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Re: party system (was: CF: colors 2)
- To: crossfire (at) ifi.uio.no,
- Subject: Re: party system (was: CF: colors 2)
- From: Brian Thomas <>
- Date: Sun, 15 Sep 1996 01:20:42 -0400
- Sender: owner-crossfire
>> From: Jason Largen writes:
>
> Would anyone be interested in an upgraded party system? We are working on it (we all
> used to play a lot of muds so making it alot more mudlike) making some simple changes, so that
> it splits based on level, displays hps and sps and grace on the party who (might make it
> party status once it works right). Anyways just curious.
>
Sure! One thing you might want to also look into-- I believe that
the current party system doesnt hand out experience to the right
exp objects. In other words, if you have a spell readied (current
skill: wizardry, current experience:magic) and your buddy kills
a monster wi his sword (current skill: melee weapons, current
experience: physique) you will get experience added to your "magic"
category, *not* physique!
Every player has the same number of experience objects (always) so
this isnt an intractible problem. Probalby a name search of the other
party members inventory for the right experience object to add
experience to should work.
-b.t.
> Jason
>