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CF: Re: Testing lighting code
- To:
- Subject: CF: Re: Testing lighting code
- From: Brian Thomas <>
- Date: Sun, 31 Mar 1996 12:23:13 -0500
- Cc: crossfire (at) ifi.uio.no
- Sender:
Hi Tuan,
I ll have to address your queries (from long ago!, sorry I
got a back log..).
> Finally, I'm getting some archetype errors when I installed your maps
This is because you have to install the archetypes too. Look
in ftp.astro.psu.edu in pub/thomas. Grab the latest archetypes
file and install that. I m not sure if there are directions.
Let me know how you make out, either the most recent or past
recent archetypes file had some problem, and I forget. I can
remake it if need be.
> What does the spell faery fire do?
This spell makes all living things (but caster) glow in the dark.
> The behavior of darkness spell (or
> rather its effects) is somewhat strange. For example,
> dddd
> d.td T
> dddd
> where d's are the square with darkness, t is a player with no light source,
> T is a player with lightsource and . is an item. When T approaches t, t
> is able to see . eventhough there is a wall of darkness surrounding him.
If the room is dark, then this is a problem (the square . is in
should be dark!). The darkness spell only provides blockage to
LOS (like a wall). It has no 'extended' effects beyond its own
square--so this does seem to be a problem after all. I will
check it out.
> However, there seems to be a bug when trying use flint and
> steel with no item at the top of the item list. The system said that it is
> trying to light the player (possible bug?)
Nah. This is right. I assume if you are applying flint and steel
with nothing else to light, you try to light yourself :)
> Also, is it possible to stop and start the light source; for example, put
> out the torch (to save fuel) and re-light it at later time?
Not at this time. This is definitely something that should
be worked on.
-b.t.