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CF: Re: Bug in crossfire-0.92.4
- To: , ,
- Subject: CF: Re: Bug in crossfire-0.92.4
- From: Brian Thomas <>
- Date: Wed, 19 Jun 1996 14:07:41 -0400
- Cc: crossfire (at) ifi.uio.no
- Sender: owner-crossfire
> From: Klaus Elsbernd writes:
>
> ps: Brian: what about the problem, that dragon-steaks have no weight, but
> are as valueable as food?
>
Hmm. Dragon-steaks are now type FLESH rather than type FOOD (under the
alchemy code). This means that the 'weight' value is a percentage of the
overall creature weight. A heavy dragon is going to produce a large, large
steak. In assigning monster 'treasure' the FLESH item (ie dragon steak)
should have its weight re-assigned. The only problem might be when you
find dragon steaks as part of maps (ie map-maker put it there). Is this
the case? or are you finding the dragon-steak left behind by killing the
monster has a low weight?
Because you have to kill monsters to get their parts, I allowed the FLESH
items to have different cost/food value than FOOD. Do you think this is
a play-balance problem? (Comments from anyone on this)
Also, has anyone been having problems (still) with magic/wisdom experience
gaining? I havent heard anything; I havent seen it in a while.
For my next project, I have thought about putting together some CF documentation;
has anyone been working on this? I am interested in starting up soon. Ideas
on what is needed are appreciated!
>