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Re: CF: Experience awards with skills, map design
- To: Brian Thomas <>, crossfire (at) ifi.uio.no,
- Subject: Re: CF: Experience awards with skills, map design
- From: "Mark Wedel" <>
- Date: Sun, 1 Sep 1996 02:34:53 -0700
- In-Reply-To: Brian Thomas <> "Re: CF: Experience awards with skills, map design" (Sep 1, 4:47am)
- References: <>
- Sender: owner-crossfire
On Sep 1, 4:47am, Brian Thomas wrote:
> Subject: Re: CF: Experience awards with skills, map design
> > From: "Mark Wedel" writes:
> >
> > I have noticed that a lot of the cone spells that monsters are casting
> > seem pretty wimpy right now - it is almost like NO_CONE_PROPROGATE is
> > set no matter what it is set to in teh config.h file. I have really noticed
> > this against wyverns - their cone goes 1 space then stops. This makes a lot
> > of stuff much easier (even if you are sitting next to the monster and still
> > in the area, you are being hit for less time.)
> >
>
> In 0.92.5? Damn. I thought I fixed this. Before, when this
> was happening, it was a result of the set_owner code not
> seting the spell properties (from the owner) right. Thus,
> the wyvern (or whatever) would start casting 0 level spells
> which had a range of (you guessed it) 1 (also, the damage
> for such spells is quite wimpy too).
>
> I'll take another look. Again, I havent seen this on my
> server in a while. I can't imagine that this is related to
> the invoke bug I just patched.
Well, I've run into a lot of wyverns and have seen the spell just go one
space. There are several wyvern nests you can try this out on. I wonder
if I broke it in my version when I changed the spell casting code..
> >
> > As said, I fixed the containment bug. But magical cauldrons seem a little
> > strange - you don't find +3 sacks or +3 quivers.
> >
>
> Well, the magic value on a cauldron does effect the ability
> to make a potion. I have no problem with removing this on
> an estetic basis though.
>
>
No problem - if there is some use behind it, it makes sense. Obviously,
a +3 sack has no extra use, so doesn't make sense..
--
--Mark