Directory port_joseph/town/

Total Files:
10
Deleted Files:
0
Lines of Code:
20831

[root]/port_joseph/town

Lines of Code

port_joseph/town/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 69 (100.0%) 156 (100.0%) 2.2
rjtanner 27 (39.1%) 111 (71.2%) 4.1
kbulgrien 1 (1.4%) 31 (19.9%) 31.0
akirschbaum 11 (15.9%) 14 (9.0%) 1.2
qal21 30 (43.5%) 0 (0.0%) 0.0

Most Recent Commits

rjtanner 2008-07-19 01:20

Backport from trunk, @match is case insensitive - made dialog all lower case

15 lines of code changed in:

  • port_joseph/town: dshark (+10 -9), portia (+1 -1), portia2 (+4 -4)
rjtanner 2008-07-19 01:15

Backport from trunk, replace no_pass with move_block

8 lines of code changed in:

  • port_joseph/town: church (+4 -4), tomassos_house (+4 -4)
rjtanner 2008-03-15 01:18

Synchronize Port Joseph map changes between trunk, branches/1.x and branches/lalo-pupland

5 lines of code changed in:

  • port_joseph/town: generalstore (+1 -1), inn (+4 -4)
akirschbaum 2007-11-04 15:05

Update spellcasting objects to use inventory objects.

4 lines of code changed in:

  • port_joseph/town: portia2 (+4)
rjtanner 2007-11-02 18:55

Set the consecrate level on various altars to 120 so they can not be reset by players

1 lines of code changed in:

  • port_joseph/town: ixalovh_shrine (+1)
akirschbaum 2007-11-02 17:49

Unify Created: and Modified: map headers.

10 lines of code changed in:

  • port_joseph/town: church (+1 -3), churchcrypt (+1 -3), churchtower (+1 -3), dshark (+1 -3), generalstore (+1 -3), inn (+1 -3), ixalovh_shrine (+1 -2), portia (+1 -3), portia2 (+1 -3), tomassos_house (+1 -2)
rjtanner 2007-10-22 18:24

Merge from trunk - updated map names, remove empty white spaces within text

16 lines of code changed in:

  • port_joseph/town: church (+1), churchcrypt (+1), churchtower (+2 -1), dshark (+1), generalstore (+3 -2), inn (+2 -1), ixalovh_shrine (+2 -1), portia (+1), portia2 (+2 -1), tomassos_house (+1)
kbulgrien 2007-10-17 22:32

Path made with glue faces was not rendered properly because the arch used
was a floor piece. Change base arch and make no_pick 1. Also put the glue
explicitly on the no_pick map layer to render it below the gate.

31 lines of code changed in:

  • port_joseph/town: church (+31 -15)
rjtanner 2007-09-13 00:05

Changes due to map editor reformatting.

45 lines of code changed in:

  • port_joseph/town: church (+3 -1), churchcrypt (+3 -2), churchtower (+3 -1), generalstore (+5 -4), ixalovh_shrine (+6 -6), portia (+3 -2), portia2 (+4 -3), tomassos_house (+18 -18)
rjtanner 2007-05-06 14:34

Replace pier_ with bench_ archetypes to make up the bar, this partially addresses bug 1657715 with a movement allow issue, the bench looks somewhat better and prevents players and monsters from walking over the bar. Other changes are due to map editor reformatting.

21 lines of code changed in:

  • port_joseph/town: dshark (+21 -35)
qal21 2006-12-17 01:23

Set svn:eol-style to LF for all map files in branches.

0 lines of code changed in:

  • port_joseph/town: church (changed), churchcrypt (changed), churchtower (changed), dshark (changed), generalstore (changed), inn (changed), ixalovh_shrine (changed), portia (changed), portia2 (changed), tomassos_house (changed)
qal21 2006-12-12 22:23

propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.

0 lines of code changed in:

  • port_joseph/town: church (new), churchcrypt (new), churchtower (new), dshark (new), generalstore (new), inn (new), ixalovh_shrine (changed), portia (changed), portia2 (changed), tomassos_house (changed)
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