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Re: CF: Casting time & spellcasting monsters
- To: crossfire (at) ifi.uio.no,
- Subject: Re: CF: Casting time & spellcasting monsters
- From: Brian Thomas <>
- Date: Tue, 17 Sep 1996 05:25:14 -0400
- Sender: owner-crossfire
> From: Samuli Tursas writes:
>
> Hi there.
>
> Casting time is actually an upgrade for players. Spellcasting monsters
> don't cast spells as often they used to cast without CASTING_TIME defined.
> Also monsters lose their spells when player hits them, which sure is an
> upgrade for fighters.
>
> It'd great to have a CASTING_TIME which wouldn't affect monsters at all,
> casting time would only affect players. (The game needs downgrade for
> spellcasters)
>
Well, you make some good points. But heres two more points:
1) most of the really tough monsters don't just cast spells, but
use 'abilities' also. Abilities arent affected by being hit.
2) most spellcasting players won't be close to (and therefore
*hitting*) monsters. Thus, casting time is *mostly* an advantage
to fighters. Few magicians can capitalize on this (and, in face
it is a pretty stiff limitation).
-b.t.
>