Gridarta Editor
net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > Member List

This is the complete list of members for net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >, including all inherited members.

AbstractBaseObject(@NotNull final FaceObjectProviders faceObjectProviders, @NotNull final AnimationObjects animationObjects)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >protected
AbstractGameObject(@NotNull final R archetype, @NotNull final FaceObjectProviders faceObjectProviders, @NotNull final AnimationObjects animationObjects)net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >protected
net::sf::gridarta::model::baseobject::AbstractBaseObject.addFirst( @NotNull final G gameObject)net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
GameObject< G, A, R >.addFirst( @NotNull G gameObject)net.sf.gridarta.model.gameobject.GameObject< G, A, R >
net::sf::gridarta::model::baseobject::AbstractBaseObject.addLast( @NotNull final G gameObject)net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
GameObject< G, A, R >.addLast( @NotNull G gameObject)net.sf.gridarta.model.gameobject.GameObject< G, A, R >
addMsgTextLine(@NotNull final String text)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
addObjectText(@NotNull final String line)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
addTailPart(@NotNull final T tail)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
ANIM_SPEEDnet.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
ANIMATIONnet.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
applyMassChange( @NotNull Integer[] layers, @NotNull Integer[] subLayers, @NotNull String changes)net.sf.gridarta.model.gameobject.GameObject< G, A, R >
archetypenet.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
asGameObject()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
beginGameObjectChange()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >protected
BLOCKSVIEWnet.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
clone()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
containernet.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
countInvObjects()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
DIRECTIONnet.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
EDIT_TYPE_NONEnet.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
EDITOR_FOLDER_INTERNnet.sf.gridarta.model.gameobject.GameObject< G, A, R >
endGameObjectChange()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >protected
FACEnet.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
facesReloaded()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
GameObjectContainer()net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >protected
getAnimName()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getArchetype()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getAttributeDouble(@NotNull final String attributeName, final boolean queryArchetype)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getAttributeDouble(@NotNull final String attributeName)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getAttributeInt(@NotNull final String attributeName, final boolean queryArchetype)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getAttributeInt(@NotNull final String attributeName)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getAttributeKeys()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getAttributeLong(@NotNull final String attributeName, final boolean queryArchetype)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getAttributeLong(@NotNull final String attributeName)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getAttributeString(@NotNull final String attributeName, final boolean queryArchetype)net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
net::sf::gridarta::model::baseobject::AbstractBaseObject.getAttributeString(@NotNull final String attributeName)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getAttributeValue(@NotNull final String attributeName)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >protected
getBestName()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getContainer()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getContainerGameObject()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getDirection()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getEditType()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getEffectiveFaceName(@NotNull final String faceName)net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >protected
getFaceName()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getFaceObjName()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getFaceObjSource()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
net::sf::gridarta::model::baseobject::AbstractBaseObject.getFirst()net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
GameObject< G, A, R >.getFirst()net.sf.gridarta.model.gameobject.GameObject< G, A, R >
getHead()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
net::sf::gridarta::model::baseobject::AbstractBaseObject.getLast()net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
GameObject< G, A, R >.getLast()net.sf.gridarta.model.gameobject.GameObject< G, A, R >
getLightRadius()net.sf.gridarta.model.gameobject.GameObject< G, A, R >
getLoreText()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMapLocation()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMapSquare()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getMapX()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMapY()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMaxX()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMaxY()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMinX()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMinY()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMsgText()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMulti()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >protected
getMultiNext()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMultiRefCount()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getNext()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
net::sf::gridarta::model::baseobject::AbstractBaseObject.getNext( @NotNull final G gameObject)net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
getNormalImage()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getObjectText()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getObjName()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getPrev()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
net::sf::gridarta::model::baseobject::AbstractBaseObject.getPrev( @NotNull final G gameObject)net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
getSizeX()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getSizeY()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getThis()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >protected
getTopContainer()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getTypeNo()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
hasAttribute(@NotNull final String attributeName, final boolean queryArchetype)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
hasAttribute(@NotNull final String attributeName)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
hasSameContents( @NotNull final GameObjectContainer<?, ?, ?> gameObjectContainer)net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
hasUndefinedArchetype()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
HPnet.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
insertAfter(@NotNull final G node)net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
net::sf::gridarta::model::baseobject::AbstractBaseObject.insertAfter( @Nullable final G previousGameObject, @NotNull final G gameObject)net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
insertBefore(@NotNull final G node)net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
net::sf::gridarta::model::baseobject::AbstractBaseObject.insertBefore( @NotNull final G gameObject, @Nullable final G nextGameObject)net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
IS_ANIMATEDnet.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
IS_TURNABLEnet.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
isBottom()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
net::sf::gridarta::model::baseobject::AbstractBaseObject.isBottom( @NotNull final G gameObject)net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
isDefaultGameObject()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
net::sf::gridarta::model::baseobject::AbstractBaseObject.isEmpty()net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
GameObject< G, A, R >.isEmpty()net.sf.gridarta.model.gameobject.GameObject< G, A, R >
isEqual(@NotNull final BaseObject<?, ?, ?, ?> gameObject)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
isHead()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
isInContainer()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
isMulti()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
isScripted()net.sf.gridarta.model.gameobject.GameObject< G, A, R >
isTail()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
isTop()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
net::sf::gridarta::model::baseobject::AbstractBaseObject.isTop( @NotNull final G gameObject)net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
net::sf::gridarta::model::baseobject::AbstractBaseObject.iterator()net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
GameObject< G, A, R >.iterator()net.sf.gridarta.model.gameobject.GameObject< G, A, R >
LAST_HEALnet.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
LEVELnet.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
markModified()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
moveBottom()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
net::sf::gridarta::model::baseobject::AbstractBaseObject.moveBottom( @NotNull final G gameObject)net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
moveDown()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
net::sf::gridarta::model::baseobject::AbstractBaseObject.moveDown( @NotNull final G gameObject)net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
moveTop()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
net::sf::gridarta::model::baseobject::AbstractBaseObject.moveTop( @NotNull final G gameObject)net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
moveUp()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
net::sf::gridarta::model::baseobject::AbstractBaseObject.moveUp( @NotNull final G gameObject)net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
NAMEnet.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
newInstance(@NotNull final GameObjectFactory< G, A, R > gameObjectFactory)net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
NO_PASSnet.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
NO_PICKnet.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
notifyBeginChange()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
notifyEndChange()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
notifyTransientChange()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
propagateElevation( @NotNull BaseObject<?, ?, ?, ?> gameObject)net.sf.gridarta.model.gameobject.GameObject< G, A, R >
net::sf::gridarta::model::baseobject::AbstractBaseObject.recursive()net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
GameObject< G, A, R >.recursive()net.sf.gridarta.model.gameobject.GameObject< G, A, R >
remove()net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
net::sf::gridarta::model::baseobject::AbstractBaseObject.remove( @NotNull final G gameObject)net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
net::sf::gridarta::model::baseobject::AbstractBaseObject.removeAll()net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
GameObject< G, A, R >.removeAll()net.sf.gridarta.model.gameobject.GameObject< G, A, R >
removeAttribute(@NotNull final String attributeName)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
removeTailParts()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
replace( @NotNull final G oldGameObject, @NotNull final G newGameObject)net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
net::sf::gridarta::model::baseobject::AbstractBaseObject.reverse()net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
GameObject< G, A, R >.reverse()net.sf.gridarta.model.gameobject.GameObject< G, A, R >
serialVersionUIDnet.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >privatestatic
setArchetype(@NotNull final R archetype)net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
setAttributeInt(@NotNull final String attributeName, final int value)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
setAttributeString(@NotNull final String attributeName, @NotNull final String value)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
setContainer(@Nullable final GameObjectContainer< G, A, R > container, final int mapX, final int mapY)net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
setEditType(final int editType)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
setLoreText(@NotNull final CharSequence loreText)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
setMapX(final int mapX)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
setMapY(final int mapY)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
setMsgText(@Nullable final String msgText)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
setMulti(@NotNull final MultiArchData< G, A, R, T > multi)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
setObjectFace()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
setObjectText(@NotNull final String objectText)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
setThisContainer(@NotNull final G gameObject)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >protected
SLAYINGnet.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
SPnet.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
TITLEnet.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
toString(@NotNull final String format)net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
GameObjectContainer< G, A, R >.toString()net.sf.gridarta.model.baseobject.GameObjectContainer< G, A, R >
transientGameObjectChange()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >protected
TYPEnet.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
updateArchetype()net.sf.gridarta.model.baseobject.AbstractBaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >protected
updateTileStretch(int heightValue, boolean isAbsolute, @Nullable Integer[] subLayers)net.sf.gridarta.model.gameobject.GameObject< G, A, R >
usesDirection()net.sf.gridarta.model.baseobject.BaseObject< G, A, R, T >
visit(@NotNull final BaseObjectVisitor< G, A, R > baseObjectVisitor)net.sf.gridarta.model.gameobject.AbstractGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >