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Re: CF: Experience awards with skills, map design
- To: crossfire (at) ifi.uio.no,
- Subject: Re: CF: Experience awards with skills, map design
- From: Brian Thomas <>
- Date: Sun, 1 Sep 1996 04:47:03 -0400
- Sender: owner-crossfire
> From: "Mark Wedel" writes:
>
> I have noticed that a lot of the cone spells that monsters are casting
> seem pretty wimpy right now - it is almost like NO_CONE_PROPROGATE is
> set no matter what it is set to in teh config.h file. I have really noticed
> this against wyverns - their cone goes 1 space then stops. This makes a lot
> of stuff much easier (even if you are sitting next to the monster and still
> in the area, you are being hit for less time.)
>
In 0.92.5? Damn. I thought I fixed this. Before, when this
was happening, it was a result of the set_owner code not
seting the spell properties (from the owner) right. Thus,
the wyvern (or whatever) would start casting 0 level spells
which had a range of (you guessed it) 1 (also, the damage
for such spells is quite wimpy too).
I'll take another look. Again, I havent seen this on my
server in a while. I can't imagine that this is related to
the invoke bug I just patched.
> >
> >I am now carrying a "cauldron +3", which weights only 56. Much
> >lighter than the normal cauldron, and I can carry as much as I want
> >while still running at top speed. Hmmm... Is that fair?
> >
>
> As said, I fixed the containment bug. But magical cauldrons seem a little
> strange - you don't find +3 sacks or +3 quivers.
>
Well, the magic value on a cauldron does effect the ability
to make a potion. I have no problem with removing this on
an estetic basis though.
-b.t.
>
> --
> --Mark
>