Crossfire Mailing List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
CF: Maps: button and triggers
- To: <crossfire (at) ifi.uio.no>
- Subject: CF: Maps: button and triggers
- From: "Michael Toennies" <>
- Date: Sat, 20 May 2000 16:44:17 +0200
- Sender:
Hi
I have look into some buggy maps and i think many problems come from 2
changings:
In some maps, a npc stand on a button. This should trigger wall (bring him
down).
If the person/items is on the button at map start, the button is not
triggered.
The button must first released and triggered again then he trigger.
I read about the problem here. In the server i installed 2 weeks ago it is
not in.
Another point was, that a large bullet generator fired a bullet to a small
button. If
the bullet reach the button he should trigger it. That also not works.
I can use a detector for it, but thats works not so good, because it its
only a very
short moment the bullet is on the detector and he triggered only some times.
We can change this "mashines". I prefer lighting generator and a detector or
a button with item
which gets destroyed by lighting.
For what i must ask a detector (slaying xxx) for a lighting from a lighting
generator? slaying lighting
don't work in test i do.
Michael
-
[you can put yourself on the announcement list only or unsubscribe altogether
by sending an email stating your wishes to ]