Gridarta Editor
StringAttributeGameObjectMatcher.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2015 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.model.match;
21 
23 import org.jetbrains.annotations.NotNull;
24 
31 
35  private static final long serialVersionUID = 1L;
36 
41  @NotNull
42  private final String name;
43 
48  @NotNull
49  private final String value;
50 
55  private final boolean useDefArch;
56 
64  public StringAttributeGameObjectMatcher(@NotNull final String name, @NotNull final Operation operation, @NotNull final String value, final boolean useDefArch) {
65  super(operation);
66  this.name = name;
67  this.value = value;
68  this.useDefArch = useDefArch;
69  }
70 
71  @Override
72  protected int compareValue(@NotNull final GameObject<?, ?, ?> gameObject) {
73  final Comparable<String> actual;
74  if (name.equals("msg")) {
75  final String tmp = gameObject.getMsgText();
76  actual = tmp == null ? "" : tmp;
77  } else {
78  actual = gameObject.getAttributeString(name, useDefArch);
79  }
80  return actual.compareTo(value);
81  }
82 
83 }
Base package of all Gridarta classes.
Reflects a game object (object on a map).
Definition: GameObject.java:36
StringAttributeGameObjectMatcher(@NotNull final String name, @NotNull final Operation operation, @NotNull final String value, final boolean useDefArch)
Creates a new instance.
An GameObjectMatcher that matches an attribute value.
GameObjects are the objects based on Archetypes found on maps.
A AttributeGameObjectMatcher that compares attributes values using "string" type. ...
final boolean useDefArch
Whether to query the archetype as well.