public class ConnectedPickableChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> extends AbstractValidator<G,A,R> implements GameObjectValidator<G,A,R>
| Constructor and Description |
|---|
ConnectedPickableChecker(ValidatorPreferences validatorPreferences)
Creates a new instance.
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| Modifier and Type | Method and Description |
|---|---|
void |
validateGameObject(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validates a game object.
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getKey, isDefaultEnabled, isEnabled, setEnabledclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetKey, isDefaultEnabled, isEnabled, setEnabledpublic ConnectedPickableChecker(@NotNull
ValidatorPreferences validatorPreferences)
validatorPreferences - the validator preferences to usepublic void validateGameObject(@NotNull
G gameObject,
@NotNull
ErrorCollector<G,A,R> errorCollector)
validateGameObject in interface GameObjectValidator<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>gameObject - the game object to validateerrorCollector - the error collector to report errors to