Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 58 (100.0%) | 410 (100.0%) | 7.0 |
rjtanner | 27 (46.6%) | 387 (94.4%) | 14.3 |
kbulgrien | 5 (8.6%) | 15 (3.7%) | 3.0 |
akirschbaum | 6 (10.3%) | 6 (1.5%) | 1.0 |
ryo_saeba | 1 (1.7%) | 2 (0.5%) | 2.0 |
qal21 | 19 (32.8%) | 0 (0.0%) | 0.0 |
Backport from trunk, floor tile re-arragenment
23 lines of code changed in:
Backport from trunk, replace no_pass with move_block
20 lines of code changed in:
Backport from trunk, added map lore to map header
4 lines of code changed in:
Backport from trunk, added missing floor tiles and tile stacking re-arrangement
3 lines of code changed in:
Backport from trunk, replace no_pass with move_block
20 lines of code changed in:
Backport from trunk, @match is case insensitive - made dialog all lower case
10 lines of code changed in:
Synchronize Scorn map changes between trunk, branches/1.x and branches/lalo-pupland
27 lines of code changed in:
Smoothing fix along with replacing biglake tiles for sea tiles to make water
color consistent.
15 lines of code changed in:
Unify Created: and Modified: map headers.
5 lines of code changed in:
Fix broken dialogue.
2 lines of code changed in:
Merge from trunk - updated map names, map difficulty settings, removed empty white spaces within text
16 lines of code changed in:
Changes due to map editor reformatting.
264 lines of code changed in:
Convert obsolete 'flying' attribute to 'move_type' attributes.
1 lines of code changed in:
Set svn:eol-style to LF for all map files in branches.
0 lines of code changed in:
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.
0 lines of code changed in:
- Tags reordered due to reordering caused by save in CFJavaEditor.
- Furniture and characters moved throughout map so that standing by
one NPC and talking only gets a response from the NPC closest to
the player. Previously several NPCs answered when they were not
the closest NPC to the player.
- Character msg/endmsg text changes: redundant match strings removed;
line wrapping removed. Minor formatting/spelling/grammar changes.
- Dilek: msg/endmsg refers to empty booze bottle on table, but none
was there. Added an empty booze bottle to Dilek's table.
- BRAGH O'LEARY: Add match strings job and name to make it more likely
that someone can eke conversation out of him. By default he was so
standoffish you might not keep trying to chat with him. His booze
is fixed to now render on top of, instead of under, the table.
- West-wall wizard in red garb: One of his hints relates to the Pirate
Den that moved to Wolfsburg. Adjusted the "easy" magic ear message
to mention Wolfsburg in that part of the text. Also added name and
job match strings.
- Wizard with an aura of great power: Added match string message for
job and name.
- Slot machines had "slaying" without a target value. CFJavaEditor
removed the lines.
- Bingo room table/altar on same coordinates were split up to put the
table back in the middle line of tables.
- Dwarf lumberjack: Now has a "name".
- Mark, 1st Tier warrior, dwarf miner, beholder, dwarf lumberjack,
wounded fighter, pirate, pupland elves, conjurer, emissary: Added
name and/or job matches.
- Reworked pupland elf's conversation a bit.
- Brum talked about the Black Ice mountains, but there are no other
references to them by that name, so now he tells you where they
are.
0 lines of code changed in:
- Various spelling and grammar fixes.
0 lines of code changed in: