard-characters
a fair chance to kill them.

warrior tower:
Created a shortcut to the ancient temple. It's not
all easy to figure out. And one needs to complete
the prerequesite-tests *two* times for it, plus bring up
a fragment of chaos (->Chaoslair).

--AV
(1 Files changed, 406 Lines changed)
mak/MainFloor 1.3 (+406 -27)
2/14/01 3:07 PMavogl
/city, /Lake_country, /pup_land:

Optical changes ("cosmetics") only.
Used the new png wall-faces to make the maps
look better in png mode.

/mak, /dtabb, /world:

Moved the mak maps (warrior proving tower) from
scorn to dtabb (northeast edge). Reason: Such extremely high-level
maps shouldn't be located in the starting town.
Besides, dtabb has an urgent need for attractive maps.

I also modified the mak maps: Corrected bugs, enhanced
optical appearance and cleaned up some big balancing problems.
(Turban of heavens and ancient bracers for example).
The monsters there still give huge chunks of exp. However,
I prefer to watch how players get along with these maps
before widely reducing exp.
(2 Files changed, 1488 Lines changed)
mak/MainFloor 1.2 (+1441 -85)
mak/Entrance 1.2 (+47 -10)
2/8/01 4:58 PMmids
The Warrior Proofing (4 Files changed, 14247 Lines changed)
mak/Entrance 1.1 added 622
mak/Nexus 1.1 added 124
mak/MainFloor 1.1 added 12590
mak/Bogustest 1.1 added 911