Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 269 (100.0%) | 3648 (100.0%) | 13.5 |
rjtanner | 88 (32.7%) | 3422 (93.8%) | 38.8 |
akirschbaum | 56 (20.8%) | 132 (3.6%) | 2.3 |
kbulgrien | 14 (5.2%) | 69 (1.9%) | 4.9 |
quinet | 5 (1.9%) | 25 (0.7%) | 5.0 |
qal21 | 106 (39.4%) | 0 (0.0%) | 0.0 |
Backport from trunk, new content and updates for Resir's House
1901 lines of code changed in:
Backport from trunk, correctly match connections to make right messages display for the right events
2 lines of code changed in:
Backport from trunk, map difficulty level
3 lines of code changed in:
Backport from trunk, added missing floor tiles and tile stacking re-arrangement
25 lines of code changed in:
Backport from trunk, replace no_pass with move_block
78 lines of code changed in:
Backport from trunk, @match is case insensitive - made dialog all lower case
16 lines of code changed in:
Updated map header.
2 lines of code changed in:
Backported fix for bug #2018391, also replaced no_pass by move_block.
9 lines of code changed in:
Partial fix for bug #2018391: set a weight limit to all containers and set their nrof to 0 so that they cannot be stacked.
14 lines of code changed in:
Run MapNormalizer script on all maps
5 lines of code changed in:
Synchronize Scorn map changes between trunk, branches/1.x and branches/lalo-pupland
17 lines of code changed in:
Replace obsolete field slow_move with move_slow/move_slow_penalty.
26 lines of code changed in:
Missed this in the last commit; removed redundant walls, added map difficulty, cosmetic changes with bwall_ arrangements
1 lines of code changed in:
Add missing floor tiles, removed redundant walls, added map difficulty, cosmetic changes with bwall_ arrangements
54 lines of code changed in:
Update spellcasting objects to use inventory objects.
50 lines of code changed in:
Make the trap on the treasure chest less deadly for new players - removed the spikes trap and set a fixed damage amount on the rune of shocking
1 lines of code changed in:
Merge existing changes from trunk; make Fun House map a little more friendly to new players by replacing the skeletons with zombies, then reducing the number of initial zombies by 2 and also only having one zombie generator
3 lines of code changed in:
Set the consecrate level on various altars to 120 so they can not be reset by players
1 lines of code changed in:
Unify Created: and Modified: map headers.
35 lines of code changed in:
Remove improper protected and immune values for levers, correct problems with partial_resistance values for monsters
0 lines of code changed in:
(19 more)