Directory scorn/taverns/

Total Files:
7
Deleted Files:
0
Lines of Code:
35672

[root]/scorn/taverns

Lines of Code

scorn/taverns/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 58 (100.0%) 410 (100.0%) 7.0
rjtanner 27 (46.6%) 387 (94.4%) 14.3
kbulgrien 5 (8.6%) 15 (3.7%) 3.0
akirschbaum 6 (10.3%) 6 (1.5%) 1.0
ryo_saeba 1 (1.7%) 2 (0.5%) 2.0
qal21 19 (32.8%) 0 (0.0%) 0.0

Most Recent Commits

rjtanner 2008-07-21 20:08

Backport from trunk, floor tile re-arragenment

23 lines of code changed in:

  • scorn/taverns: goths (+23 -22)
rjtanner 2008-07-21 20:07

Backport from trunk, replace no_pass with move_block

20 lines of code changed in:

  • scorn/taverns: goths (+20 -20)
rjtanner 2008-07-21 20:06

Backport from trunk, added map lore to map header

4 lines of code changed in:

  • scorn/taverns: goths (+4)
rjtanner 2008-07-21 19:44

Backport from trunk, added missing floor tiles and tile stacking re-arrangement

3 lines of code changed in:

  • scorn/taverns: goths0 (+3)
rjtanner 2008-07-21 19:34

Backport from trunk, replace no_pass with move_block

20 lines of code changed in:

  • scorn/taverns: barking_mule (+5 -5), inn (+2 -2), inn2 (+13 -13)
rjtanner 2008-07-21 19:10

Backport from trunk, @match is case insensitive - made dialog all lower case

10 lines of code changed in:

  • scorn/taverns: barking_mule (+2 -2), goths0 (+4 -4), goths2 (+4 -4)
rjtanner 2008-03-18 13:57

Synchronize Scorn map changes between trunk, branches/1.x and branches/lalo-pupland

27 lines of code changed in:

  • scorn/taverns: goths (+4 -1), goths0 (+21 -21), goths2 (+2 -2)
kbulgrien 2008-01-13 16:56

Smoothing fix along with replacing biglake tiles for sea tiles to make water
color consistent.

15 lines of code changed in:

  • scorn/taverns: inn (+15 -2)
akirschbaum 2007-11-02 17:49

Unify Created: and Modified: map headers.

5 lines of code changed in:

  • scorn/taverns: apartments (+1 -3), barking_mule (+1 -3), goths (+1 -3), inn (+1 -3), inn2 (+1 -3)
ryo_saeba 2007-10-28 05:46

Fix broken dialogue.

2 lines of code changed in:

  • scorn/taverns: goths (+2 -2)
rjtanner 2007-10-26 19:20

Merge from trunk - updated map names, map difficulty settings, removed empty white spaces within text

16 lines of code changed in:

  • scorn/taverns: apartments (+2 -1), barking_mule (+1), goths (+2 -1), goths0 (+2 -1), goths2 (+3 -2), inn (+2 -1), inn2 (+4 -3)
rjtanner 2007-09-13 23:51

Changes due to map editor reformatting.

264 lines of code changed in:

  • scorn/taverns: apartments (+122 -122), barking_mule (+99 -99), goths (+1 -1), goths0 (+3 -2), goths2 (+5 -4), inn (+28 -28), inn2 (+6 -4)
akirschbaum 2007-05-06 16:05

Convert obsolete 'flying' attribute to 'move_type' attributes.

1 lines of code changed in:

  • scorn/taverns: barking_mule (+1 -1)
qal21 2006-12-17 01:23

Set svn:eol-style to LF for all map files in branches.

0 lines of code changed in:

  • scorn/taverns: apartments (changed), barking_mule (changed), goths (changed), goths0 (changed), goths2 (changed), inn (changed), inn2 (changed)
qal21 2006-12-12 22:23

propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps. Now for branches.

0 lines of code changed in:

  • scorn/taverns: apartments (changed), barking_mule (new), goths (changed), goths0 (new), goths2 (new), inn (changed), inn2 (changed)
kbulgrien 2006-10-19 00:27

- Tags reordered due to reordering caused by save in CFJavaEditor.
- Furniture and characters moved throughout map so that standing by
one NPC and talking only gets a response from the NPC closest to
the player. Previously several NPCs answered when they were not
the closest NPC to the player.
- Character msg/endmsg text changes: redundant match strings removed;
line wrapping removed. Minor formatting/spelling/grammar changes.
- Dilek: msg/endmsg refers to empty booze bottle on table, but none
was there. Added an empty booze bottle to Dilek's table.
- BRAGH O'LEARY: Add match strings job and name to make it more likely
that someone can eke conversation out of him. By default he was so
standoffish you might not keep trying to chat with him. His booze
is fixed to now render on top of, instead of under, the table.
- West-wall wizard in red garb: One of his hints relates to the Pirate
Den that moved to Wolfsburg. Adjusted the "easy" magic ear message
to mention Wolfsburg in that part of the text. Also added name and
job match strings.
- Wizard with an aura of great power: Added match string message for
job and name.
- Slot machines had "slaying" without a target value. CFJavaEditor
removed the lines.
- Bingo room table/altar on same coordinates were split up to put the
table back in the middle line of tables.
- Dwarf lumberjack: Now has a "name".
- Mark, 1st Tier warrior, dwarf miner, beholder, dwarf lumberjack,
wounded fighter, pirate, pupland elves, conjurer, emissary: Added
name and/or job matches.
- Reworked pupland elf's conversation a bit.
- Brum talked about the Black Ice mountains, but there are no other
references to them by that name, so now he tells you where they
are.

0 lines of code changed in:

  • scorn/taverns: goths (changed)
kbulgrien 2006-09-20 01:23

- Various spelling and grammar fixes.

0 lines of code changed in:

  • scorn/taverns: inn2 (new)
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