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re:SKILLS Patch
- To:
- Subject: re:SKILLS Patch
- From: "tuan (t.) doan" <>
- Date: Sat, 22 Apr 1995 02:00:00 -0500
- Cc: crossfire (at) ifi.uio.no
- Sender: "tuan (t.) doan" <>
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In message "SKILLS Patch", '' writes:
[snip]
> Character starting skills -
>
> The starting skills distribution is given in below. I have
> tried to balance the power of all characters starting possessions
> (eg equipment, skills and spells) to make things fair. All in all
> though, "skilled" characters may still need some fine tuning.
> Since the creation of the "smithery" and "karate" skills, I have
> been thinking about the creation of the 'dwarf' and 'monk'
> character classes.
Dwarf and monk classes would be great.
[snip]
> boxing User can make a "bare-handed attack". Damage
> is based on the user's Str and level. For some
> creatures the boxing attack can "confuse"
> (ie the monster is "punched silly").
Do you cause more damage if you're wearing gaunlet?
> climbing* While the skill is readied, the possesser will
> move faster through "hilly" terrian (hills,
> mountains, etc.)
I suggest renaming this skill to mountaineer. There might be a skill
in the future call climbing used for climbing walls.
> find traps User can search (more effectively) for traps.
> Not a 'passive' skill, it is applied in order
> to gain the advantage in discovering traps.
>
> hide User enjoys limited form of invisibility. If
> they attack or move too much they become
> visible. Right now it is possbile to
> hidden while next to hostile monsters. Not
> a reasonable feature!
How about the user remain invisible as long as (s)he does not move
or say anything?
> jeweler User can ident gems and rings that they hold.
>
> jumping User can 'skip' over 1-2 spaces in a selected
> direction. Distance depends on weight carried,
> Str and Dex of the user.
>
> karate User can make a "bare-handed attack". Damage
> is based on the user's Str and level. This attack
> is the fastest and (at higher levels) most deadly
> of the 3 "hand to hand" attacks available.
>
> literacy User can ident books and scrolls that they hold.
> Since scrolls are currently always identified,
> this is not the greatest of skills.
Scroll are automatically identified now? Eeekkk!
> lockpicking User may 'pick locks' (open doors). No equipment
> is currently needed to to this. Eventually, I
> would like to make this only available through
> possession of 'lock picks'.
>
>
> oratory User may 'recruit' followers. Recruitees must be
> of lower level, and unaggressive to start. Use
> of this skill may anger the audience. Also,
> 'special' monsters are immune to recruitment.
> Success depends on User Cha and level.
>
> sense curse User may discover whether items that he holds
> are 'cursed'. Controversial skill, may go away
> in later versions.
Actually, this may be the most important skill that beginner may want.
> sense magic User may discover whether items that he holds
> are 'magic'. Controversial skill, may go away
> in later versions.
>
> singing User may pacify hostile monsters with this skill.
> Certain kinds of monsters are immune. Success
> depends on user level and Cha.
>
> smithery User may ident arms and armour that they hold.
> Right now this is a powerfull skill, and I
> am considering breaking it up into 2 ident skills
> in the future.
>
> stealing User can take items from the inventory of other
> monsters.
How about other players?
> thaumagragist User can ident rods, wands and horns that they
> are holding.
>
> woodsman* While the skill is readied, the possesser will
> move faster through "wooded" terrian (forest,
> grasslands, brush, jungle, etc.)
>
> wrestling User can make a "bare-handed attack". Damage
> is based on the user's Str and level. For some
> creatures the boxing attack can "paralyze"
> (ie the monster is "held down").
Shouldn't it be 'wrestling attack can "paralyze"...'?
^^^^^^^^^
Regards,
__ __/ / / __ / | / Tuan T. Doan
/ / / / / / | / IEC Layer Testing and Advance Technology
/ / / __ / / | / 2201 Lakeside Blvd. P.O. Box 833871
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