public class ExitChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> extends AbstractValidator<G,A,R> implements GameObjectValidator<G,A,R>
| Constructor and Description |
|---|
ExitChecker(ValidatorPreferences validatorPreferences,
int exitTypeNo)
Create a ExitChecker.
|
| Modifier and Type | Method and Description |
|---|---|
void |
validateGameObject(G gameObject,
ErrorCollector<G,A,R> errorCollector)
Validates a game object.
|
getKey, isDefaultEnabled, isEnabled, setEnabledclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetKey, isDefaultEnabled, isEnabled, setEnabledpublic ExitChecker(@NotNull
ValidatorPreferences validatorPreferences,
int exitTypeNo)
validatorPreferences - the validator preferences to useexitTypeNo - the archetype type number of exitspublic void validateGameObject(@NotNull
G gameObject,
@NotNull
ErrorCollector<G,A,R> errorCollector)
validateGameObject in interface GameObjectValidator<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>gameObject - the game object to validateerrorCollector - the error collector to report errors to