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monster movement
- To: crossfire (at) ifi.uio.no
- Subject: monster movement
- From: Rupert G. Goldie <>
- Date: Mon, 8 Feb 93 18:05:59 +1100
I thought it was really cool when I found this in crossfire.doc:
]An NPC can have any combination of the following programs (flags):
]
]FLAGS: (They are checked in the following order:)
] - sleep (will stand still until woken)
] - scared (will run away)
] - random_movement (move randomly)
] - friendly (will attack enemies of the nearest player)
] - unaggressive (don't attack until attacked)
] - stand_still (don't ever move)
]
]In addition, switches/buttons can be connected to monsters, thus waking
]them up when the switch is turned.
NPCs are becoming more and more interesting as they get smarter and
display different behaviours. I do have some questions and comments
however.
Do either of the editors support the connection of switches/buttons to
monsters ? Will it be possible to attach monsters to other monsters ?
That way we could have guards who will attack if you attack the guildmaster.
Maybe monsters could have a `cry_out n' flag which will attract other
monsters within n squares if you attack them (that way if you attack someone
you may soon have a horde of defenders upon you).
While I agree that the man and woman archetypes should be unaggressive, I
think the fighter, ninja, etc should not be. Several maps have them placed
assuming they will be aggressive and it is way too easy to attack them one
at a time while the others just stand there.
Rupert
--
Rupert G. Goldie,