Real Time Ascend Maling List Archive
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Re: CF: 0.95.3 bugs (OR CHEATS)
- To: crossfire (at) ifi.uio.no (Crossfire Mailing List)
- Subject: Re: CF: 0.95.3 bugs (OR CHEATS)
- From: (Philip Brown)
- Date: Mon, 3 May 1999 16:36:00 -0700 (PDT)
- In-Reply-To: <> from Christian Stieber at "May 3, 99 07:32:29 pm"
- Sender:
>>>>[From Christian Stieber]
> This may not be a bad thing. But I would rather like something of
> the nature 'XXX, YYYY, and ZZZZ are all pretty good items, with
> advantages/disadvantages. If you're a fighter, you may want XXX,
> while a mage may want ZZZZ. YYYY isn't as good for fighters as
> XXXX, and not as good for mages as ZZZZ, but is more general
> purpose.'.
The problem with that is that crossfire doesn't have classes. "Mages",
"Barbarians", "Wizards" etc. differ slightly in the way they get started,
but everybody (everybody that I know...) starts doing the same things
and getting the same items _really_ soon (starting at level 7 or so).
there may not be explicit classes, but there are certainly functional
classes. Why couldn't a weapon have a great combat bonus,b ut a negative
for spellcasting somehow?
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