Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 133 (100.0%) | 280 (100.0%) | 2.1 |
rjtanner | 61 (45.9%) | 260 (92.9%) | 4.2 |
akirschbaum | 20 (15.0%) | 20 (7.1%) | 1.0 |
ryo_saeba | 1 (0.8%) | 0 (0.0%) | 0.0 |
qal21 | 51 (38.3%) | 0 (0.0%) | 0.0 |
Backport from trunk, replace no_pass with move_block
25 lines of code changed in:
Synchronize Rainbow map changes between trunk, branches/1.x and branches/lalo-pupland
18 lines of code changed in:
Tentative fix for bug # [ 1735463 ] Rainbow island quest traps player - set up a boulder and button combo to reset the trap door on a timer or when a player is moved to a transition area before going to the next map; found that the goblins were somehow appearing in areas of the map they shouldn't once the map was full of them so I removed the generators and just added a fixed number of goblins
85 lines of code changed in:
Unify Created: and Modified: map headers.
17 lines of code changed in:
In-progress or partial check in; remove improper protected and immune values for levers, correct problems with partial_resistance values for monsters
0 lines of code changed in:
In-progress or partial check in; Updated map names and added map difficulty settings
24 lines of code changed in:
Normalize map files; no functional changes.
3 lines of code changed in:
Remove useless vulnerable/immune/protected 0.
0 lines of code changed in:
In-progress or partial check in; Updated map names and added map difficulty settings
10 lines of code changed in:
Changes due to map editor reformatting.
98 lines of code changed in:
Set svn:eol-style to LF for all map files in branches.
0 lines of code changed in:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.
0 lines of code changed in: