Crossfire JXClient, Trunk  R20561
MusicWatcher.java
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1 /*
2  * This file is part of JXClient, the Fullscreen Java Crossfire Client.
3  *
4  * JXClient is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * JXClient is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with JXClient; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
17  *
18  * Copyright (C) 2005-2008 Yann Chachkoff.
19  * Copyright (C) 2006-2011 Andreas Kirschbaum.
20  */
21 
22 package com.realtime.crossfire.jxclient.sound;
23 
26 import org.jetbrains.annotations.NotNull;
27 
32 public class MusicWatcher {
33 
37  @NotNull
38  private final SoundManager soundManager;
39 
43  @NotNull
44  @SuppressWarnings("FieldCanBeLocal")
46 
47  @Override
48  public void commandMusicReceived(@NotNull final String music) {
49  soundManager.playMusic(music.equals("NONE") ? null : music);
50  }
51 
52  };
53 
59  public MusicWatcher(@NotNull final CrossfireServerConnection crossfireServerConnection, @NotNull final SoundManager soundManager) {
60  crossfireServerConnection.addCrossfireMusicListener(crossfireMusicListener);
61  this.soundManager = soundManager;
62  }
63 
64 }
final SoundManager soundManager
The SoundManager instance to watch.
final CrossfireMusicListener crossfireMusicListener
The crossfire stats listener.
MusicWatcher(@NotNull final CrossfireServerConnection crossfireServerConnection, @NotNull final SoundManager soundManager)
Creates a new instance.
Monitors music commands and generates appropriate sound effects.
Interface for listeners interested in "music" commands.
void playMusic(@Nullable final String name)
Plays a background music.
Adds encoding/decoding of crossfire protocol packets to a ServerConnection.