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Re: CF: 1 thought on new spell
- To:
- Subject: Re: CF: 1 thought on new spell
- From: Brian Thomas <>
- Date: Tue, 17 Sep 1996 01:28:09 -0400
- Cc: crossfire (at) ifi.uio.no
- Sender: owner-crossfire
> From: Kundi Xue writes:
>
> Just had 1 thought on a new kind of spell. A spell that can only be
> casted when there are more than one player cooperate together. Players of
> minimal level requirement and spell availability stands in set pattern and
> the main caster invoke the spell, that drains sp from each character. e.g.
> [snip]
I like it! A kind of 'ritual' magic. I would expect that this
casting would share experience points equally for kills. Alos,
since magic is more powerfull this way, it always has a
casting time.
Here's a thought-- why not make *all* spells possible as ritual
spells. When cast as a rtiual, 2 or more characters share the
spellpoint cost (mana or grace, depending on the spell). The
trade-off is that ritual spells take time to cast (if CASTING_
TIME is defined, the amount of time is a multiple of the number
of spellcasters!) *and* the experience is split.
Of course, priests must share the same god in order to cast
rituals. Similarly, we take the most unfavorable caster
(level, spellpath) to determine the spellpoint cost.
We might want to think about making some powerful spells (like
retributive strike, meteor swarm, resurrection) *only* available
as rituals. On the other hand, we could just raise the casting
cost so that this would be the case (try casting a 800 mana
incantation on your own!).
-b.t.