Directory | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 116 (100.0%) | 1708 (100.0%) | 14.7 |
pup_land/rainbow/ | 13 (11.2%) | 382 (22.4%) | 29.3 |
pup_land/s_f/ | 4 (3.4%) | 274 (16.0%) | 68.5 |
python/ | 1 (0.9%) | 202 (11.8%) | 202.0 |
scorn/misc/ | 5 (4.3%) | 146 (8.5%) | 29.2 |
start/ | 1 (0.9%) | 132 (7.7%) | 132.0 |
world/ | 6 (5.2%) | 82 (4.8%) | 13.6 |
pup_land/lone_town/ | 5 (4.3%) | 77 (4.5%) | 15.4 |
scorn/mansion/ | 1 (0.9%) | 76 (4.4%) | 76.0 |
scorn/houses/ | 14 (12.1%) | 69 (4.0%) | 4.9 |
/ | 10 (8.6%) | 55 (3.2%) | 5.5 |
pup_land/pplant/ | 1 (0.9%) | 47 (2.8%) | 47.0 |
port_joseph/town/ | 1 (0.9%) | 31 (1.8%) | 31.0 |
pup_land/kurte/ | 2 (1.7%) | 27 (1.6%) | 13.5 |
scorn/anthony/ | 1 (0.9%) | 24 (1.4%) | 24.0 |
scorn/shops/ | 5 (4.3%) | 18 (1.1%) | 3.6 |
scorn/taverns/ | 5 (4.3%) | 15 (0.9%) | 3.0 |
pup_land/ | 2 (1.7%) | 15 (0.9%) | 7.5 |
darcap/darcap/ | 2 (1.7%) | 15 (0.9%) | 7.5 |
pup_land/rainbow/red_town/ | 1 (0.9%) | 9 (0.5%) | 9.0 |
dragonisland/ | 1 (0.9%) | 6 (0.4%) | 6.0 |
scorn/oldcity/ | 3 (2.6%) | 2 (0.1%) | 0.6 |
santo_dominion/ | 4 (3.4%) | 2 (0.1%) | 0.5 |
scorn/temples/ | 3 (2.6%) | 1 (0.1%) | 0.3 |
scorn/kar/ | 7 (6.0%) | 1 (0.1%) | 0.1 |
wolfsburg/volcano/ | 2 (1.7%) | 0 (0.0%) | 0.0 |
test/anthony/ | 2 (1.7%) | 0 (0.0%) | 0.0 |
pup_land/raffle/ | 2 (1.7%) | 0 (0.0%) | 0.0 |
pup_land/nurnberg/ | 2 (1.7%) | 0 (0.0%) | 0.0 |
navar_city/misc/ | 2 (1.7%) | 0 (0.0%) | 0.0 |
darcap/forgotten_town/ | 4 (3.4%) | 0 (0.0%) | 0.0 |
brest/ | 2 (1.7%) | 0 (0.0%) | 0.0 |
azumauindo/minatomachi/stores/ | 2 (1.7%) | 0 (0.0%) | 0.0 |
- Spelling correction.
4 lines of code changed in:
Delete multiple keys and set nrof of one key to the number of keys sitting on
the table so that the table renders under the keys.
10 lines of code changed in:
Fix mispelled "appartment" in various player visible data locations.
23 lines of code changed in:
Fix spelling per trunk fix.
4 lines of code changed in:
Smoothing fix along with replacing biglake tiles for sea tiles to make water
color consistent.
19 lines of code changed in:
This is primarily a merge down from trunk to remove line breaks and rework some
message content, but Sigmund cannot be merged down due to the fact that
cfdialog is not in the branch server. Sigmund was quite broken though, and
offered to tell about things he did not know about. To fix this, some of the
new trunk content was added to Sigmund, Manu, and the Doorman to improve this
introduction, but all of the new content in trunk has not been added.
143 lines of code changed in:
Merge from trunk various smoothing fixes and removal of some extra ground tiles from the lawn area.
Add a new statue.
110 lines of code changed in:
- Replace s_city_tower arch with s_lighthouse since it is named Lighthouse.
- Remove light sources since the lighthouse arch already has a glow radius.
2 lines of code changed in:
- Merge lighthouse changes and smoothing fixes from trunk..
42 lines of code changed in:
- Smoothing fix to make smoothing not cover over water tunnel and subsequent
shoreline modification to avoid unsmoothed corner of shoreline.
- Remove unnecessary grass tile under hole.
12 lines of code changed in:
- Line break removal and minor rework of some message texts.
6 lines of code changed in:
- Line break removal and minor rework of some message texts.
8 lines of code changed in:
- Coffee drinker now has a name and a bit more to say.
- Remove pointless case sensitive match strings.
- Add a few more match strings to Eswald.
- Remove spurious line breaks.
18 lines of code changed in:
- Various under-wall tiles changed to better match adjoining ground tiles.
- Northern wall insets changed to show previously invisible landscape.
- Numerous instances of redundant woodfloor tiles removed.
- Add a slightly hidden book of proverbs (obscure hints).
38 lines of code changed in:
- New ne, se, sw, and nw mine wall archetypes fix the Scorn port gate house to
use the same wall material for the entire building. Various floor changes
also done to go along with the wall edits.
24 lines of code changed in:
- Replace board floor under pier with more appropriate ground pieces.
22 lines of code changed in:
Path made with glue faces was not rendered properly because the arch used
was a floor piece. Change base arch and make no_pick 1. Also put the glue
explicitly on the no_pick map layer to render it below the gate.
38 lines of code changed in:
- Wall piece under floor moved above floor.
7 lines of code changed in:
- Spelling corrections; line breaks in messages removed.
11 lines of code changed in:
- Smoothing fix to correct the badly rendered ake shore.
34 lines of code changed in:
(45 more)