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CF: regarding cones and saves



>
> >
> > By reducing the damage only partially for each creature in the >way,the 
>cone is sure to go a few squares before completely fading
> > out. But the way they work now, cones start out weak and grow to
> > full power after a few spaces.  The way I'm suggesting would have
> > them start at full power and weaken with distance.  Maybe your > 
>suggestion applies just as well to this form.  Setting maximum > damage for 
>at least the first few squares would certainly help it
> > not fade out so quickly. With maximum damage for at least two
> > squares, the example above wouldlook like this:

>
>  Actually, that implementation for cones probably makes more sense.  IT is 
>also potentially more useful (so you can really toast the monsters next to 
>you, which are the ones you want to toast - the ones far away are not as 
>much a concern.) For far away monster, use those nice ball spells. I also 
>sort of like the idea that if you are running away from a cone and it 
>catches up to you, the amount of damage you will receive has still been 
>reduced.
>

I was wondering, what are the odds a given item burns up or is destroyed buy 
a cone spell (or any spell for that matter). Do all items get a set save or 
are they by item type and do magic items get a better save than non magic 
items. Being a mage is hardly profitable if your spells destroy the very 
items you are there to get. I don't mind items getting destroyed, But i was 
wondering what the odds are.

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